Skeleton progress

This commit is contained in:
FatherToast 2022-06-23 14:22:05 -05:00
parent 254b123b88
commit 2c9d66bd98
5 changed files with 425 additions and 2 deletions

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@ -1,6 +1,7 @@
package fathertoast.specialmobs.client; package fathertoast.specialmobs.client;
import fathertoast.specialmobs.client.renderer.entity.SpecialCreeperRenderer; import fathertoast.specialmobs.client.renderer.entity.SpecialCreeperRenderer;
import fathertoast.specialmobs.client.renderer.entity.SpecialSkeletonRenderer;
import fathertoast.specialmobs.common.bestiary.MobFamily; import fathertoast.specialmobs.common.bestiary.MobFamily;
import fathertoast.specialmobs.common.core.SpecialMobs; import fathertoast.specialmobs.common.core.SpecialMobs;
import mcp.MethodsReturnNonnullByDefault; import mcp.MethodsReturnNonnullByDefault;
@ -27,6 +28,7 @@ public class ClientRegister {
private static void registerEntityRenderers() { private static void registerEntityRenderers() {
// Family-based renderers // Family-based renderers
registerFamilyRenderers( MobFamily.CREEPER, SpecialCreeperRenderer::new ); registerFamilyRenderers( MobFamily.CREEPER, SpecialCreeperRenderer::new );
//registerFamilyRenderers( MobFamily.SKELETON, SpecialSkeletonRenderer::new );
} }
private static <T extends LivingEntity> void registerFamilyRenderers( MobFamily<T> family, IRenderFactory<? super T> renderFactory ) { private static <T extends LivingEntity> void registerFamilyRenderers( MobFamily<T> family, IRenderFactory<? super T> renderFactory ) {

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@ -0,0 +1,45 @@
package fathertoast.specialmobs.client.renderer.entity;
import com.mojang.blaze3d.matrix.MatrixStack;
import fathertoast.specialmobs.client.renderer.entity.layers.SpecialMobEyesLayer;
import fathertoast.specialmobs.client.renderer.entity.layers.SpecialMobOverlayLayer;
import fathertoast.specialmobs.common.entity.ISpecialMob;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.SkeletonRenderer;
import net.minecraft.client.renderer.entity.model.SkeletonModel;
import net.minecraft.entity.monster.AbstractSkeletonEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import javax.annotation.ParametersAreNonnullByDefault;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
@OnlyIn( Dist.CLIENT )
public class SpecialSkeletonRenderer extends SkeletonRenderer {
private final float baseShadowRadius;
public SpecialSkeletonRenderer( EntityRendererManager rendererManager ) {
super( rendererManager );
baseShadowRadius = shadowRadius;
addLayer( new SpecialMobEyesLayer<>( this ) );
addLayer( new SpecialMobOverlayLayer<>( this, new SkeletonModel<>( 0.25F, true ) ) );
}
@Override
public ResourceLocation getTextureLocation( AbstractSkeletonEntity entity ) {
return ((ISpecialMob<?>) entity).getSpecialData().getTexture();
}
@Override
protected void scale( AbstractSkeletonEntity entity, MatrixStack matrixStack, float partialTick ) {
super.scale( entity, matrixStack, partialTick );
final float scale = ((ISpecialMob<?>) entity).getSpecialData().getRenderScale();
shadowRadius = baseShadowRadius * scale;
matrixStack.scale( scale, scale, scale );
}
}

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@ -8,6 +8,7 @@ import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.Block; import net.minecraft.block.Block;
import net.minecraft.entity.EntityType; import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity; import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.monster.AbstractSkeletonEntity;
import net.minecraft.entity.monster.CreeperEntity; import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.util.math.BlockPos; import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World; import net.minecraft.world.World;

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@ -0,0 +1,372 @@
package fathertoast.specialmobs.common.entity.skeleton;
import fathertoast.specialmobs.common.bestiary.BestiaryInfo;
import fathertoast.specialmobs.common.bestiary.SpecialMob;
import fathertoast.specialmobs.common.core.SpecialMobs;
import fathertoast.specialmobs.common.entity.ISpecialMob;
import fathertoast.specialmobs.common.entity.SpecialMobData;
import fathertoast.specialmobs.common.util.References;
import fathertoast.specialmobs.datagen.loot.LootTableBuilder;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.*;
import net.minecraft.entity.ai.attributes.AttributeModifier;
import net.minecraft.entity.ai.attributes.AttributeModifierMap;
import net.minecraft.entity.ai.attributes.Attributes;
import net.minecraft.entity.ai.attributes.ModifiableAttributeInstance;
import net.minecraft.entity.ai.goal.Goal;
import net.minecraft.entity.monster.AbstractSkeletonEntity;
import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.entity.monster.SkeletonEntity;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.ProjectileHelper;
import net.minecraft.inventory.EquipmentSlotType;
import net.minecraft.item.BowItem;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.potion.EffectInstance;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.SoundEvent;
import net.minecraft.util.SoundEvents;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.DifficultyInstance;
import net.minecraft.world.IServerWorld;
import net.minecraft.world.World;
import javax.annotation.Nullable;
import javax.annotation.ParametersAreNonnullByDefault;
import java.time.LocalDate;
import java.time.temporal.ChronoField;
import java.util.UUID;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
@SpecialMob
public class _SpecialSkeletonEntity extends AbstractSkeletonEntity implements ISpecialMob<_SpecialSkeletonEntity> {
//--------------- Static Special Mob Hooks ----------------
@SpecialMob.BestiaryInfoSupplier
public static BestiaryInfo bestiaryInfo( EntityType.Builder<LivingEntity> entityType ) {
return new BestiaryInfo( 0x494949 );
}
@SpecialMob.AttributeCreator
public static AttributeModifierMap.MutableAttribute createAttributes() {
return SkeletonEntity.createAttributes();
}
@SpecialMob.LanguageProvider
public static String[] getTranslations( String langKey ) {
return References.translations( langKey, "Skeleton",
"", "", "", "", "", "" );//TODO
}
@SpecialMob.LootTableProvider
public static void addBaseLoot( LootTableBuilder loot ) {
loot.addLootTable( "main", EntityType.SKELETON.getDefaultLootTable() );
}
@SpecialMob.Constructor
public _SpecialSkeletonEntity( EntityType<? extends _SpecialSkeletonEntity> entityType, World world ) {
super( entityType, world );
specialData.initialize();
}
//--------------- Variant-Specific Breakouts ----------------
/** Called in the MobEntity.class constructor to initialize AI goals. */
@Override
protected void registerGoals() {
super.registerGoals();
registerVariantGoals();
}
/** Override to change this entity's AI goals. */
protected void registerVariantGoals() { }
/** Override to change this entity's attack goal priority. */
protected int getVariantAttackPriority() { return 4; }
// TODO variant shooting
/** Override to save data to this entity's NBT data. */
public void addVariantSaveData( CompoundNBT saveTag ) { }
/** Override to load data from this entity's NBT data. */
public void readVariantSaveData( CompoundNBT saveTag ) { }
//--------------- Family-Specific Implementations ----------------
/** The parameter for special mob render scale. */
private static final DataParameter<Float> SCALE = EntityDataManager.defineId( _SpecialSkeletonEntity.class, DataSerializers.FLOAT );
/** This entity's attack AI. */
private Goal currentAttackAI;
/** Called from the Entity.class constructor to define data watcher variables. */
@Override
protected void defineSynchedData() {
super.defineSynchedData();
specialData = new SpecialMobData<>( this, SCALE, 1.0F );
entityData.define( IS_BABY, false );
}
@Override
protected void populateDefaultEquipmentSlots( DifficultyInstance difficulty ) {
super.populateDefaultEquipmentSlots( difficulty );
setItemSlot( EquipmentSlotType.MAINHAND, new ItemStack( Items.BOW ) );
}
@Nullable
public ILivingEntityData finalizeSpawn( IServerWorld world, DifficultyInstance difficulty, SpawnReason spawnReason,
@Nullable ILivingEntityData groupData, @Nullable CompoundNBT eggTag ) {
groupData = super.finalizeSpawn( world, difficulty, spawnReason, groupData, eggTag );
setBaby( random.nextDouble() < 0.05 ); //TODO config
return groupData;
}
/** Called to change */
@Override
public void reassessWeaponGoal() {
if( level != null && !level.isClientSide ) {
if( currentAttackAI != null ) goalSelector.removeGoal( currentAttackAI );
final SpecialMobData<_SpecialSkeletonEntity> data = getSpecialData();
final ItemStack weapon = getItemInHand( ProjectileHelper.getWeaponHoldingHand(
this, item -> item instanceof BowItem ) );
if( weapon.getItem() == Items.BOW ) {
// currentAttackAI = new EntityAIAttackRangedBow<>( //TODO
// this, data.rangedWalkSpeed,
// data.rangedAttackCooldown, data.rangedAttackMaxRange
// );
}
else {
//currentAttackAI = new EntityAISpecialAttackMelee<>( this, 1.2, false ); //TODO
}
goalSelector.addGoal( getVariantAttackPriority(), currentAttackAI );
}
}
//--------------- Vanilla Skeleton Implementations ----------------
/** @return The sound this entity makes idly. */
@Override
protected SoundEvent getAmbientSound() { return SoundEvents.SKELETON_AMBIENT; }
/** @return The sound this entity makes when damaged. */
@Override
protected SoundEvent getHurtSound( DamageSource source ) { return SoundEvents.SKELETON_HURT; }
/** @return The sound this entity makes when killed. */
@Override
protected SoundEvent getDeathSound() { return SoundEvents.SKELETON_DEATH; }
/** @return The sound this entity makes while walking. */
@Override
protected SoundEvent getStepSound() { return SoundEvents.SKELETON_STEP; }
/** Called when this entity dies to add drops regardless of loot table. */
@Override
protected void dropCustomDeathLoot( DamageSource source, int looting, boolean killedByPlayer ) {
super.dropCustomDeathLoot( source, looting, killedByPlayer );
// Skull dropping; note that this enables strays to drop skulls unlike vanilla ones
final Entity entity = source.getEntity();
if( entity instanceof CreeperEntity ) {
final CreeperEntity creeper = (CreeperEntity) entity;
if( creeper.canDropMobsSkull() ) {
creeper.increaseDroppedSkulls();
spawnAtLocation( Items.SKELETON_SKULL );
}
}
}
//--------------- Baby-able Implementations ----------------
/** The parameter for baby status. */
private static final DataParameter<Boolean> IS_BABY = EntityDataManager.defineId( _SpecialSkeletonEntity.class, DataSerializers.BOOLEAN );
/** The speed boost to apply when in baby state. */
private static final AttributeModifier BABY_SPEED_BOOST = new AttributeModifier( UUID.fromString( "B9766B59-9566-4402-BC1F-2EE2A276D836" ),
"Baby speed boost", 0.5, AttributeModifier.Operation.MULTIPLY_BASE );
/** Sets this entity as a baby. */
@Override
public void setBaby( boolean value ) {
getEntityData().set( IS_BABY, value );
if( level != null && !level.isClientSide ) {
ModifiableAttributeInstance attributeInstance = getAttribute( Attributes.MOVEMENT_SPEED );
//noinspection ConstantConditions
attributeInstance.removeModifier( BABY_SPEED_BOOST );
if( value ) {
attributeInstance.addTransientModifier( BABY_SPEED_BOOST );
}
}
}
/** @return True if this entity is a baby. */
@Override
public boolean isBaby() {
return this.getEntityData().get( IS_BABY );
}
/** Called when a data watcher parameter is changed. */
@Override
public void onSyncedDataUpdated( DataParameter<?> parameter ) {
if( IS_BABY.equals( parameter ) ) {
refreshDimensions();
}
super.onSyncedDataUpdated( parameter );
}
/** @return The amount of experience to drop from this entity. */
@Override
protected int getExperienceReward( PlayerEntity player ) {
if( isBaby() ) {
xpReward = (int) ((float) xpReward * 2.5F);
}
return super.getExperienceReward( player );
}
//TODO make sure this works for differing base-scale variants
@Override
public double getMyRidingOffset() { return super.getMyRidingOffset() + (isBaby() ? 0.45 : 0.0); }
//--------------- ISpecialMob Implementation ----------------
private SpecialMobData<_SpecialSkeletonEntity> specialData;
/** @return This mob's special data. */
@Override
public SpecialMobData<_SpecialSkeletonEntity> getSpecialData() { return specialData; }
/** @return The experience that should be dropped by this entity. */
@Override
public final int getExperience() { return xpReward; }
/** Sets the experience that should be dropped by this entity. */
@Override
public final void setExperience( int xp ) { xpReward = xp; }
static ResourceLocation GET_TEXTURE_PATH( String type ) {
return SpecialMobs.resourceLoc( SpecialMobs.TEXTURE_PATH + "skeleton/" + type + ".png" );
}
private static final ResourceLocation[] TEXTURES = { new ResourceLocation( "textures/entity/skeleton/skeleton.png" ) };
/** @return All default textures for this entity. */
@Override
public ResourceLocation[] getDefaultTextures() { return TEXTURES; }
//TODO--------------- SpecialMobData Hooks ----------------
/** Called each tick to update this entity's movement. */
@Override
public void aiStep() {
super.aiStep();
getSpecialData().tick();
}
// // Called to attack the target.
// @Override
// public boolean attackEntityAsMob( Entity target ) {
// if( super.attackEntityAsMob( target ) ) {
// onTypeAttack( target );
// return true;
// }
// return false;
// }
/** @return The eye height of this entity when standing. */
@Override
protected float getStandingEyeHeight( Pose pose, EntitySize size ) {
return super.getStandingEyeHeight( pose, size ) * getSpecialData().getBaseScale() * (isBaby() ? 0.53448F : 1.0F);
}
/** @return Whether this entity is immune to fire damage. */
@Override
public boolean fireImmune() { return specialData.isImmuneToFire(); }
/** Sets this entity on fire for a specific duration. */
@Override
public void setRemainingFireTicks( int ticks ) {
if( !getSpecialData().isImmuneToBurning() ) super.setRemainingFireTicks( ticks );
}
/** @return True if this entity can be leashed. */
@Override
public boolean canBeLeashed( PlayerEntity player ) { return !isLeashed() && getSpecialData().allowLeashing(); }
/** Sets this entity 'stuck' inside a block, such as a cobweb or sweet berry bush. Mod blocks could use this as a speed boost. */
@Override
public void makeStuckInBlock( BlockState block, Vector3d speedMulti ) {
if( specialData.canBeStuckIn( block ) ) super.makeStuckInBlock( block, speedMulti );
}
/** @return Called when this mob falls. Calculates and applies fall damage. Returns false if canceled. */
@Override
public boolean causeFallDamage( float distance, float damageMultiplier ) {
return super.causeFallDamage( distance, damageMultiplier * getSpecialData().getFallDamageMultiplier() );
}
/** @return True if this entity should NOT trigger pressure plates or tripwires. */
@Override
public boolean isIgnoringBlockTriggers() { return getSpecialData().ignorePressurePlates(); }
/** @return True if this entity can breathe underwater. */
@Override
public boolean canBreatheUnderwater() { return getSpecialData().canBreatheInWater(); }
/** @return True if this entity can be pushed by (flowing) fluids. */
@Override
public boolean isPushedByFluid() { return !getSpecialData().ignoreWaterPush(); }
/** @return True if this entity takes damage while wet. */
@Override
public boolean isSensitiveToWater() { return getSpecialData().isDamagedByWater(); }
/** @return True if the effect can be applied to this entity. */
@Override
public boolean canBeAffected( EffectInstance effect ) { return getSpecialData().isPotionApplicable( effect ); }
/** Saves data to this entity's base NBT compound that is specific to its subclass. */
@Override
public void addAdditionalSaveData( CompoundNBT tag ) {
super.addAdditionalSaveData( tag );
final CompoundNBT saveTag = SpecialMobData.getSaveLocation( tag );
saveTag.putBoolean( References.TAG_IS_BABY, isBaby() );
getSpecialData().writeToNBT( saveTag );
addVariantSaveData( saveTag );
}
/** Loads data from this entity's base NBT compound that is specific to its subclass. */
@Override
public void readAdditionalSaveData( CompoundNBT tag ) {
super.readAdditionalSaveData( tag );
final CompoundNBT saveTag = SpecialMobData.getSaveLocation( tag );
if( saveTag.contains( References.TAG_IS_BABY, References.NBT_TYPE_NUMERICAL ) )
setBaby( saveTag.getBoolean( References.TAG_IS_BABY ) );
getSpecialData().readFromNBT( saveTag );
readVariantSaveData( saveTag );
reassessWeaponGoal();
}
}

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@ -58,8 +58,11 @@ public final class References {
public static final String TAG_WHEN_BURNING_EXPLODE = "ExplodesWhileBurning"; public static final String TAG_WHEN_BURNING_EXPLODE = "ExplodesWhileBurning";
public static final String TAG_WHEN_SHOT_EXPLODE = "ExplodesWhenShot"; public static final String TAG_WHEN_SHOT_EXPLODE = "ExplodesWhenShot";
// Splitting Creepers // Baby-able families - Skeletons, Wither Skeletons
public static final String TAG_EXTRA_BABIES = "ExtraBabies"; public static final String TAG_IS_BABY = "IsBaby";
// Spawner mobs TODO drowning creeper pufferfish cap?
public static final String TAG_EXTRA_BABIES = "ExtraBabies"; // Splitting Creepers
//--------------- INTERNATIONALIZATION ---------------- //--------------- INTERNATIONALIZATION ----------------