le progress

This commit is contained in:
FatherToast 2022-06-20 09:55:51 -05:00
parent 81f12240e8
commit 3fac9d5013
22 changed files with 2692 additions and 35 deletions

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package fathertoast.specialmobs.client;
import fathertoast.specialmobs.client.renderer.entity.SpecialCreeperRenderer;
import fathertoast.specialmobs.common.bestiary.MobFamily;
import fathertoast.specialmobs.common.core.SpecialMobs;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.entity.LivingEntity;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.client.registry.IRenderFactory;
import net.minecraftforge.fml.client.registry.RenderingRegistry;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.FMLClientSetupEvent;
import javax.annotation.ParametersAreNonnullByDefault;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
@Mod.EventBusSubscriber( value = Dist.CLIENT, modid = SpecialMobs.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD )
public class ClientRegister {
@SubscribeEvent
public static void onClientSetup( FMLClientSetupEvent event ) {
registerEntityRenderers();
}
private static void registerEntityRenderers() {
// Family-based renderers
registerFamilyRenderers( MobFamily.CREEPER, SpecialCreeperRenderer::new );
}
private static <T extends LivingEntity> void registerFamilyRenderers( MobFamily<T> family, IRenderFactory<? super T> renderFactory ) {
RenderingRegistry.registerEntityRenderingHandler( family.vanillaReplacement.entityType.get(), renderFactory );
for( MobFamily.Species<? extends T> species : family.variants )
RenderingRegistry.registerEntityRenderingHandler( species.entityType.get(), renderFactory );
}
}

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package fathertoast.specialmobs.client.renderer.entity;
import com.mojang.blaze3d.matrix.MatrixStack;
import fathertoast.specialmobs.common.entity.ISpecialMob;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.client.renderer.entity.CreeperRenderer;
import net.minecraft.client.renderer.entity.EntityRendererManager;
import net.minecraft.client.renderer.entity.model.CreeperModel;
import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.api.distmarker.Dist;
import net.minecraftforge.api.distmarker.OnlyIn;
import javax.annotation.ParametersAreNonnullByDefault;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
@OnlyIn( Dist.CLIENT )
public class SpecialCreeperRenderer extends CreeperRenderer {
private final float baseShadowRadius;
public SpecialCreeperRenderer( EntityRendererManager rendererManager ) {
super( rendererManager );
baseShadowRadius = shadowRadius;
// addLayer( new LayerSpecialMobEyes<>( this ) ); TODO render layer impl
// addLayer( new LayerSpecialMobOverlay<>( this, new CreeperModel<>( 0.25F ) ) );
}
@Override
public ResourceLocation getTextureLocation( CreeperEntity entity ) {
return super.getTextureLocation( entity );
//return ((ISpecialMob<?>) entity).getSpecialData().getTexture();TODO textures
}
@Override
protected void scale( CreeperEntity entity, MatrixStack matrixStack, float partialTick ) {
super.scale( entity, matrixStack, partialTick );
final float scale = ((ISpecialMob<?>) entity).getSpecialData().getRenderScale();
shadowRadius = baseShadowRadius * scale;
matrixStack.scale( scale, scale, scale );
}
}

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package fathertoast.specialmobs.common.bestiary;
//import net.minecraft.init.Biomes;
import net.minecraft.world.DimensionType;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
public class BestiaryInfo {
public enum BaseWeight {
DEFAULT( 600 ),
HIGHEST( DEFAULT.value * 8 ),
HIGH( DEFAULT.value * 4 ),
LOW( DEFAULT.value / 4 ),
LOWEST( DEFAULT.value / 8 );
public final int value;
BaseWeight( int v ) { value = v; }
}
//TODO default themes
// public static final EnvironmentListConfig DEFAULT_THEME_FIRE = new EnvironmentListConfig(
// new TargetEnvironment.TargetBiomeGroup( "desert", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "savanna", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "mesa", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetDimension( DimensionType.NETHER, BestiaryInfo.BASE_WEIGHT_COMMON ),
//
// new TargetEnvironment.TargetBiomeGroup( "ice", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "frozen", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "cold", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "taiga_cold", BestiaryInfo.BASE_WEIGHT_RARE )
// );
//
// public static final EnvironmentListConfig DEFAULT_THEME_ICE = new EnvironmentListConfig(
// new TargetEnvironment.TargetBiomeGroup( "ice", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "frozen", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "cold", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "taiga_cold", BestiaryInfo.BASE_WEIGHT_COMMON ),
//
// new TargetEnvironment.TargetBiomeGroup( "desert", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "savanna", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "mesa", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetDimension( DimensionType.NETHER, BestiaryInfo.BASE_WEIGHT_RARE )
// );
//
// public static final EnvironmentListConfig DEFAULT_THEME_FOREST = new EnvironmentListConfig(
// new TargetEnvironment.TargetBiomeGroup( "swamp", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "forest", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "birch_forest", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "roofed_forest", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "jungle", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "taiga", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "redwood_taiga", BestiaryInfo.BASE_WEIGHT_COMMON ),
//
// new TargetEnvironment.TargetBiomeGroup( "desert", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "ice", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "stone", BestiaryInfo.BASE_WEIGHT_RARE )
// );
//
// public static final EnvironmentListConfig DEFAULT_THEME_MOUNTAIN = new EnvironmentListConfig(
// new TargetEnvironment.TargetBiomeGroup( "extreme", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "smaller_extreme", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "mesa", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "ice_mountains", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiomeGroup( "stone", BestiaryInfo.BASE_WEIGHT_COMMON ),
//
// new TargetEnvironment.TargetBiomeGroup( "plains", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "desert", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "swamp", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "beach", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "cold_beach", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "savanna", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "ice_flats", BestiaryInfo.BASE_WEIGHT_RARE )
// );
//
// public static final EnvironmentListConfig DEFAULT_THEME_WATER = new EnvironmentListConfig(
// new TargetEnvironment.TargetBiomeGroup( "swamp", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiome( Biomes.BEACH, BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiome( Biomes.OCEAN, BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiome( Biomes.DEEP_OCEAN, BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiome( Biomes.FROZEN_OCEAN, BestiaryInfo.BASE_WEIGHT_COMMON ),
//
// new TargetEnvironment.TargetBiomeGroup( "desert", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetBiomeGroup( "savanna", BestiaryInfo.BASE_WEIGHT_RARE ),
// new TargetEnvironment.TargetDimension( DimensionType.NETHER, 0 )
// );
//
// public static final EnvironmentListConfig DEFAULT_THEME_FISHING = new EnvironmentListConfig(
// new TargetEnvironment.TargetBiomeGroup( "swamp", BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiome( Biomes.BEACH, BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiome( Biomes.OCEAN, BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiome( Biomes.DEEP_OCEAN, BestiaryInfo.BASE_WEIGHT_COMMON ),
// new TargetEnvironment.TargetBiome( Biomes.FROZEN_OCEAN, BestiaryInfo.BASE_WEIGHT_COMMON ),
//
// new TargetEnvironment.TargetBiomeGroup( "desert", BestiaryInfo.BASE_WEIGHT_UNCOMMON ),
// new TargetEnvironment.TargetBiomeGroup( "savanna", BestiaryInfo.BASE_WEIGHT_UNCOMMON ),
// new TargetEnvironment.TargetBiomeGroup( "mesa", BestiaryInfo.BASE_WEIGHT_UNCOMMON )
// );
// These can be set in the entity class to change these default values.
//public EnvironmentListConfig weightExceptions = new EnvironmentListConfig( );
public final int eggSpotsColor;
public final BaseWeight weight;
public BestiaryInfo( int eggColor ) { this( eggColor, BaseWeight.DEFAULT ); }
public BestiaryInfo( int eggColor, BaseWeight baseWeight ) {
eggSpotsColor = eggColor;
weight = baseWeight;
}
public BestiaryInfo setTheme() {
return this;//TODO theme builder
}
}

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package fathertoast.specialmobs.common.bestiary;
import fathertoast.specialmobs.common.core.register.SMEntities;
import fathertoast.specialmobs.common.core.register.SMItems;
import fathertoast.specialmobs.common.util.AnnotationHelper;
import fathertoast.specialmobs.common.util.References;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.Block;
import net.minecraft.entity.*;
import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeSpawnEggItem;
import net.minecraftforge.fml.RegistryObject;
import javax.annotation.Nullable;
import javax.annotation.ParametersAreNonnullByDefault;
import java.lang.reflect.InvocationTargetException;
import java.util.*;
/**
* Special mobs are broken up into distinct 'families', each of which correspond to a type of vanilla mob that can be
* replaced. During mob replacement, any member of the family (species) may be chosen, depending on location and config.
*
* @see MobFamily.Species
*/
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public class MobFamily<T extends LivingEntity> {
/** List of all families, generated to make iteration possible. */
private static final List<MobFamily<?>> FAMILY_LIST = new ArrayList<>();
/** List of all species, generated to make iteration more convenient. */
private static final List<Species<?>> SPECIES_LIST;
/** Maps each replaceable entity type to the family that replaces it. */
private static final Map<EntityType<?>, MobFamily<?>> TYPE_TO_FAMILY_MAP;
// NOTE: When adding a new mob family, do not forget to also register its renderer in the client register!
public static final MobFamily<CreeperEntity> CREEPER = new MobFamily<>(
"Creeper", "creepers", 0x0da70b, new EntityType[] { EntityType.CREEPER },
"Dark"//, "Death", "Dirt", "Doom", "Drowning", "Ender", "Fire", "Gravel", "Jumping", "Lightning", "Mini", "Splitting"
);
// public static final MobFamily<ZombieEntity> ZOMBIE = new MobFamily<>(
// "Zombie", "zombies", 0x00afaf, new EntityType[] { EntityType.ZOMBIE, EntityType.HUSK },
// "Brute", "Fire", "Fishing", "Giant", "Hungry", "Husk", "Plague"
// );
// public static final MobFamily<ZombieEntity> ZOMBIFIED_PIGLIN = new MobFamily<>(
// "ZombifiedPiglin", "zombie pigmen", 0xea9393, new EntityType[] { EntityType.ZOMBIFIED_PIGLIN },
// "Brute", "Fishing", "Giant", "Hungry", "Knight", "Plague", "Vampire"
// );
// public static final MobFamily<AbstractSkeletonEntity> SKELETON = new MobFamily<>(
// "Skeleton", "skeletons", 0xc1c1c1, new EntityType[] { EntityType.SKELETON, EntityType.STRAY },
// "Brute", "Fire", "Gatling", "Giant", "Knight", "Ninja", "Poison", "Sniper", "Spitfire", "Stray"
// );
// public static final MobFamily<AbstractSkeletonEntity> WITHER_SKELETON = new MobFamily<>(
// "WitherSkeleton", "wither skeletons", 0x141414, new EntityType[] { EntityType.WITHER_SKELETON },
// "Brute", "Gatling", "Giant", "Knight", "Ninja", "Sniper", "Spitfire"
// );
// public static final MobFamily<SlimeEntity> SLIME = new MobFamily<>(
// "Slime", "slimes", 0x51a03e, new EntityType[] { EntityType.SLIME },
// "Blackberry", "Blueberry", "Caramel", "Grape", "Lemon", "Strawberry", "Watermelon"
// );
// public static final MobFamily<MagmaCubeEntity> MAGMA_CUBE = new MobFamily<>(
// "MagmaCube", "magma cubes", 0x340000, new EntityType[] { EntityType.MAGMA_CUBE },
// "Flying", "Hardened", "Sticky", "Volatile"
// );
// public static final MobFamily<SpiderEntity> SPIDER = new MobFamily<>(
// "Spider", "spiders", 0x342d27, new EntityType[] { EntityType.SPIDER },
// "Baby", "Desert", "Flying", "Giant", "Hungry", "Mother", "Pale", "Poison", "Web", "Witch"
// );
// public static final MobFamily<CaveSpiderEntity> CAVE_SPIDER = new MobFamily<>(
// "CaveSpider", "cave spiders", 0x0c424e, new EntityType[] { EntityType.CAVE_SPIDER },
// "Baby", "Flying", "Mother", "Web", "Witch"
// );
// public static final MobFamily<SilverfishEntity> SILVERFISH = new MobFamily<>(
// "Silverfish", "silverfish", 0x6e6e6e, new EntityType[] { EntityType.SILVERFISH },
// "Blinding", "Fishing", "Flying", "Poison", "Tough"
// );
// public static final MobFamily<EndermanEntity> ENDERMAN = new MobFamily<>(
// "Enderman", "endermen", 0x161616, new EntityType[] { EntityType.ENDERMAN },
// "Blinding", "Icy", "Lightning", "Mini", "Mirage", "Thief"
// );
// public static final MobFamily<WitchEntity> WITCH = new MobFamily<>(
// "Witch", "witches", 0x340000, new EntityType[] { EntityType.WITCH },
// "Domination", "Shadows", "Undead", "Wilds", "Wind"
// );
// public static final MobFamily<GhastEntity> GHAST = new MobFamily<>(
// "Ghast", "ghasts", 0xf9f9f9, new EntityType[] { EntityType.GHAST },
// "Baby", "Fighter", "King", "Queen", "Unholy"
// );
// public static final MobFamily<BlazeEntity> BLAZE = new MobFamily<>(
// "Blaze", "blazes", 0xf6b201, new EntityType[] { EntityType.BLAZE },
// "Cinder", "Conflagration", "Ember", "Hellfire", "Inferno", "Jolt", "Wildfire"
// );
static {
final HashMap<EntityType<?>, MobFamily<?>> classToFamilyMap = new HashMap<>();
final ArrayList<Species<?>> allSpecies = new ArrayList<>();
for( MobFamily<?> family : FAMILY_LIST ) {
for( EntityType<?> replaceable : family.replaceableTypes )
classToFamilyMap.put( replaceable, family );
allSpecies.add( family.vanillaReplacement );
allSpecies.addAll( Arrays.asList( family.variants ) );
}
allSpecies.trimToSize();
TYPE_TO_FAMILY_MAP = Collections.unmodifiableMap( classToFamilyMap );
SPECIES_LIST = Collections.unmodifiableList( allSpecies );
}
/** Called during mod construction to initialize the bestiary. */
public static void initBestiary() { }
/** @return A list of all families. */
public static List<MobFamily<?>> getAll() { return Collections.unmodifiableList( FAMILY_LIST ); }
/** @return A list of all species. */
public static List<Species<?>> getAllSpecies() { return SPECIES_LIST; }
/** @return The family of mobs that can replace the passed entity; returns null if the entity is not replaceable. */
@Nullable
public static MobFamily<?> getReplacementFamily( LivingEntity entity ) {
return TYPE_TO_FAMILY_MAP.get( entity.getType() );
}
/** The technical name that refers to this family. Note that this is UpperCamelCase, but is often used in lowercase. */
public final String name;
/** The name used to refer to this family in unlocalized situations; e.g. config comments. */
public final String configName;
/** The base egg color for species in this family. Species' eggs differ visually only by spot color. */
public final int eggBaseColor;
/** List of replaceable entity types. The vanilla replacement's entity type is based on the first entry in this array. */
public final EntityType<?>[] replaceableTypes;
/**
* The vanilla replacement species for this family. These will subtly replace the vanilla mob and provide extra
* capabilities (unless disabled by config) - both for the mob and for map/pack creators.
*/
public final Species<? extends T> vanillaReplacement;
/** Array of all special variant species in this family. In practice, these are the true "special mobs". */
public final Species<? extends T>[] variants;
//public Config.FamilyConfig config;
private MobFamily( String familyName, String familyKey, int eggColor, EntityType<?>[] replaceable,
String... variantNames ) {
name = familyName;
configName = familyKey;
eggBaseColor = eggColor;
replaceableTypes = replaceable;
if( replaceable.length < 1 )
throw new IllegalArgumentException( familyName + " family must have at least one replaceable type!" );
final String packageRoot = References.ENTITY_PACKAGE + name.toLowerCase() + ".";
vanillaReplacement = new Species<>( this, packageRoot, null );
//noinspection unchecked
variants = new Species[variantNames.length];
for( int i = 0; i < variants.length; i++ ) {
variants[i] = new Species<>( this, packageRoot, variantNames[i] );
}
// We register here because otherwise there's no way to find all families
FAMILY_LIST.add( this );
}
/** Pick a new species from this family, based on the location. */
public Species<? extends T> nextVariant( World world, BlockPos pos ) { // TODO mob replacer
// Build weights for the current location
int totalWeight = 0;
int[] variantWeights = new int[variants.length];
for( int i = 0; i < variants.length; i++ ) {
int weight = 0;//config.getVariantWeight( world, pos, variants[i] ); TODO configs
if( weight > 0 ) {
totalWeight += weight;
variantWeights[i] = weight;
}
}
// Pick one item at random
if( totalWeight > 0 ) {
int weight = world.random.nextInt( totalWeight );
for( int i = 0; i < variants.length; i++ ) {
if( variantWeights[i] > 0 ) {
weight -= variantWeights[i];
if( weight < 0 ) {
return variants[i];
}
}
}
}
return vanillaReplacement;
}
/**
* Each special mob family is effectively a collection of special mob species, and each species corresponds to one
* entity type.
* <p>
* There are two types of species; vanilla replacements that closely resemble their vanilla counterparts, and
* special variants that differ both visually and mechanically. Each family has exactly one vanilla replacement
* species and may have any number of special variants.
* <p>
* Though typically special variant entity classes will extend the vanilla replacement, this cannot always be assumed.
*
* @see MobFamily
*/
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public static class Species<T extends LivingEntity> {
/** The special mob family this species belongs to. */
public final MobFamily<? super T> family;
/** The name of this special variant; or null for vanilla replacement species. */
public final String specialVariantName;
/** The technical name that refers to this species. Note that this is UpperCamelCase, but is often used in lowercase. */
public final String name;
/** The entity class for this species. */
public final Class<T> entityClass;
/** The bestiary info describing this species */
public final BestiaryInfo bestiaryInfo;
/** This species's entity type, wrapped in its registry object. */
public final RegistryObject<EntityType<T>> entityType;
/** This species's spawn egg item, wrapped in its registry object. */
public final RegistryObject<ForgeSpawnEggItem> spawnEgg;
/** Constructs a new mob species. For vanilla replacements, the variant name is null. */
private Species( MobFamily<? super T> parentFamily, String packageRoot, @Nullable String variantName ) {
final boolean vanillaReplacement = variantName == null;
family = parentFamily;
specialVariantName = variantName;
name = vanillaReplacement ? parentFamily.name : variantName + parentFamily.name;
// Below require unlocalized name to be defined
entityClass = findClass( vanillaReplacement ?
References.VANILLA_REPLACEMENT_FORMAT : References.SPECIAL_VARIANT_FORMAT, packageRoot );
// Below require variant class to be defined
final EntityType.Builder<T> entityTypeBuilder = makeEntityTypeBuilder( parentFamily.replaceableTypes[0] );
bestiaryInfo = makeBestiaryInfo( entityTypeBuilder );
// Initialize deferred registry objects
entityType = SMEntities.register( name.toLowerCase( Locale.ROOT ), entityTypeBuilder );
spawnEgg = SMItems.registerSpawnEgg( entityType, parentFamily.eggBaseColor, bestiaryInfo.eggSpotsColor );
}
/** Finds the entity class based on a standard format. */
private Class<T> findClass( String format, String packageRoot ) {
try {
//noinspection unchecked
return (Class<T>) Class.forName( String.format( format, packageRoot, name ) );
}
catch( ClassNotFoundException ex ) {
throw new RuntimeException( "Failed to find entity class for mob species " + name, ex );
}
}
/** Calls on this species' entity class to generate its bestiary info. */
private BestiaryInfo makeBestiaryInfo( EntityType.Builder<T> entityTypeBuilder ) {
try {
return AnnotationHelper.getBestiaryInfo( this, entityTypeBuilder );
}
catch( IllegalAccessException | NoSuchMethodException | InvocationTargetException ex ) {
throw new RuntimeException( "Entity class for " + name + " has invalid bestiary info method", ex );
}
}
/**
* Builds a deep copy of an entity type with a different entity constructor.
* Leaves the new entity type "un-built" so it can be further modified, if needed.
*/
private EntityType.Builder<T> makeEntityTypeBuilder( EntityType<?> original ) {
final EntityType.IFactory<T> factory;
try {
factory = AnnotationHelper.getEntityFactory( this );
}
catch( NoSuchMethodException ex ) {
throw new RuntimeException( "Entity class for " + name + " has no valid constructors", ex );
}
final EntityType.Builder<T> clone = EntityType.Builder.of( factory, original.getCategory() );
if( !original.canSummon() ) clone.noSummon();
if( !original.canSerialize() ) clone.noSave();
if( original.fireImmune() ) clone.fireImmune();
if( original.canSpawnFarFromPlayer() ) clone.canSpawnFarFromPlayer();
return clone.sized( original.getWidth(), original.getHeight() ).immuneTo( original.immuneTo.toArray( new Block[0] ) )
// Note: the below are (or also have) suppliers and they cannot be built with the vanilla builder
// - this is okay for us because we only replace vanilla mobs
.clientTrackingRange( original.clientTrackingRange() ).updateInterval( original.updateInterval() )
.setShouldReceiveVelocityUpdates( original.trackDeltas() );
}
}
}

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package fathertoast.specialmobs.common.bestiary;
import java.lang.annotation.ElementType;
import java.lang.annotation.Retention;
import java.lang.annotation.RetentionPolicy;
import java.lang.annotation.Target;
/**
* Used to note classes that define special mobs entities. Think of this as a kind of static interface that defines
* a number of static methods that must be implemented in each special mob class.
* <p>
* Currently no runtime processing is done on special mob classes, however this could be modified in the future
* to fully automate variant registration, if desired.
*/
@Target( ElementType.TYPE )
public @interface SpecialMob {
/**
* REQUIRED. This is grabbed during registration to be used as a mob 'factory'; the needed constructor will probably
* already be needed by the entity's superclass, so it's just a matter of applying the annotation in that case.
* <p>
* The annotated constructor must have a signature that follows the pattern:
* <p>
* public CLASS_NAME( EntityType entityType, World world )
*/
@Retention( RetentionPolicy.RUNTIME )
@Target( ElementType.CONSTRUCTOR )
@interface Constructor { }
/**
* REQUIRED. This is called during registration to collect static properties of the mob needed for the bestiary
* and for building the species's entity type.
* <p>
* The annotated method must have a signature that follows the pattern:
* <p>
* public static BestiaryInfo METHOD_NAME( EntityType.Builder<LivingEntity> entityType )
* <p>
* The returned bestiary info will be used to describe the mob species.
* The builder passed in is a copy of the vanilla 'base' entity type. Common uses of the entity type builder are
* modifying entity size and fire/hazard immunities.
*/
@Retention( RetentionPolicy.RUNTIME )
@Target( ElementType.METHOD )
@interface BestiaryInfoSupplier { }
/**
* REQUIRED. This is called during registration to build the base attributes for the species.
* <p>
* The annotated method must have a signature that follows the pattern:
* <p>
* public static AttributeModifierMap.MutableAttribute METHOD_NAME()
* <p>
* The returned attribute modifier map builder will be 'built' immediately after the call and registered to be
* applied to all entity class instances of the mob species.
*/
@Retention( RetentionPolicy.RUNTIME )
@Target( ElementType.METHOD )
@interface AttributeCreator { }
/**
* REQUIRED. This is called during data generation to build the mob's default loot table. Special variants will
* typically start this method by calling their vanilla replacement's implementation of this method.
* <p>
* The annotated method must have a signature that follows the pattern:
* <p>
* public static void METHOD_NAME( LootTableBuilder loot )
* <p>
* The builder passed in is a new empty instance and will be 'built' immediately after the call.
*/
@Retention( RetentionPolicy.RUNTIME )
@Target( ElementType.METHOD )
@interface LootTableProvider { }
}

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@ -1,12 +1,12 @@
package fathertoast.specialmobs.common.core; package fathertoast.specialmobs.common.core;
import fathertoast.specialmobs.common.bestiary.MobFamily;
import fathertoast.specialmobs.common.config.Config; import fathertoast.specialmobs.common.config.Config;
import fathertoast.specialmobs.common.core.register.SMEntities;
import fathertoast.specialmobs.common.core.register.SMItems;
import net.minecraft.util.ResourceLocation; import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.eventbus.api.IEventBus; import net.minecraftforge.eventbus.api.IEventBus;
import net.minecraftforge.fml.ModList;
import net.minecraftforge.fml.common.Mod; import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.InterModProcessEvent;
import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext; import net.minecraftforge.fml.javafmlmod.FMLJavaModLoadingContext;
import net.minecraftforge.registries.ForgeRegistryEntry; import net.minecraftforge.registries.ForgeRegistryEntry;
import org.apache.logging.log4j.LogManager; import org.apache.logging.log4j.LogManager;
@ -17,14 +17,77 @@ import javax.annotation.Nullable;
@Mod( SpecialMobs.MOD_ID ) @Mod( SpecialMobs.MOD_ID )
public class SpecialMobs { public class SpecialMobs {
/* Feature List: /* TODO List:
* TODO * Reimplement all old features (see list below)
* Utility features:
* - Bestiary
*/
/* Feature List: //TODO; list may not be complete
* (KEY: - = complete in current version, o = incomplete feature from previous version,
* + = incomplete new feature, ? = feature to consider adding)
* o general
* o entity replacer
* o dimension-sensitive configs
* o environment-sensitive configs
* o entities
* o nbt-driven capabilities (special mob data)
* + bestiary
* ? configurable stats
* o monster families (see doc for specifics)
* o creepers
* o chance to spawn charged
* + scope
* o zombies
* o villager infection
* o ranged attack AI (using bow)
* o use shields
* + drowned
* o zombified piglins
* o ranged attack AI (using bow)
* o use shields
* o skeletons
* o use shields
* o babies
* o wither skeletons
* o use shields
* o babies
* o slimes
* o use attack damage attribute
* o magma cubes
* o use attack damage attribute
* o spiders
* o ranged attack AI
* o cave spiders
* o ranged attack AI
* o silverfish
* ? ranged attack AI
* o endermen
* o witches
* o ability to equip held items
* o ghasts
* o melee attack AI
* o blazes
* o melee attack AI
* ? piglins
* ? hoglins
* ? zoglins
* ? endermites
* ? guardians
* ? shulkers
* ? phantoms
* + the goat
*/ */
/** Our mod ID. */ /** Our mod ID. */
@SuppressWarnings( "SpellCheckingInspection" ) @SuppressWarnings( "SpellCheckingInspection" )
public static final String MOD_ID = "specialmobs"; public static final String MOD_ID = "specialmobs";
/** The path to the textures folder. */
public static final String TEXTURE_PATH = MOD_ID + ":textures/entity/";
/** The path to the loot tables folder. */
public static final String LOOT_TABLE_PATH = MOD_ID + ":entities/";
/** Logger instance for the mod. */ /** Logger instance for the mod. */
public static final Logger LOG = LogManager.getLogger( MOD_ID ); public static final Logger LOG = LogManager.getLogger( MOD_ID );
@ -32,46 +95,23 @@ public class SpecialMobs {
//@SuppressWarnings( "FieldCanBeLocal" ) //@SuppressWarnings( "FieldCanBeLocal" )
//private final PacketHandler packetHandler = new PacketHandler(); //private final PacketHandler packetHandler = new PacketHandler();
//** Mod API instance **/
//private final INaturalAbsorption modApi = new NaturalAbsorptionAPI();
public SpecialMobs() { public SpecialMobs() {
Config.initialize(); Config.initialize();
//packetHandler.registerMessages(); //packetHandler.registerMessages();
//CraftingUtil.registerConditions();
//MinecraftForge.EVENT_BUS.register( new NAEventListener() ); //MinecraftForge.EVENT_BUS.register( new NAEventListener() );
//MinecraftForge.EVENT_BUS.register( new HeartManager() );
IEventBus modBus = FMLJavaModLoadingContext.get().getModEventBus(); IEventBus eventBus = FMLJavaModLoadingContext.get().getModEventBus();
//modBus.addListener( this::onInterModProcess ); eventBus.addListener( SMEntities::createAttributes );
//modBus.addListener( HeartManager::onEntityAttributeCreation );
//NAItems.ITEMS.register( modBus ); SMEntities.REGISTRY.register( eventBus );
//NAAttributes.ATTRIBUTES.register( modBus ); SMItems.REGISTRY.register( eventBus );
//NAEnchantments.ENCHANTMENTS.register( modBus );
//NALootModifiers.LOOT_MODIFIER_SERIALIZERS.register( modBus );
//if( ModList.get().isLoaded( "tconstruct" ) ) { MobFamily.initBestiary();
// NaturalAbsorptionTC.init( modBus );
//}
} }
// /**
// * Hands the mod API to mods that ask for it.
// */
// private void onInterModProcess( InterModProcessEvent event ) {
// event.getIMCStream().forEach( ( message ) -> {
// if( message.getMethod().equals( "getNaturalAbsorptionAPI" ) ) {
// Supplier<Function<INaturalAbsorption, Void>> supplier = message.getMessageSupplier();
// supplier.get().apply( modApi );
// }
// } );
// }
/** @return A ResourceLocation with the mod's namespace. */ /** @return A ResourceLocation with the mod's namespace. */
public static ResourceLocation resourceLoc( String path ) { return new ResourceLocation( MOD_ID, path ); } public static ResourceLocation resourceLoc( String path ) { return new ResourceLocation( MOD_ID, path ); }

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@ -0,0 +1,45 @@
package fathertoast.specialmobs.common.core.register;
import fathertoast.specialmobs.common.bestiary.MobFamily;
import fathertoast.specialmobs.common.core.SpecialMobs;
import fathertoast.specialmobs.common.util.AnnotationHelper;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraftforge.event.entity.EntityAttributeCreationEvent;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
import java.lang.reflect.InvocationTargetException;
public class SMEntities {
public static final DeferredRegister<EntityType<?>> REGISTRY = DeferredRegister.create( ForgeRegistries.ENTITIES, SpecialMobs.MOD_ID );
/** Registers an entity type to the deferred register. */
public static <T extends Entity> RegistryObject<EntityType<T>> register( String name, EntityType.Builder<T> builder ) {
return REGISTRY.register( name, () -> builder.build( name ) );
}
/** Sets the default attributes for entity types, such as max health, attack damage etc. */
public static void createAttributes( EntityAttributeCreationEvent event ) {
// Bestiary-generated entities
for( MobFamily.Species<?> variant : MobFamily.getAllSpecies() )
createSpeciesAttributes( event, variant );
}
/** Builds the attributes for a specific entity species. */
private static void createSpeciesAttributes( EntityAttributeCreationEvent event, MobFamily.Species<?> species ) {
try {
event.put( species.entityType.get(), AnnotationHelper.createAttributes( species ) );
}
catch( NoSuchMethodException | InvocationTargetException | IllegalAccessException ex ) {
throw new RuntimeException( "Entity class for " + species.name + " has invalid attribute creation method", ex );
}
}
/** Sets the natural spawn placement rules for entity types. */
public static void registerSpawnPlacements() {
//TODO
}
}

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@ -0,0 +1,25 @@
package fathertoast.specialmobs.common.core.register;
import fathertoast.specialmobs.common.core.SpecialMobs;
import net.minecraft.entity.Entity;
import net.minecraft.entity.EntityType;
import net.minecraft.item.Item;
import net.minecraft.item.ItemGroup;
import net.minecraftforge.common.ForgeSpawnEggItem;
import net.minecraftforge.fml.RegistryObject;
import net.minecraftforge.registries.DeferredRegister;
import net.minecraftforge.registries.ForgeRegistries;
public class SMItems {
public static final DeferredRegister<Item> REGISTRY = DeferredRegister.create( ForgeRegistries.ITEMS, SpecialMobs.MOD_ID );
/** Registers an entity type's spawn egg item to the deferred register. */
public static <T extends Entity> RegistryObject<ForgeSpawnEggItem> registerSpawnEgg(
RegistryObject<EntityType<T>> entityType, int eggBaseColor, int eggSpotsColor ) {
final String name = entityType.getId().getPath() + "_spawn_egg";
return REGISTRY.register( name, () ->
new ForgeSpawnEggItem( entityType, eggBaseColor, eggSpotsColor, new Item.Properties().tab( ItemGroup.TAB_MISC ) )
);
}
}

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@ -0,0 +1,18 @@
package fathertoast.specialmobs.common.entity;
import net.minecraft.entity.LivingEntity;
import net.minecraft.pathfinding.PathNodeType;
public interface ISpecialMob<T extends LivingEntity & ISpecialMob<T>> {
/** @return This mob's special data. */
SpecialMobData<T> getSpecialData();
/** @return The experience that should be dropped by the entity. */
int getExperience();
/** Sets the experience that should be dropped by the entity. */
void setExperience( int xp );
/** Sets the entity's pathfinding malus for a particular node type; negative value is un-walkable. */
void setPathfindingMalus( PathNodeType nodeType, float malus );
}

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@ -0,0 +1,591 @@
package fathertoast.specialmobs.common.entity;
import fathertoast.specialmobs.common.core.SpecialMobs;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.enchantment.EnchantmentHelper;
import net.minecraft.enchantment.Enchantments;
import net.minecraft.entity.CreatureAttribute;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.ai.attributes.Attribute;
import net.minecraft.entity.ai.attributes.ModifiableAttributeInstance;
import net.minecraft.entity.monster.SpiderEntity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.nbt.StringNBT;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.pathfinding.PathNodeType;
import net.minecraft.potion.Effect;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.PotionEvent;
import java.util.HashSet;
import static fathertoast.specialmobs.common.util.References.*;
public class SpecialMobData<T extends LivingEntity & ISpecialMob<T>> {
/**
* @param tag The mob's base nbt tag.
* @return The nbt tag to save special mob data to.
*/
public static CompoundNBT getSaveLocation( CompoundNBT tag ) {
if( !tag.contains( TAG_FORGE_DATA, NBT_TYPE_COMPOUND ) ) {
tag.put( TAG_FORGE_DATA, new CompoundNBT() );
}
final CompoundNBT forgeTag = tag.getCompound( TAG_FORGE_DATA );
if( !forgeTag.contains( TAG_SPECIAL_MOB_DATA, NBT_TYPE_COMPOUND ) ) {
forgeTag.put( TAG_SPECIAL_MOB_DATA, new CompoundNBT() );
}
return forgeTag.getCompound( TAG_SPECIAL_MOB_DATA );
}
/** The entity this data is for. */
private final T theEntity;
/** Data manager parameter for render scale. */
private final DataParameter<Float> renderScale;
/** The base collision box scale of this variant's family. */
private final float familyScale;
/** The base collision box scale of this variant. */
private float baseScale;
/** The base texture of the entity. */
private ResourceLocation texture;
/** The glowing eyes texture of the entity. */
private ResourceLocation textureEyes;
/** The overlay texture of the entity. */
private ResourceLocation textureOverlay;
/** True if the textures need to be sent to the client. */
private boolean updateTextures;
/** The damage the entity uses for its ranged attacks, when applicable. */
public float rangedAttackDamage;
/** The spread (inaccuracy) of the entity's ranged attacks. */
public float rangedAttackSpread;
/** The movement speed multiplier the entity uses during its ranged attack ai. Requires an ai reload to take effect. */
public float rangedWalkSpeed = 1.0F;
/** The delay (in ticks) before a new ranged attack can begin after firing. Requires an ai reload to take effect. */
public int rangedAttackCooldown;
/**
* The delay (in ticks) between each ranged attack at maximum delay. Requires an ai reload to take effect.
* Unused for bow attacks. For fireball attacks, this is the cooldown + charge time.
* For all other attacks, this is the cooldown at maximum range (scaled down to the minimum cooldown at point-blank).
*/
public int rangedAttackMaxCooldown;
/**
* The maximum distance (in blocks) the entity can fire ranged attacks from. Requires an ai reload to take effect.
* Ranged ai can only be used if this stat is greater than 0. Does not change aggro range.
*/
public float rangedAttackMaxRange;
/** The rate this mob regenerates health (ticks per 1 health). Off if 0 or less. */
private int healTimeMax;
/** Counter to the next heal, if healTimeMax is greater than 0. */
private int healTime;
/** Proportion of fall damage taken. */
private float fallDamageMultiplier = 1.0F;
/** Whether the entity is immune to fire damage. */
private boolean isImmuneToFire;
/** Whether the entity is immune to being set on fire. */
private boolean isImmuneToBurning;
/** Whether the entity can be leashed. */
private boolean allowLeashing;
/** Whether the entity does not trigger pressure plates. */
private boolean ignorePressurePlates;
/** Whether the entity can breathe under water. */
private boolean canBreatheInWater;
/** Whether the entity can ignore pushing from flowing water. */
private boolean ignoreWaterPush;
/** Whether the entity is damaged when wet. */
private boolean isDamagedByWater;
/** List of blocks that the entity cannot be stuck in. */
private final HashSet<String> immuneToStickyBlocks = new HashSet<>();
/** List of potions that cannot be applied to the entity. */
private final HashSet<String> immuneToPotions = new HashSet<>();
/**
* Constructs a SpecialMobData to store generic data about a mob.
*
* @param entity The entity to store data for.
* @param scale Data parameter for storing the render scale.
*/
public SpecialMobData( T entity, DataParameter<Float> scale ) {
this( entity, scale, 1.0F );
}
/**
* Constructs a SpecialMobData to store generic data about a mob.
* <p>
* This constructor should be called during data watcher definitions, and defining the 'render scale' data watcher
* parameter is the only thing actually done while constructing.
* <p>
* The #initialize() method must be called later on to complete initialization (e.g. in the entity constructor).
*
* @param entity The entity to store data for.
* @param scale Data parameter for storing the render scale.
* @param familyBaseScale Base render scale. Typically 1.0F.
*/
public SpecialMobData( T entity, DataParameter<Float> scale, float familyBaseScale ) {
theEntity = entity;
renderScale = scale;
familyScale = baseScale = familyBaseScale;
//setTextures( entity.getDefaultTextures() ); TODO
entity.getEntityData().define( renderScale, nextScale() );
}
/** Called to finish initialization, since we can only define data watcher params in the constructor. */
public void initialize() {
setImmuneToFire( theEntity.getType().fireImmune() );
if( theEntity.getMobType() == CreatureAttribute.UNDEAD ) {
addPotionImmunity( Effects.REGENERATION, Effects.POISON );
}
if( theEntity instanceof SpiderEntity ) {
addStickyBlockImmunity( Blocks.COBWEB );
addPotionImmunity( Effects.POISON );
}
}
/** Copies all of the data from another mob, optionally copying texture(s). */
public void copyDataFrom( LivingEntity entity, boolean copyTextures ) {
if( entity instanceof ISpecialMob ) {
CompoundNBT tag = new CompoundNBT();
((ISpecialMob<?>) entity).getSpecialData().writeToNBT( tag );
if( !copyTextures ) {
tag.remove( TAG_TEXTURE );
tag.remove( TAG_TEXTURE_EYES );
tag.remove( TAG_TEXTURE_OVER );
}
readFromNBT( tag );
}
}
/** Called each tick for every living special mob. */
public void tick() {
if( !theEntity.level.isClientSide && theEntity.isAlive() ) {
// Send texture to client
if( updateTextures && theEntity.tickCount > 1 ) {
updateTextures = false;
//SpecialMobs.network().sendToDimension( new MessageTexture( theEntity ), theEntity.dimension ); TODO
}
// Update natural regen
if( healTimeMax > 0 && ++healTime >= healTimeMax ) {
healTime = 0;
theEntity.heal( 1.0F );
}
}
}
/**
* Alters the entity's base attribute by adding an amount to it.
* Do NOT use this for move speed, instead use {@link SpecialMobData#multAttribute(Attribute, double)}
*
* @param attribute the attribute to modify
* @param amount the amount to add to the attribute
*/
public void addAttribute( Attribute attribute, double amount ) {
final ModifiableAttributeInstance attributeInstance = theEntity.getAttribute( attribute );
if( attributeInstance == null )
throw new IllegalStateException( "Special mob '" + theEntity + "' does not have registered attribute " +
attribute.getDescriptionId() );
attributeInstance.setBaseValue( attributeInstance.getBaseValue() + amount );
}
/**
* Alters the entity's base attribute by multiplying it by an amount.
* Only use this for move speed, for other attributes use {@link SpecialMobData#addAttribute(Attribute, double)}
*
* @param attribute the attribute to modify
* @param amount the amount to multiply the attribute by
*/
public void multAttribute( Attribute attribute, double amount ) {
final ModifiableAttributeInstance attributeInstance = theEntity.getAttribute( attribute );
if( attributeInstance == null )
throw new IllegalStateException( "Special mob '" + theEntity + "' does not have registered attribute " +
attribute.getDescriptionId() );
attributeInstance.setBaseValue( attributeInstance.getBaseValue() * amount );
}
/**
* @return Whether this entity has a glowing eyes texture.
*/
public boolean hasEyesTexture() { return textureEyes != null; }
/**
* @return Whether this entity has an overlay texture.
*/
public boolean hasOverlayTexture() { return textureOverlay != null; }
/**
* @return The base texture for the entity.
*/
public ResourceLocation getTexture() { return texture; }
/**
* @return The glowing eyes texture for the entity.
*/
public ResourceLocation getTextureEyes() { return textureEyes; }
/**
* @return The overlay texture for the entity.
*/
public ResourceLocation getTextureOverlay() { return textureOverlay; }
/**
* @param textures The new texture(s) to set for the entity.
*/
private void setTextures( ResourceLocation[] textures ) {
texture = textures[0];
if( textures.length > 1 ) {
textureEyes = textures[1];
}
if( textures.length > 2 ) {
textureOverlay = textures[2];
}
}
/**
* @param textures The new texture(s) to load for the entity. Called when loaded from a packet.
*/
public void loadTextures( String[] textures ) {
try {
loadTexture( textures[0] );
loadTextureEyes( textures.length > 1 ? textures[1] : "" );
loadTextureOverlay( textures.length > 2 ? textures[2] : "" );
}
catch( Exception ex ) {
SpecialMobs.LOG.warn( "Failed to load textures for {}! ({})", theEntity, textures );
ex.printStackTrace();
}
}
private void loadTexture( String tex ) {
if( tex.isEmpty() ) throw new IllegalArgumentException( "Entity must have a base texture" );
final ResourceLocation newTexture = new ResourceLocation( tex );
if( !newTexture.toString().equals( texture.toString() ) ) {
texture = newTexture;
updateTextures = true;
}
}
private void loadTextureEyes( String tex ) {
if( tex.isEmpty() ) {
if( textureEyes != null ) {
textureEyes = null;
updateTextures = true;
}
}
else if( textureEyes == null ) {
textureEyes = new ResourceLocation( tex );
updateTextures = true;
}
else {
final ResourceLocation newTexture = new ResourceLocation( tex );
if( !newTexture.toString().equals( textureEyes.toString() ) ) {
texture = newTexture;
updateTextures = true;
}
}
}
private void loadTextureOverlay( String tex ) {
if( tex.isEmpty() ) {
if( textureOverlay != null ) {
textureOverlay = null;
updateTextures = true;
}
}
else if( textureOverlay == null ) {
textureOverlay = new ResourceLocation( tex );
updateTextures = true;
}
else {
final ResourceLocation newTexture = new ResourceLocation( tex );
if( !newTexture.toString().equals( textureOverlay.toString() ) ) {
texture = newTexture;
updateTextures = true;
}
}
}
/** @return The render scale for the entity. */
public float getRenderScale() { return theEntity.getEntityData().get( renderScale ); }
public void setRenderScale( float scale ) {
if( !theEntity.level.isClientSide ) {
theEntity.getEntityData().set( renderScale, scale );
}
}
public float getFamilyBaseScale() { return familyScale; }
public float getBaseScaleForPreScaledValues() { return getBaseScale() / getFamilyBaseScale(); }
public float getBaseScale() { return baseScale; }
public void setBaseScale( float newBaseScale ) {
baseScale = newBaseScale;
setRenderScale( nextScale() );
}
private float nextScale() {
// if( Config.get().GENERAL.RANDOM_SCALING > 0.0F ) { TODO configs
// return baseScale * (1.0F + (theEntity.getRNG().nextFloat() - 0.5F) * Config.get().GENERAL.RANDOM_SCALING);
// }
return baseScale;
}
public double getRangedDamage( float distanceFactor ) {
final int powerEnchant = EnchantmentHelper.getEnchantmentLevel( Enchantments.POWER_ARROWS, theEntity );
return rangedAttackDamage * (distanceFactor +
theEntity.getRandom().nextGaussian() * 0.125 +
theEntity.level.getDifficulty().getId() * 0.055F) +
(powerEnchant > 0 ? powerEnchant * 0.5 + 0.5 : 0.0);
}
public void setRegenerationTime( int ticks ) { healTimeMax = ticks; }
public float getFallDamageMultiplier() { return fallDamageMultiplier; }
public void setFallDamageMultiplier( float value ) { fallDamageMultiplier = value; }
public boolean isImmuneToFire() { return isImmuneToFire; }
public void setImmuneToFire( boolean value ) {
isImmuneToFire = value;
if( value ) {
theEntity.setPathfindingMalus( PathNodeType.LAVA, PathNodeType.WATER.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.OPEN.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.OPEN.getMalus() );
}
else {
theEntity.setPathfindingMalus( PathNodeType.LAVA, PathNodeType.LAVA.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.DANGER_FIRE.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.DAMAGE_FIRE.getMalus() );
}
}
public boolean isImmuneToBurning() { return isImmuneToBurning; }
public void setImmuneToBurning( boolean value ) {
theEntity.clearFire();
isImmuneToBurning = value;
if( value ) {
theEntity.setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.OPEN.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.DANGER_FIRE.getMalus() );
}
else {
theEntity.setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.DANGER_FIRE.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.DAMAGE_FIRE.getMalus() );
}
}
public boolean allowLeashing() { return allowLeashing; }
public void setAllowLeashing( boolean value ) { allowLeashing = value; }
public boolean ignorePressurePlates() { return ignorePressurePlates; }
public void setIgnorePressurePlates( boolean value ) { ignorePressurePlates = value; }
public boolean canBreatheInWater() { return canBreatheInWater; }
public void setCanBreatheInWater( boolean value ) { canBreatheInWater = value; }
public boolean ignoreWaterPush() { return ignoreWaterPush; }
public void setIgnoreWaterPush( boolean value ) { ignoreWaterPush = value; }
public boolean isDamagedByWater() { return isDamagedByWater; }
public void setDamagedByWater( boolean value ) {
isDamagedByWater = value;
theEntity.setPathfindingMalus( PathNodeType.WATER, value ? PathNodeType.LAVA.getMalus() : PathNodeType.WATER.getMalus() );
}
/**
* Tests a block state to see if the entity can be 'stuck' inside.
*
* @param block The block state to test.
* @return True if the block is allowed to apply its stuck speed multiplier.
*/
public boolean canBeStuckIn( BlockState block ) { return !immuneToStickyBlocks.contains( block.getBlock().getDescriptionId() ); }
/** @param blocks The sticky block(s) to grant immunity from. */
public void addStickyBlockImmunity( Block... blocks ) {
for( Block block : blocks ) immuneToStickyBlocks.add( block.getDescriptionId() );
}
/**
* Tests a potion effect to see if it is applicable to the entity.
*
* @param effect The potion effect to test.
* @return True if the potion is allowed to be applied.
*/
public boolean isPotionApplicable( EffectInstance effect ) {
final PotionEvent.PotionApplicableEvent event = new PotionEvent.PotionApplicableEvent( theEntity, effect );
MinecraftForge.EVENT_BUS.post( event );
switch( event.getResult() ) {
case DENY: return false;
case ALLOW: return true;
default: return !immuneToPotions.contains( effect.getDescriptionId() );
}
}
/** @param effects The effect(s) to grant immunity from. */
public void addPotionImmunity( Effect... effects ) {
for( Effect effect : effects ) immuneToPotions.add( effect.getDescriptionId() );
}
/**
* Saves this data to NBT.
*
* @param tag The tag to save to.
*/
public void writeToNBT( CompoundNBT tag ) {
tag.putFloat( TAG_RENDER_SCALE, getRenderScale() );
tag.putInt( TAG_EXPERIENCE, theEntity.getExperience() );
tag.putByte( TAG_REGENERATION, (byte) healTimeMax );
//tag.putString( TAG_TEXTURE, texture.toString() );TODO textures
tag.putString( TAG_TEXTURE_EYES, textureEyes == null ? "" : textureEyes.toString() );
tag.putString( TAG_TEXTURE_OVER, textureOverlay == null ? "" : textureOverlay.toString() );
// Arrow AI
tag.putFloat( TAG_ARROW_DAMAGE, rangedAttackDamage );
tag.putFloat( TAG_ARROW_SPREAD, rangedAttackSpread );
tag.putFloat( TAG_ARROW_WALK_SPEED, rangedWalkSpeed );
tag.putShort( TAG_ARROW_REFIRE_MIN, (short) rangedAttackCooldown );
tag.putShort( TAG_ARROW_REFIRE_MAX, (short) rangedAttackMaxCooldown );
tag.putFloat( TAG_ARROW_RANGE, rangedAttackMaxRange );
// Abilities
tag.putFloat( TAG_FALL_MULTI, getFallDamageMultiplier() );
tag.putBoolean( TAG_FIRE_IMMUNE, isImmuneToFire() );
tag.putBoolean( TAG_BURN_IMMUNE, isImmuneToBurning() );
tag.putBoolean( TAG_LEASHABLE, allowLeashing() );
tag.putBoolean( TAG_TRAP_IMMUNE, ignorePressurePlates() );
tag.putBoolean( TAG_DROWN_IMMUNE, canBreatheInWater() );
tag.putBoolean( TAG_WATER_PUSH_IMMUNE, ignoreWaterPush() );
tag.putBoolean( TAG_WATER_DAMAGE, isDamagedByWater() );
final ListNBT stickyBlocksTag = new ListNBT();
for( String blockName : immuneToStickyBlocks ) {
stickyBlocksTag.add( StringNBT.valueOf( blockName ) );
}
tag.put( TAG_STICKY_IMMUNE, stickyBlocksTag );
final ListNBT potionsTag = new ListNBT();
for( String potionName : immuneToPotions ) {
potionsTag.add( StringNBT.valueOf( potionName ) );
}
tag.put( TAG_POTION_IMMUNE, potionsTag );
}
/**
* Loads this data from NBT.
*
* @param tag The tag to load from.
*/
public void readFromNBT( CompoundNBT tag ) {
if( tag.contains( TAG_RENDER_SCALE, NBT_TYPE_NUMERICAL ) ) {
setRenderScale( tag.getFloat( TAG_RENDER_SCALE ) );
}
if( tag.contains( TAG_EXPERIENCE, NBT_TYPE_NUMERICAL ) ) {
theEntity.setExperience( tag.getInt( TAG_EXPERIENCE ) );
}
if( tag.contains( TAG_REGENERATION, NBT_TYPE_NUMERICAL ) ) {
healTimeMax = tag.getByte( TAG_REGENERATION );
}
try {
if( tag.contains( TAG_TEXTURE, NBT_TYPE_STRING ) ) {
loadTexture( tag.getString( TAG_TEXTURE ) );
}
if( tag.contains( TAG_TEXTURE_EYES, NBT_TYPE_STRING ) ) {
loadTextureEyes( tag.getString( TAG_TEXTURE_EYES ) );
}
if( tag.contains( TAG_TEXTURE_OVER, NBT_TYPE_STRING ) ) {
loadTextureOverlay( tag.getString( TAG_TEXTURE_OVER ) );
}
}
catch( Exception ex ) {
SpecialMobs.LOG.warn( "Failed to load textures from NBT! " + theEntity.toString() );
}
// Arrow AI
if( tag.contains( TAG_ARROW_DAMAGE, NBT_TYPE_NUMERICAL ) ) {
rangedAttackDamage = tag.getFloat( TAG_ARROW_DAMAGE );
}
if( tag.contains( TAG_ARROW_SPREAD, NBT_TYPE_NUMERICAL ) ) {
rangedAttackSpread = tag.getFloat( TAG_ARROW_SPREAD );
}
if( tag.contains( TAG_ARROW_WALK_SPEED, NBT_TYPE_NUMERICAL ) ) {
rangedWalkSpeed = tag.getFloat( TAG_ARROW_WALK_SPEED );
}
if( tag.contains( TAG_ARROW_REFIRE_MIN, NBT_TYPE_NUMERICAL ) ) {
rangedAttackCooldown = tag.getShort( TAG_ARROW_REFIRE_MIN );
}
if( tag.contains( TAG_ARROW_REFIRE_MAX, NBT_TYPE_NUMERICAL ) ) {
rangedAttackMaxCooldown = tag.getShort( TAG_ARROW_REFIRE_MAX );
}
if( tag.contains( TAG_ARROW_RANGE, NBT_TYPE_NUMERICAL ) ) {
rangedAttackMaxRange = tag.getFloat( TAG_ARROW_RANGE );
}
// Abilities
if( tag.contains( TAG_FALL_MULTI, NBT_TYPE_NUMERICAL ) ) {
setFallDamageMultiplier( tag.getFloat( TAG_FALL_MULTI ) );
}
if( tag.contains( TAG_FIRE_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setImmuneToFire( tag.getBoolean( TAG_FIRE_IMMUNE ) );
}
if( tag.contains( TAG_BURN_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setImmuneToBurning( tag.getBoolean( TAG_BURN_IMMUNE ) );
}
if( tag.contains( TAG_LEASHABLE, NBT_TYPE_NUMERICAL ) ) {
setAllowLeashing( tag.getBoolean( TAG_LEASHABLE ) );
}
if( tag.contains( TAG_TRAP_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setIgnorePressurePlates( tag.getBoolean( TAG_TRAP_IMMUNE ) );
}
if( tag.contains( TAG_DROWN_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setCanBreatheInWater( tag.getBoolean( TAG_DROWN_IMMUNE ) );
}
if( tag.contains( TAG_WATER_PUSH_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setIgnoreWaterPush( tag.getBoolean( TAG_WATER_PUSH_IMMUNE ) );
}
if( tag.contains( TAG_WATER_DAMAGE, NBT_TYPE_NUMERICAL ) ) {
setDamagedByWater( tag.getBoolean( TAG_WATER_DAMAGE ) );
}
if( tag.contains( TAG_STICKY_IMMUNE, NBT_TYPE_LIST ) ) {
final ListNBT stickyBlocksTag = tag.getList( TAG_STICKY_IMMUNE, NBT_TYPE_STRING );
immuneToStickyBlocks.clear();
for( int i = 0; i < stickyBlocksTag.size(); i++ ) {
immuneToStickyBlocks.add( stickyBlocksTag.getString( i ) );
}
}
if( tag.contains( TAG_POTION_IMMUNE, NBT_TYPE_LIST ) ) {
final ListNBT potionsTag = tag.getList( TAG_POTION_IMMUNE, NBT_TYPE_STRING );
immuneToPotions.clear();
for( int i = 0; i < potionsTag.size(); i++ ) {
immuneToPotions.add( potionsTag.getString( i ) );
}
}
}
}

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package fathertoast.specialmobs.common.entity.creeper;
import fathertoast.specialmobs.common.bestiary.BestiaryInfo;
import fathertoast.specialmobs.common.bestiary.SpecialMob;
import fathertoast.specialmobs.datagen.loot.LootTableBuilder;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.ai.attributes.AttributeModifierMap;
import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.fluid.FluidState;
import net.minecraft.item.ItemStack;
import net.minecraft.item.Items;
import net.minecraft.potion.EffectInstance;
import net.minecraft.potion.Effects;
import net.minecraft.potion.PotionUtils;
import net.minecraft.potion.Potions;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.EntityExplosionContext;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import javax.annotation.ParametersAreNonnullByDefault;
import java.util.List;
import java.util.Optional;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
@SpecialMob
public class DarkCreeperEntity extends _SpecialCreeperEntity {
//--------------- Static Special Mob Hooks ----------------
@SpecialMob.BestiaryInfoSupplier
public static BestiaryInfo bestiaryInfo( EntityType.Builder<LivingEntity> entityType ) {
return new BestiaryInfo( 0xf9ff3a );
}
@SpecialMob.AttributeCreator
public static AttributeModifierMap.MutableAttribute createAttributes() {
return _SpecialCreeperEntity.createAttributes();
}
@SpecialMob.LootTableProvider
public static void buildLootTable( LootTableBuilder loot ) {
addBaseLoot( loot );
loot.addClusterDrop( "common", Blocks.TORCH );
loot.addRareDrop( "rare", PotionUtils.setPotion( new ItemStack( Items.POTION ), Potions.NIGHT_VISION ) );
}
@SpecialMob.Constructor
public DarkCreeperEntity( EntityType<? extends _SpecialCreeperEntity> entityType, World world ) {
super( entityType, world );
}
//--------------- Variant-Specific Implementations ----------------
/** Override to change this creeper's explosion power multiplier. */
protected float getVariantExplosionPower() { return super.getVariantExplosionPower() / 2.0F; }
/** Override to change this creeper's explosion. */
@Override
protected void makeVariantExplosion( float explosionPower, Explosion.Mode explosionMode ) {
final EntityExplosionContext damageCalculator = new EntityExplosionContext( this );
final Explosion explosion = new Explosion( level, this, null,
damageCalculator, getX(), getY(), getZ(), explosionPower, false, explosionMode );
if( net.minecraftforge.event.ForgeEventFactory.onExplosionStart( level, explosion ) ) return;
explosion.explode();
// Add unaffected light sources to the explosion's affected area
// Note that this does NOT simulate another explosion, instead just directly searches for and targets lights
final BlockPos center = new BlockPos( getX(), getY(), getZ() );
final int radius = explosionRadius * 4 * (isPowered() ? 2 : 1);
final BlockPos.Mutable pos = new BlockPos.Mutable();
for( int y = -radius; y <= radius; y++ ) {
for( int x = -radius; x <= radius; x++ ) {
for( int z = -radius; z <= radius; z++ ) {
if( x * x + y * y + z * z <= radius * radius ) {
pos.set( center.getX() + x, center.getY() + y, center.getZ() + z );
final BlockState block = level.getBlockState( pos );
// Ignore the block if it is not a light or is already exploded
if( block.getLightValue( level, pos ) > 1 && !explosion.getToBlow().contains( pos ) ) {
float blockDamage = (float) radius * (0.7F + random.nextFloat() * 0.6F);
final FluidState fluid = level.getFluidState( pos );
final Optional<Float> optional = damageCalculator.getBlockExplosionResistance(
explosion, level, pos, block, fluid );
if( optional.isPresent() ) {
blockDamage -= (optional.get() + 0.3F) * 0.3F;
}
if( blockDamage > 0.0F && damageCalculator.shouldBlockExplode( explosion, level, pos, block, blockDamage ) ) {
explosion.getToBlow().add( pos );
}
}
}
}
}
}
explosion.finalizeExplosion( true );
// Move the time forward to next night if powered
if( isPowered() && level instanceof ServerWorld ) {
// Days are 24k ticks long; find how far along we are in the current day (0-23,999)
long time = level.getDayTime();
final int dayTime = (int) (time % 24_000L);
// We decide that night starts at 13k ticks
time += 13_000L - dayTime;
// If we were already past the 13k point today, advance to the next night entirely
if( dayTime > 13_000 ) time += 24_000L;
((ServerWorld) level).setDayTime( time );
}
}
/**
* Override to change effects applied by the lingering cloud left by this creeper's explosion.
* If this list is empty, the lingering cloud is not created.
*/
@Override
protected void modifyVariantLingeringCloudEffects( List<EffectInstance> potions ) {
potions.add( new EffectInstance( Effects.BLINDNESS, 100 ) );
}
}

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package fathertoast.specialmobs.common.entity.creeper;
import fathertoast.specialmobs.common.bestiary.BestiaryInfo;
import fathertoast.specialmobs.common.bestiary.SpecialMob;
import fathertoast.specialmobs.common.core.SpecialMobs;
import fathertoast.specialmobs.common.entity.ISpecialMob;
import fathertoast.specialmobs.common.entity.SpecialMobData;
import fathertoast.specialmobs.common.util.References;
import fathertoast.specialmobs.datagen.loot.LootTableBuilder;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.BlockState;
import net.minecraft.entity.AreaEffectCloudEntity;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.ai.attributes.AttributeModifierMap;
import net.minecraft.entity.effect.LightningBoltEntity;
import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.network.datasync.DataSerializers;
import net.minecraft.network.datasync.EntityDataManager;
import net.minecraft.pathfinding.PathNodeType;
import net.minecraft.potion.EffectInstance;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.vector.Vector3d;
import net.minecraft.world.Explosion;
import net.minecraft.world.World;
import net.minecraft.world.server.ServerWorld;
import javax.annotation.ParametersAreNonnullByDefault;
import java.util.ArrayList;
import java.util.List;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
@SpecialMob
public class _SpecialCreeperEntity extends CreeperEntity implements ISpecialMob<_SpecialCreeperEntity> {
//--------------- Static Special Mob Hooks ----------------
@SpecialMob.BestiaryInfoSupplier
public static BestiaryInfo bestiaryInfo( EntityType.Builder<LivingEntity> entityType ) {
return new BestiaryInfo( 0x000000 );
}
@SpecialMob.AttributeCreator
public static AttributeModifierMap.MutableAttribute createAttributes() {
return CreeperEntity.createAttributes();
}
@SpecialMob.LootTableProvider
public static void addBaseLoot( LootTableBuilder loot ) {
loot.addLootTable( "main", EntityType.CREEPER.getDefaultLootTable() );
}
@SpecialMob.Constructor
public _SpecialCreeperEntity( EntityType<? extends _SpecialCreeperEntity> entityType, World world ) {
super( entityType, world );
specialData.initialize();
}
//--------------- Variant-Specific Breakouts ----------------
/** Called in the MobEntity.class constructor to initialize AI goals. */
@Override
protected void registerGoals() {
super.registerGoals();
registerVariantGoals();
}
/** Override to change this entity's AI goals. */
protected void registerVariantGoals() { }
/** Called to perform this creeper's explosion 'attack'. */
@Override
protected void explodeCreeper() {
if( !level.isClientSide ) {
final Explosion.Mode explosionMode = net.minecraftforge.event.ForgeEventFactory.getMobGriefingEvent( level, this ) ?
Explosion.Mode.DESTROY : Explosion.Mode.NONE;
final float explosionPower = getVariantExplosionPower();
dead = true;
makeVariantExplosion( explosionPower, explosionMode );
remove();
spawnLingeringCloud();
}
}
/** Override to change this creeper's explosion power multiplier. */
protected float getVariantExplosionPower() { return isPowered() ? 2.0F : 1.0F; }
/** Override to change this creeper's explosion. */
protected void makeVariantExplosion( float explosionPower, Explosion.Mode explosionMode ) {
level.explode( this, getX(), getY(), getZ(), (float) explosionRadius * explosionPower, explosionMode );
}
/** Called to create a lingering effect cloud as part of this creeper's explosion 'attack'. */
@Override
protected void spawnLingeringCloud() {
final List<EffectInstance> effects = new ArrayList<>( getActiveEffects() );
modifyVariantLingeringCloudEffects( effects );
if( !effects.isEmpty() ) {
final AreaEffectCloudEntity potionCloud = new AreaEffectCloudEntity( level, getX(), getY(), getZ() );
potionCloud.setRadius( (explosionRadius - 0.5F) * getVariantExplosionPower() );
potionCloud.setRadiusOnUse( -0.5F );
potionCloud.setWaitTime( 10 );
potionCloud.setDuration( potionCloud.getDuration() / 2 );
potionCloud.setRadiusPerTick( -potionCloud.getRadius() / (float) potionCloud.getDuration() );
for( EffectInstance effect : effects ) {
potionCloud.addEffect( new EffectInstance( effect ) );
}
modifyVariantLingeringCloud( potionCloud );
level.addFreshEntity( potionCloud );
}
}
/**
* Override to change effects applied by the lingering cloud left by this creeper's explosion.
* If this list is empty, the lingering cloud is not created.
*/
protected void modifyVariantLingeringCloudEffects( List<EffectInstance> potions ) { }
/** Override to change stats of the lingering cloud left by this creeper's explosion. */
protected void modifyVariantLingeringCloud( AreaEffectCloudEntity potionCloud ) { }
//--------------- Family-Specific Implementations ----------------
/** The parameter for special mob render scale. */
private static final DataParameter<Float> SCALE = EntityDataManager.defineId( _SpecialCreeperEntity.class, DataSerializers.FLOAT );
/** Called from the Entity.class constructor to define data watcher variables. */
@Override
protected void defineSynchedData() {
super.defineSynchedData();
specialData = new SpecialMobData<>( this, SCALE, 1.0F );
entityData.define( EXPLODE_FLAGS, (byte) 0 );
}
/** Called each tick to update this entity. */
@Override
public void tick() {
if( isAlive() ) {
// Implement "cannot explode while wet" property
if( isInWaterRainOrBubble() && cannotExplodeWhileWet() ) {
if( isIgnited() ) entityData.set( DATA_IS_IGNITED, false );
setSwellDir( -1 );
}
// Implement "explodes while burning" property
else if( isOnFire() && explodesWhileBurning() ) {
setSwellDir( 1 );
}
}
super.tick();
}
/** @return Attempts to damage this entity; returns true if the hit was successful. */
@Override
public boolean hurt( DamageSource damageSource, float damage ) {
if( super.hurt( damageSource, damage ) ) {
// Implement "explodes when shot" property
if( damageSource.getDirectEntity() != damageSource.getEntity() && explodesWhenShot() ) ignite();
return true;
}
return false;
}
/** Called when this entity is struck by lightning. */
@Override
public void thunderHit( ServerWorld world, LightningBoltEntity lightningBolt ) {
super.thunderHit( world, lightningBolt );
// Make it less likely for charged "explode while burning" creepers to immediately explode
if( explodesWhileBurning() ) clearFire();
}
// Called when this entity is first spawned to initialize it. TODO chance to be charged on spawn
// @Override
// @Nullable
// public IEntityLivingData onInitialSpawn( DifficultyInstance difficulty, @Nullable IEntityLivingData data ) {
// data = super.onInitialSpawn( difficulty, data );
//
// if( Entity_SpecialCreeper.POWERED != null && world.isThundering() && rand.nextDouble() < Config.get().CREEPERS.CHARGED_CHANCE ) {
// dataManager.set( Entity_SpecialCreeper.POWERED, true );
// }
//
// return data;
// }
//--------------- Creeper Explosion Property Setters/Getters ----------------
/** The parameter for creeper explosion properties. This is a combination of boolean flags. */
private static final DataParameter<Byte> EXPLODE_FLAGS = EntityDataManager.defineId( _SpecialCreeperEntity.class, DataSerializers.BYTE );
/** The bit for "cannot explode while wet". */
private static final byte EXPLODE_FLAG_DEFUSE_IN_WATER = 0b0001;
/** The bit for "explodes while burning". */
private static final byte EXPLODE_FLAG_ON_FIRE = 0b0010;
/** The bit for "explodes when shot". */
private static final byte EXPLODE_FLAG_WHEN_SHOT = 0b0100;
/** @return True if this creeper is unable to explode while wet. */
public boolean cannotExplodeWhileWet() { return getExplodeFlag( EXPLODE_FLAG_DEFUSE_IN_WATER ); }
/** Sets this creeper's capability to explode while wet. */
public void setCannotExplodeWhileWet( boolean value ) {
setExplodeFlag( EXPLODE_FLAG_DEFUSE_IN_WATER, value );
setPathfindingMalus( PathNodeType.WATER, value ? PathNodeType.LAVA.getMalus() : PathNodeType.WATER.getMalus() );
}
/** @return True if this creeper explodes while burning. */
public boolean explodesWhileBurning() { return getExplodeFlag( EXPLODE_FLAG_ON_FIRE ); }
/** Sets this creeper's property to explode while burning. */
public void setExplodesWhileBurning( boolean value ) {
setExplodeFlag( EXPLODE_FLAG_ON_FIRE, value );
if( value ) {
setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.DAMAGE_FIRE.getMalus() );
setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.BLOCKED.getMalus() );
}
else {
setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.DANGER_FIRE.getMalus() );
setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.DAMAGE_FIRE.getMalus() );
}
}
/** @return True if this creeper explodes when shot. */
public boolean explodesWhenShot() { return getExplodeFlag( EXPLODE_FLAG_WHEN_SHOT ); }
/** Sets this creeper's property to explode when shot. */
public void setExplodesWhenShot( boolean value ) { setExplodeFlag( EXPLODE_FLAG_WHEN_SHOT, value ); }
/** @return The value for a specific explode flag. */
private boolean getExplodeFlag( byte flag ) { return (entityData.get( EXPLODE_FLAGS ) & flag) != 0; }
/** Sets the value for a specific explode flag. */
private void setExplodeFlag( byte flag, boolean value ) {
final byte allFlags = entityData.get( EXPLODE_FLAGS );
if( value == ((allFlags & flag) == 0) ) {
entityData.set( EXPLODE_FLAGS, (byte) (allFlags ^ flag) );
}
}
//TODO--------------- ISpecialMob Implementation ----------------
private SpecialMobData<_SpecialCreeperEntity> specialData;
/** @return This mob's special data. */
@Override
public SpecialMobData<_SpecialCreeperEntity> getSpecialData() { return specialData; }
// /**
// * Applies changes to this entity's attributes, applied on creation and after copying replacement data.
// */
// @Override
// public final void applyAttributeAdjustments() {
// float prevMax = getMaxHealth();
// adjustTypeAttributes();
// setHealth( getMaxHealth() + getHealth() - prevMax );
// }
/** @return The experience that should be dropped by this entity. */
@Override
public final int getExperience() { return xpReward; }
/** Sets the experience that should be dropped by this entity. */
@Override
public final void setExperience( int xp ) { xpReward = xp; }
private static final ResourceLocation[] TEXTURES = { new ResourceLocation( "textures/entity/creeper/creeper.png" ) };
static String GET_TEXTURE_PATH( String type ) {
return SpecialMobs.TEXTURE_PATH + "creeper/" + type + ".png";
}
// /** @return This entity's default textures. */
// @Override
// public ResourceLocation[] getDefaultTextures() { return TEXTURES; }
//TODO--------------- SpecialMobData Hooks ----------------
/** Called each tick to update this entity's movement. */
@Override
public void aiStep() {
super.aiStep();
getSpecialData().tick();
}
// // Called to attack the target.
// @Override
// public boolean attackEntityAsMob( Entity target ) {
// if( super.attackEntityAsMob( target ) ) {
// onTypeAttack( target );
// return true;
// }
// return false;
// }
// @Override
// public float getEyeHeight() { return super.getEyeHeight(); } // Uses boundingbox-scaled eye height
/** @return Whether this entity is immune to fire damage. */
@Override
public boolean fireImmune() { return specialData.isImmuneToFire(); }
/** Sets this entity on fire for a specific duration. */
@Override
public void setRemainingFireTicks( int ticks ) {
if( !getSpecialData().isImmuneToBurning() ) super.setRemainingFireTicks( ticks );
}
// @Override
// public boolean canBeLeashedTo( EntityPlayer player ) { return !getLeashed() && getSpecialData().allowLeashing(); }
/** Sets this entity 'stuck' inside a block, such as a cobweb or sweet berry bush. Mod blocks could use this as a speed boost. */
@Override
public void makeStuckInBlock( BlockState block, Vector3d speedMulti ) {
if( specialData.canBeStuckIn( block ) ) super.makeStuckInBlock( block, speedMulti );
}
// // Called when this mob falls. Calculates and applies fall damage.
// @Override
// public void fall( float distance, float damageMultiplier ) { super.fall( distance, damageMultiplier * getSpecialData().getFallDamageMultiplier() ); }
// // Return whether this entity should NOT trigger a pressure plate or a tripwire.
// @Override
// public boolean doesEntityNotTriggerPressurePlate() { return getSpecialData().ignorePressurePlates(); }
/** @return True if this entity can breathe underwater. */
@Override
public boolean canBreatheUnderwater() { return getSpecialData().canBreatheInWater(); }
/** @return True if this entity can be pushed by (flowing) fluids. */
@Override
public boolean isPushedByFluid() { return !getSpecialData().ignoreWaterPush(); }
/** @return True if this entity takes damage while wet. */
@Override
public boolean isSensitiveToWater() { return getSpecialData().isDamagedByWater(); }
/** @return True if the effect can be applied to this entity. */
@Override
public boolean canBeAffected( EffectInstance effect ) { return getSpecialData().isPotionApplicable( effect ); }
/** Saves data to this entity's base NBT compound that is specific to its subclass. */
@Override
public void addAdditionalSaveData( CompoundNBT tag ) {
super.addAdditionalSaveData( tag );
final CompoundNBT saveTag = SpecialMobData.getSaveLocation( tag );
saveTag.putBoolean( References.TAG_DRY_EXPLODE, cannotExplodeWhileWet() );
saveTag.putBoolean( References.TAG_WHEN_BURNING_EXPLODE, explodesWhileBurning() );
saveTag.putBoolean( References.TAG_WHEN_SHOT_EXPLODE, explodesWhenShot() );
getSpecialData().writeToNBT( saveTag );
}
/** Loads data from this entity's base NBT compound that is specific to its subclass. */
@Override
public void readAdditionalSaveData( CompoundNBT tag ) {
super.readAdditionalSaveData( tag );
final CompoundNBT saveTag = SpecialMobData.getSaveLocation( tag );
if( saveTag.contains( References.TAG_DRY_EXPLODE, References.NBT_TYPE_NUMERICAL ) )
setCannotExplodeWhileWet( saveTag.getBoolean( References.TAG_DRY_EXPLODE ) );
if( saveTag.contains( References.TAG_WHEN_BURNING_EXPLODE, References.NBT_TYPE_NUMERICAL ) )
setExplodesWhileBurning( saveTag.getBoolean( References.TAG_WHEN_BURNING_EXPLODE ) );
if( saveTag.contains( References.TAG_WHEN_SHOT_EXPLODE, References.NBT_TYPE_NUMERICAL ) )
setExplodesWhenShot( saveTag.getBoolean( References.TAG_WHEN_SHOT_EXPLODE ) );
getSpecialData().readFromNBT( saveTag );
}
}

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package fathertoast.specialmobs.common.util;
import fathertoast.specialmobs.common.bestiary.BestiaryInfo;
import fathertoast.specialmobs.common.bestiary.MobFamily;
import fathertoast.specialmobs.common.bestiary.SpecialMob;
import fathertoast.specialmobs.datagen.loot.LootTableBuilder;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.ai.attributes.AttributeModifierMap;
import javax.annotation.ParametersAreNonnullByDefault;
import java.lang.annotation.Annotation;
import java.lang.reflect.Constructor;
import java.lang.reflect.InvocationTargetException;
import java.lang.reflect.Method;
import java.lang.reflect.Modifier;
@ParametersAreNonnullByDefault
public final class AnnotationHelper {
//--------------- PRETTY HELPER METHODS ----------------
/** Creates an entity factory from a special mob species. Throws an exception if anything goes wrong. */
public static <T extends LivingEntity> EntityType.IFactory<T> getEntityFactory( MobFamily.Species<T> species )
throws NoSuchMethodException {
final Constructor<T> constructor = getConstructor( species.entityClass, SpecialMob.Constructor.class );
return ( entityType, world ) -> {
try {
return constructor.newInstance( entityType, world );
}
catch( InstantiationException | IllegalAccessException | InvocationTargetException ex ) {
throw new RuntimeException( "Class for " + constructor.getDeclaringClass().getName() + " has invalid constructor", ex );
}
};
}
/** Gets bestiary info from a special mob species. Throws an exception if anything goes wrong. */
public static <T extends LivingEntity> BestiaryInfo getBestiaryInfo( MobFamily.Species<T> species, EntityType.Builder<T> entityType )
throws NoSuchMethodException, InvocationTargetException, IllegalAccessException {
return (BestiaryInfo) getMethod( species.entityClass, SpecialMob.BestiaryInfoSupplier.class ).invoke( null, entityType );
}
/** Creates an attribute modifier map from a special mob species. Throws an exception if anything goes wrong. */
public static AttributeModifierMap createAttributes( MobFamily.Species<?> species )
throws NoSuchMethodException, InvocationTargetException, IllegalAccessException {
return ((AttributeModifierMap.MutableAttribute) getMethod( species.entityClass, SpecialMob.AttributeCreator.class ).invoke( null )).build();
}
/** Builds a loot table from a special mob species. Throws an exception if anything goes wrong. */
public static LootTableBuilder buildLootTable( MobFamily.Species<?> species )
throws NoSuchMethodException, InvocationTargetException, IllegalAccessException {
final LootTableBuilder builder = new LootTableBuilder();
getMethod( species.entityClass, SpecialMob.LootTableProvider.class ).invoke( null, builder );
return builder;
}
//--------------- RAW ANNOTATION METHODS ----------------
/**
* @return Pulls a static method with a specific annotation from a class.
* @throws NoSuchMethodException if the method does not exist.
*/
private static Method getMethod( Class<?> type, Class<? extends Annotation> annotation ) throws NoSuchMethodException {
final Method method = getMethodOptional( type, annotation );
if( method == null ) {
throw new NoSuchMethodException( String.format( "Could not find static @%s annotated method in %s",
annotation.getSimpleName(), type.getName() ) );
}
return method;
}
/**
* @return Pulls a static method with a specific annotation from a class, or null if the method does not exist.
*/
private static Method getMethodOptional( Class<?> type, Class<? extends Annotation> annotation ) {
for( Method method : type.getMethods() ) {
if( Modifier.isStatic( method.getModifiers() ) && method.isAnnotationPresent( annotation ) )
return method;
}
return null;
}
/**
* @return Pulls a constructor with a specific annotation from a class.
* @throws NoSuchMethodException if the constructor does not exist.
*/
private static <T> Constructor<T> getConstructor( Class<T> type, Class<? extends Annotation> annotation ) throws NoSuchMethodException {
for( Constructor<?> constructor : type.getConstructors() ) {
if( constructor.isAnnotationPresent( annotation ) )
//noinspection unchecked
return (Constructor<T>) constructor;
}
throw new NoSuchMethodException( String.format( "Could not find @%s annotated constructor in %s",
annotation.getSimpleName(), type.getName() ) );
}
}

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package fathertoast.specialmobs.common.util;
import fathertoast.specialmobs.common.core.SpecialMobs;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.nbt.StringNBT;
public final class References {
//--------------- BESTIARY REFLECTION ----------------
public static final String ENTITY_PACKAGE = "fathertoast." + SpecialMobs.MOD_ID + ".common.entity.";
public static final String VANILLA_REPLACEMENT_FORMAT = "%s_Special%sEntity";
public static final String SPECIAL_VARIANT_FORMAT = "%s%sEntity";
//--------------- AI STUFF ----------------
public static final int AI_BIT_NONE = 0b00000000;
public static final int AI_BIT_MOVE = 0b00000001;
public static final int AI_BIT_FACE = 0b00000010;
public static final int AI_BIT_SWIM = 0b00000100;
//--------------- NBT STUFF ----------------
public static final int NBT_TYPE_NUMERICAL = 99;
public static final int NBT_TYPE_STRING = StringNBT.valueOf( "" ).getId(); // 8
public static final int NBT_TYPE_LIST = new ListNBT().getId(); // 9
public static final int NBT_TYPE_COMPOUND = new CompoundNBT().getId(); // 10
public static final String TAG_FORGE_DATA = "ForgeData";
// Special mob data
public static final String TAG_SPECIAL_MOB_DATA = "SpecialMobsData";
public static final String TAG_RENDER_SCALE = "RenderScale";
public static final String TAG_EXPERIENCE = "Experience";
public static final String TAG_REGENERATION = "Regeneration";
public static final String TAG_TEXTURE = "Texture";
public static final String TAG_TEXTURE_EYES = "TextureEyes";
public static final String TAG_TEXTURE_OVER = "TextureOverlay";
public static final String TAG_ARROW_DAMAGE = "ArrowDamage";
public static final String TAG_ARROW_SPREAD = "ArrowSpread";
public static final String TAG_ARROW_WALK_SPEED = "ArrowWalkSpeed";
public static final String TAG_ARROW_REFIRE_MIN = "ArrowRefireMin";
public static final String TAG_ARROW_REFIRE_MAX = "ArrowRefireMax";
public static final String TAG_ARROW_RANGE = "ArrowRange";
public static final String TAG_FALL_MULTI = "FallMulti";
public static final String TAG_FIRE_IMMUNE = "FireImmune";
public static final String TAG_BURN_IMMUNE = "BurningImmune";
public static final String TAG_LEASHABLE = "Leashable";
public static final String TAG_TRAP_IMMUNE = "UnderPressure";
public static final String TAG_DROWN_IMMUNE = "DrownImmune";
public static final String TAG_WATER_PUSH_IMMUNE = "WaterPushImmune";
public static final String TAG_WATER_DAMAGE = "WaterDamage";
public static final String TAG_STICKY_IMMUNE = "StickyImmune";
public static final String TAG_POTION_IMMUNE = "PotionImmune";
// Creepers
public static final String TAG_DRY_EXPLODE = "CannotExplodeWhileWet";
public static final String TAG_WHEN_BURNING_EXPLODE = "ExplodesWhileBurning";
public static final String TAG_WHEN_SHOT_EXPLODE = "ExplodesWhenShot";
}

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package fathertoast.specialmobs.datagen;
import fathertoast.specialmobs.common.core.SpecialMobs;
import net.minecraft.data.DataGenerator;
import net.minecraftforge.eventbus.api.SubscribeEvent;
import net.minecraftforge.fml.common.Mod;
import net.minecraftforge.fml.event.lifecycle.GatherDataEvent;
import java.util.Map;
@Mod.EventBusSubscriber( modid = SpecialMobs.MOD_ID, bus = Mod.EventBusSubscriber.Bus.MOD )
public class DataGatherListener {
@SubscribeEvent
public static void onGatherData( GatherDataEvent event ) {
DataGenerator generator = event.getGenerator();
if( event.includeClient() ) {
for( Map.Entry<String, SMLanguageProvider.TranslationKey> entry : SMLanguageProvider.LANG_CODE_MAP.entrySet() ) {
generator.addProvider( new SMLanguageProvider( generator, entry.getKey(), entry.getValue() ) );
}
}
if( event.includeServer() ) {
generator.addProvider( new SMLootTableProvider( generator ) );
}
}
}

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package fathertoast.specialmobs.datagen;
import fathertoast.specialmobs.common.core.SpecialMobs;
import net.minecraft.data.DataGenerator;
import net.minecraftforge.common.data.LanguageProvider;
import java.util.HashMap;
public class SMLanguageProvider extends LanguageProvider {
/** All supported translations. */
public enum TranslationKey {
ENGLISH( "en" ), SPANISH( "es" ), PORTUGUESE( "pt" ), FRENCH( "fr" ), ITALIAN( "it" ),
GERMAN( "de" ), PIRATE( "en" );
public final String code;
TranslationKey( String id ) { code = id; }
}
/** This method provides helper tags to make linking translations up easier, and also enforces the correct array length. */
private static String[] translations( String key, String en, String es, String pt, String fr, String it, String de, String pir ) {
// Note that this must match up EXACTLY to the TranslationKey enum above
String[] translation = { key, en, es, pt, fr, it, de, pir };
// Fix the encoding to allow us to use accented characters in the translation string literals
// Note: If a translation uses any non-ASCII characters, make sure they are all in this matrix! (case-sensitive)
final String[][] utf8ToUnicode = {
{ "à", "\u00E0" }, { "á", "\u00E1" }, { "ã", "\u00E3" }, { "ä", "\u00E4" },
{ "ç", "\u00E7" },
{ "è", "\u00E8" }, { "é", "\u00E9" }, { "ê", "\u00EA" },
{ "í", "\u00ED" },
{ "ó", "\u00F3" }, { "õ", "\u00F5" }, { "ö", "\u00F6" },
{ "ù", "\u00F9" }, { "û", "\u00FB" }, { "ü", "\u00FC" },
{ "œ", "\u0153" }
};
for( int i = 1; i < translation.length; i++ ) {
for( String[] fix : utf8ToUnicode )
translation[i] = translation[i].replace( fix[0], fix[1] ); // Note: This is kinda dumb, but it works so idc
}
return translation;
}
/**
* Matrix linking the actual translations to their lang key.
* <p>
* Each row of the matrix is one translation array.
* In each translation array, the lang key is at index 0 and the translation for a particular
* translation key is at index (translationKey.ordinal() + 1).
*
* @see #addTranslations()
*/
@SuppressWarnings( "SpellCheckingInspection" )
private static final String[][] TRANSLATIONS = {
// NYI
};
/** Maps which translation key each lang code uses, allowing multiple lang codes to use the same translations. */
public static final HashMap<String, TranslationKey> LANG_CODE_MAP = new HashMap<>();
static {
// Assign all specific locales to the translation we want to use
mapAll( TranslationKey.ENGLISH, "us" ); // We can ignore other English locales, en_us is the fallback for all languages
mapAll( TranslationKey.SPANISH, "es", "ar", "cl", "ec", "mx", "uy", "ve" );
mapAll( TranslationKey.PORTUGUESE, "pt", "br" );
mapAll( TranslationKey.FRENCH, "fr", "ca" );
mapAll( TranslationKey.ITALIAN, "it" );
mapAll( TranslationKey.GERMAN, "de", "at", "ch" );
mapAll( TranslationKey.PIRATE, "pt" );
// Make sure all supported languages are completely implemented
SpecialMobs.LOG.info( "Starting translation key verification..." );
for( TranslationKey key : TranslationKey.values() ) {
if( !LANG_CODE_MAP.containsValue( key ) ) {
SpecialMobs.LOG.error( "Translation key {} has no lang codes assigned!", key.name() );
}
final int k = key.ordinal() + 1;
for( String[] translationArray : TRANSLATIONS ) {
if( translationArray[k] == null || translationArray[k].equals( "" ) ) {
SpecialMobs.LOG.error( "Translation key {} is missing a translation for lang key \"{}\"!",
key.name(), translationArray[0] );
}
}
}
SpecialMobs.LOG.info( "Translation key verification complete!" );
}
/** Maps any number of locale codes to a single translation. */
private static void mapAll( TranslationKey translation, String... locales ) {
for( String locale : locales ) {
LANG_CODE_MAP.put( translation.code + "_" + locale, translation );
}
}
/** The translation key to use for this locale. */
private final TranslationKey translationKey;
/** Creates a language provider for a specific locale. This correlates to exactly one .json file. */
public SMLanguageProvider( DataGenerator gen, String locale, TranslationKey translateKey ) {
super( gen, SpecialMobs.MOD_ID, locale );
translationKey = translateKey;
}
/**
* Build the .json file for this locale (based solely on its translation key).
*
* @see SMLanguageProvider#TRANSLATIONS
*/
@Override
protected void addTranslations() {
final int k = translationKey.ordinal() + 1;
for( String[] translationArray : TRANSLATIONS ) {
add( translationArray[0], translationArray[k] );
}
}
}

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package fathertoast.specialmobs.datagen;
import com.google.common.collect.ImmutableList;
import com.mojang.datafixers.util.Pair;
import fathertoast.specialmobs.common.bestiary.MobFamily;
import fathertoast.specialmobs.common.core.register.SMEntities;
import fathertoast.specialmobs.common.util.AnnotationHelper;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.advancements.criterion.EntityPredicate;
import net.minecraft.data.DataGenerator;
import net.minecraft.data.LootTableProvider;
import net.minecraft.data.loot.EntityLootTables;
import net.minecraft.entity.EntityType;
import net.minecraft.loot.*;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.fml.RegistryObject;
import javax.annotation.ParametersAreNonnullByDefault;
import java.lang.reflect.InvocationTargetException;
import java.util.List;
import java.util.Map;
import java.util.function.BiConsumer;
import java.util.function.Consumer;
import java.util.function.Supplier;
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public class SMLootTableProvider extends LootTableProvider {
public SMLootTableProvider( DataGenerator gen ) { super( gen ); }
/** Provides all loot table sub-providers for this mod, paired with their parameter sets (context for use). */
@Override
protected List<Pair<Supplier<Consumer<BiConsumer<ResourceLocation, LootTable.Builder>>>, LootParameterSet>> getTables() {
return ImmutableList.of(
Pair.of( EntitySubProvider::new, LootParameterSets.ENTITY )
);
}
/** Validates this mod's loot tables. */
@Override
protected void validate( Map<ResourceLocation, LootTable> tables, ValidationTracker ctx ) {
tables.forEach( ( name, table ) -> LootTableManager.validate( ctx, name, table ) );
}
/** Provides all entity loot tables for this mod. */
public static class EntitySubProvider extends EntityLootTables {
// Pull this protected field out into the Court of Public Opinion.
public static final EntityPredicate.Builder ENTITY_ON_FIRE = EntityLootTables.ENTITY_ON_FIRE;
/** Builds all loot tables for this provider. */
@Override
protected void addTables() {
// Bestiary-generated tables
for( MobFamily.Species<?> variant : MobFamily.getAllSpecies() ) addTable( variant );
}
/** Builds the loot table for a specific entity species. */
private void addTable( MobFamily.Species<?> species ) {
try {
add( species.entityType.get(), AnnotationHelper.buildLootTable( species ).toLootTable() );
}
catch( NoSuchMethodException | InvocationTargetException | IllegalAccessException ex ) {
throw new RuntimeException( "Entity class for " + species.name + " has invalid loot table builder method", ex );
}
}
/** Supplies the entity types this loot table provider will be used for. */
@Override
protected Iterable<EntityType<?>> getKnownEntities() {
// This is basically pulled straight from the forge docs on data gen for block/entity loot tables
return SMEntities.REGISTRY.getEntries().stream().flatMap( RegistryObject::stream )::iterator;
}
}
}

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package fathertoast.specialmobs.datagen.loot;
import fathertoast.specialmobs.datagen.SMLootTableProvider;
import net.minecraft.enchantment.Enchantment;
import net.minecraft.item.ItemStack;
import net.minecraft.loot.ItemLootEntry;
import net.minecraft.loot.LootContext;
import net.minecraft.loot.LootEntry;
import net.minecraft.loot.RandomValueRange;
import net.minecraft.loot.conditions.EntityHasProperty;
import net.minecraft.loot.conditions.ILootCondition;
import net.minecraft.loot.functions.*;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.IItemProvider;
import java.util.ArrayList;
import java.util.List;
@SuppressWarnings( { "unused", "WeakerAccess", "UnusedReturnValue" } )
public
class LootEntryItemBuilder {
private final IItemProvider item;
private int weight = 1;
private int quality = 0;
private final List<ILootFunction.IBuilder> itemFunctions = new ArrayList<>();
private final List<ILootCondition.IBuilder> entryConditions = new ArrayList<>();
public LootEntryItemBuilder( IItemProvider baseItem ) {
item = baseItem;
}
public LootEntryItemBuilder( ItemStack itemStack ) {
this( itemStack.getItem() );
if( itemStack.getTag() != null ) {
setNBTTag( itemStack.getTag().copy() );
}
// if( !itemStack.isDamageableItem() && itemStack.getMetadata() != 0 ) {
// setMetadata( itemStack.getMetadata() );
// }
}
/** @return A new loot entry object reflecting the current state of this builder. */
public LootEntry.Builder<?> toLootEntry() {
return LootHelper.build( ItemLootEntry.lootTableItem( item ), entryConditions, itemFunctions )
.setWeight( weight ).setQuality( quality );
}
/** @param value A new weight for the loot entry. */
public LootEntryItemBuilder setWeight( int value ) {
weight = value;
return this;
}
/** @param value A new quality for the loot entry. Quality alters the weight of this entry based on luck level. */
public LootEntryItemBuilder setQuality( int value ) {
quality = value;
return this;
}
/** @param condition A condition to add to this builder. */
public LootEntryItemBuilder addCondition( ILootCondition.IBuilder condition ) {
entryConditions.add( condition );
return this;
}
/** Adds a stack size function. */
public LootEntryItemBuilder setCount( int value ) {
return addFunction( SetCount.setCount( new RandomValueRange( value ) ) );
}
/** Adds a stack size function. */
public LootEntryItemBuilder setCount( int min, int max ) {
return addFunction( SetCount.setCount( new RandomValueRange( min, max ) ) );
}
/** Adds a looting enchant (luck) bonus function. Gross. */
public LootEntryItemBuilder addLootingBonus( float value ) {
return addFunction( LootingEnchantBonus.lootingMultiplier( new RandomValueRange( value ) ) );
}
/** Adds a looting enchant (luck) bonus function. Gross. */
public LootEntryItemBuilder addLootingBonus( float min, float max ) {
return addFunction( LootingEnchantBonus.lootingMultiplier( new RandomValueRange( min, max ) ) );
}
/** Adds a looting enchant (luck) bonus function. Gross. */
public LootEntryItemBuilder addLootingBonus( float min, float max, int limit ) {
return addFunction( LootingEnchantBonus.lootingMultiplier( new RandomValueRange( min, max ) ).setLimit( limit ) );
}
/** Adds a set damage function. */
public LootEntryItemBuilder setDamage( int value ) {
return addFunction( SetDamage.setDamage( new RandomValueRange( value ) ) );
}
/** Adds a set damage function. */
public LootEntryItemBuilder setDamage( int min, int max ) {
return addFunction( SetDamage.setDamage( new RandomValueRange( min, max ) ) );
}
// /** Adds a set metadata function. */
// public LootEntryItemBuilder setMetadata( int min, int max ) {
// return addFunction( new SetMetadata( NO_CONDITIONS, new RandomValueRange( min, max ) ) );
// }
//
// /** Adds a set metadata function. */
// public LootEntryItemBuilder setMetadata( int value ) {
// return addFunction( new SetMetadata( NO_CONDITIONS, new RandomValueRange( value ) ) );
// }
/** Adds an nbt tag compound function. */
public LootEntryItemBuilder setNBTTag( CompoundNBT tag ) { return addFunction( SetNBT.setTag( tag ) ); }
/** Adds a smelt function with the EntityOnFire condition. */
public LootEntryItemBuilder smeltIfBurning() {
return addFunction( Smelt.smelted().when( EntityHasProperty.hasProperties( LootContext.EntityTarget.THIS,
SMLootTableProvider.EntitySubProvider.ENTITY_ON_FIRE ) ) );
}
/** Adds a random enchantment function. */
public LootEntryItemBuilder applyOneRandomApplicableEnchant() {
return addFunction( EnchantRandomly.randomApplicableEnchantment() );
}
/** Adds a random enchantment function. */
public LootEntryItemBuilder applyOneRandomEnchant( Enchantment... enchantments ) {
final EnchantRandomly.Builder builder = new EnchantRandomly.Builder();
for( Enchantment enchant : enchantments ) builder.withEnchantment( enchant );
return addFunction( builder );
}
/** Adds an enchanting function. */
public LootEntryItemBuilder enchant( int level, boolean treasure ) {
final EnchantWithLevels.Builder builder = EnchantWithLevels.enchantWithLevels( new RandomValueRange( level ) );
if( treasure ) builder.allowTreasure();
return addFunction( builder );
}
/** Adds an enchanting function. */
public LootEntryItemBuilder enchant( int levelMin, int levelMax, boolean treasure ) {
final EnchantWithLevels.Builder builder = EnchantWithLevels.enchantWithLevels( new RandomValueRange( levelMin, levelMax ) );
if( treasure ) builder.allowTreasure();
return addFunction( builder );
}
/** Adds an item function to this builder. */
public LootEntryItemBuilder addFunction( ILootFunction.IBuilder function ) {
itemFunctions.add( function );
return this;
}
}

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package fathertoast.specialmobs.datagen.loot;
import net.minecraft.loot.*;
import net.minecraft.loot.conditions.ILootCondition;
import net.minecraft.loot.conditions.KilledByPlayer;
import net.minecraft.loot.conditions.RandomChanceWithLooting;
import net.minecraft.loot.functions.ILootFunction;
import javax.annotation.ParametersAreNonnullByDefault;
import java.util.List;
@ParametersAreNonnullByDefault
public class LootHelper {
public static final ILootCondition.IBuilder KILLED_BY_PLAYER_CONDITION = KilledByPlayer.killedByPlayer();
public static final ILootCondition.IBuilder[] UNCOMMON_CONDITIONS = {
RandomChanceWithLooting.randomChanceAndLootingBoost( 0.25F, 0.05F ),
KILLED_BY_PLAYER_CONDITION
};
public static final ILootCondition.IBuilder[] RARE_CONDITIONS = {
RandomChanceWithLooting.randomChanceAndLootingBoost( 0.025F, 0.0F ),
KILLED_BY_PLAYER_CONDITION
};
public static final RandomValueRange ONE_ROLL = new RandomValueRange( 1 );
public static final RandomValueRange NO_ROLL = new RandomValueRange( 0 );
/** Convenience method to put all loot entries, conditions, and functions into a loot pool. Returns the loot pool. */
public static LootPool.Builder build( LootPool.Builder builder, List<LootEntry.Builder<?>> entries,
List<ILootCondition.IBuilder> conditions, List<ILootFunction.IBuilder> functions ) {
return build( build( builder, entries ), conditions, functions );
}
/** Convenience method to put all loot conditions and functions into a loot builder. Returns the loot builder. */
public static <T extends ILootFunctionConsumer<?>> // Can't figure out how to require both, but function consumer is more stringent
T build( T builder, List<ILootCondition.IBuilder> conditions, List<ILootFunction.IBuilder> functions ) {
build( (ILootConditionConsumer<?>) builder, conditions );
return build( builder, functions );
}
/** Convenience method to put all loot pools into a loot table. Returns the loot table. */
public static LootTable.Builder build( LootTable.Builder builder, List<LootPool.Builder> pools ) {
for( LootPool.Builder pool : pools ) builder.withPool( pool );
return builder;
}
/** Convenience method to put all loot entries into a loot pool. Returns the loot pool. */
public static LootPool.Builder build( LootPool.Builder builder, List<LootEntry.Builder<?>> entries ) {
for( LootEntry.Builder<?> entry : entries ) builder.add( entry );
return builder;
}
/** Convenience method to put all loot conditions into a loot builder. Returns the loot builder. */
public static <T extends ILootConditionConsumer<?>> T build( T builder, List<ILootCondition.IBuilder> conditions ) {
for( ILootCondition.IBuilder condition : conditions ) builder.when( condition );
return builder;
}
/** Convenience method to put all loot functions into a loot builder. Returns the loot builder. */
public static <T extends ILootFunctionConsumer<?>> T build( T builder, List<ILootFunction.IBuilder> functions ) {
for( ILootFunction.IBuilder function : functions ) builder.apply( function );
return builder;
}
}

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package fathertoast.specialmobs.datagen.loot;
import net.minecraft.loot.*;
import net.minecraft.loot.conditions.ILootCondition;
import net.minecraft.loot.functions.ILootFunction;
import net.minecraft.util.ResourceLocation;
import java.util.ArrayList;
import java.util.Arrays;
import java.util.List;
@SuppressWarnings( { "unused", "WeakerAccess", "UnusedReturnValue" } )
public
class LootPoolBuilder {
private final String name;
private RandomValueRange rolls = LootHelper.ONE_ROLL;
private RandomValueRange bonusRolls = LootHelper.NO_ROLL;
private final List<LootEntry.Builder<?>> lootEntries = new ArrayList<>();
private final List<ILootCondition.IBuilder> poolConditions = new ArrayList<>();
private final List<ILootFunction.IBuilder> poolFunctions = new ArrayList<>();
public LootPoolBuilder( String id ) { name = id; }
/** @return A new loot pool object reflecting the current state of this builder. */
public LootPool.Builder toLootPool() {
return LootHelper.build( LootPool.lootPool(), lootEntries, poolConditions, poolFunctions )
.setRolls( rolls ).bonusRolls( bonusRolls.getMin(), bonusRolls.getMax() ).name( name );
}
/** @param value The number of rolls for this pool. */
public LootPoolBuilder setRolls( float value ) {
rolls = new RandomValueRange( value );
return this;
}
/**
* @param min Minimum rolls for this pool (inclusive).
* @param max Maximum rolls for this pool (inclusive).
*/
public LootPoolBuilder setRolls( float min, float max ) {
rolls = new RandomValueRange( min, max );
return this;
}
/** @param value The additional rolls for each level of looting. */
public LootPoolBuilder setBonusRolls( float value ) {
bonusRolls = new RandomValueRange( value );
return this;
}
/**
* @param min Minimum additional rolls for this pool for each level of looting (inclusive).
* @param max Maximum additional rolls for this pool for each level of looting (inclusive).
*/
public LootPoolBuilder setBonusRolls( float min, float max ) {
bonusRolls = new RandomValueRange( min, max );
return this;
}
/** @param entry A loot entry to add to this builder. */
public LootPoolBuilder addEntry( LootEntry.Builder<?> entry ) {
lootEntries.add( entry );
return this;
}
/** @param conditions Any number of conditions to add to this builder. */
public LootPoolBuilder addConditions( ILootCondition.IBuilder... conditions ) {
poolConditions.addAll( Arrays.asList( conditions ) );
return this;
}
/** @param functions Any number of functions to add to this builder. */
public LootPoolBuilder addFunctions( ILootFunction.IBuilder... functions ) {
poolFunctions.addAll( Arrays.asList( functions ) );
return this;
}
/** Adds a loot table as a drop. */
public LootPoolBuilder addEntryTable( ResourceLocation lootTable ) {
return addEntryTable( lootTable, 1, 0 );
}
/** Adds a loot table as a drop. */
public LootPoolBuilder addEntryTable( ResourceLocation lootTable, int weight, int quality, ILootCondition.IBuilder... conditions ) {
final StandaloneLootEntry.Builder<?> builder = TableLootEntry.lootTableReference( lootTable );
// Note: we can also extend this to allow functions, if needed
for( ILootCondition.IBuilder condition : conditions ) builder.when( condition );
return addEntry( builder.setWeight( weight ).setQuality( quality ) );
}
/** Adds an empty entry. */
public LootPoolBuilder addEntryEmpty( int weight, int quality, ILootCondition.IBuilder... conditions ) {
StandaloneLootEntry.Builder<?> builder = EmptyLootEntry.emptyItem();
for( ILootCondition.IBuilder condition : conditions ) builder.when( condition );
return addEntry( builder.setWeight( weight ).setQuality( quality ) );
}
}

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package fathertoast.specialmobs.datagen.loot;
import net.minecraft.item.ItemStack;
import net.minecraft.loot.LootPool;
import net.minecraft.loot.LootTable;
import net.minecraft.util.IItemProvider;
import net.minecraft.util.ResourceLocation;
import java.util.ArrayList;
import java.util.List;
/**
* Wrapper for the vanilla loot table builder, largely a holdover from before the vanilla loot table builders existed,
* but still offers many convenience methods for simple and standardized loot table construction.
*/
@SuppressWarnings( { "unused", "WeakerAccess", "UnusedReturnValue" } )
public class LootTableBuilder {
private final List<LootPool.Builder> pools = new ArrayList<>();
//private final List<ILootFunction.IBuilder> tableFunctions = new ArrayList<>(); - Can be implemented if needed
/** @return A new loot table object reflecting the current state of this builder. */
public LootTable.Builder toLootTable() { return LootHelper.build( LootTable.lootTable(), pools ); }
/** @param pool A loot pool to add to this builder. */
public LootTableBuilder addPool( LootPool.Builder pool ) {
pools.add( pool );
return this;
}
/** Adds a pool referencing a loot table. */
public LootTableBuilder addLootTable( String id, ResourceLocation lootTable ) {
return addPool( new LootPoolBuilder( id ).addEntryTable( lootTable ).toLootPool() );
}
/** Adds a pool with a single item drop. */
public LootTableBuilder addGuaranteedDrop( String id, IItemProvider item, int count ) {
return addPool( new LootPoolBuilder( id )
.addEntry( new LootEntryItemBuilder( item ).setCount( count ).toLootEntry() )
.toLootPool() );
}
/** Adds a pool with an item drop of 0-2 + (0-1 * luck). */
public LootTableBuilder addCommonDrop( String id, IItemProvider item ) { return addCommonDrop( id, item, 2 ); }
/** Adds a pool with an item drop of 0-2 + (0-1 * luck). */
public LootTableBuilder addCommonDrop( String id, ItemStack item ) { return addCommonDrop( id, item, 2 ); }
/** Adds a pool with an item drop of 0-max + (0-1 * luck). */
public LootTableBuilder addCommonDrop( String id, IItemProvider item, int max ) {
return addPool( new LootPoolBuilder( id )
.addEntry( new LootEntryItemBuilder( item ).setCount( 0, max ).addLootingBonus( 0, 1 ).toLootEntry() )
.toLootPool() );
}
/** Adds a pool with an item drop of 0-max + (0-1 * luck). */
public LootTableBuilder addCommonDrop( String id, ItemStack item, int max ) {
return addPool( new LootPoolBuilder( id )
.addEntry( new LootEntryItemBuilder( item ).setCount( 0, max ).addLootingBonus( 0, 1 ).toLootEntry() )
.toLootPool() );
}
/** Adds a pool with an item drop of (-1)-1 + (0-1 * luck). */
public LootTableBuilder addSemicommonDrop( String id, IItemProvider item ) {
return addPool( new LootPoolBuilder( id )
.addConditions( LootHelper.KILLED_BY_PLAYER_CONDITION )
.addEntry( new LootEntryItemBuilder( item ).setCount( -1, 1 ).addLootingBonus( 0, 1 ).toLootEntry() )
.toLootPool() );
}
/** Adds a pool with an item drop of (-1)-1 + (0-1 * luck). */
public LootTableBuilder addSemicommonDrop( String id, ItemStack item ) {
return addPool( new LootPoolBuilder( id )
.addConditions( LootHelper.KILLED_BY_PLAYER_CONDITION )
.addEntry( new LootEntryItemBuilder( item ).setCount( -1, 1 ).addLootingBonus( 0, 1 ).toLootEntry() )
.toLootPool() );
}
/** Adds a pool with an item drop of 1-8 and chance of 25% + (5% * luck). */
public LootTableBuilder addClusterDrop( String id, IItemProvider item ) { return addClusterDrop( id, item, 8 ); }
/** Adds a pool with an item drop of 1-8 and chance of 25% + (5% * luck). */
public LootTableBuilder addClusterDrop( String id, ItemStack item ) { return addClusterDrop( id, item, 8 ); }
/** Adds a pool with an item drop of 1-max and chance of 25% + (5% * luck). */
public LootTableBuilder addClusterDrop( String id, IItemProvider item, int max ) {
return addPool( new LootPoolBuilder( id )
.addConditions( LootHelper.UNCOMMON_CONDITIONS )
.addEntry( new LootEntryItemBuilder( item ).setCount( 1, max ).toLootEntry() )
.toLootPool() );
}
/** Adds a pool with an item drop of 1-max and chance of 25% + (5% * luck). */
public LootTableBuilder addClusterDrop( String id, ItemStack item, int max ) {
return addPool( new LootPoolBuilder( id )
.addConditions( LootHelper.UNCOMMON_CONDITIONS )
.addEntry( new LootEntryItemBuilder( item ).setCount( 1, max ).toLootEntry() )
.toLootPool() );
}
/** Adds a pool with a single item drop (from a list) and chance of 25% + (5% * luck). */
public LootTableBuilder addUncommonDrop( String id, IItemProvider... items ) {
LootPoolBuilder pool = new LootPoolBuilder( id ).addConditions( LootHelper.UNCOMMON_CONDITIONS );
for( IItemProvider item : items ) {
pool.addEntry( new LootEntryItemBuilder( item ).toLootEntry() );
}
return addPool( pool.toLootPool() );
}
/**
* Adds a pool with a single item drop (from a list) and chance of 25% + (5% * luck).
* Item stack size is used as the weight of each item.
*/
public LootTableBuilder addUncommonDrop( String id, ItemStack... items ) {
LootPoolBuilder pool = new LootPoolBuilder( id ).addConditions( LootHelper.UNCOMMON_CONDITIONS );
for( ItemStack item : items ) {
pool.addEntry( new LootEntryItemBuilder( item ).setWeight( item.getCount() ).toLootEntry() );
}
return addPool( pool.toLootPool() );
}
/** Adds a pool with a single item drop (from a list) and chance of 2.5% + (0% * luck). */
public LootTableBuilder addRareDrop( String id, IItemProvider... items ) {
LootPoolBuilder pool = new LootPoolBuilder( id ).addConditions( LootHelper.RARE_CONDITIONS );
for( IItemProvider item : items ) {
pool.addEntry( new LootEntryItemBuilder( item ).toLootEntry() );
}
return addPool( pool.toLootPool() );
}
/**
* Adds a pool with a single item drop (from a list) and chance of 2.5% + (0% * luck).
* Item stack size is used as the weight of each item.
*/
public LootTableBuilder addRareDrop( String id, ItemStack... items ) {
LootPoolBuilder pool = new LootPoolBuilder( id ).addConditions( LootHelper.RARE_CONDITIONS );
for( ItemStack item : items ) {
pool.addEntry( new LootEntryItemBuilder( item ).setWeight( item.getCount() ).toLootEntry() );
}
return addPool( pool.toLootPool() );
}
}

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@ -1,6 +1,12 @@
# Note: Things that can be safely transformed are things that cannot be overridden - final methods & classes, # Note: Things that can be safely transformed are things that cannot be overridden - final methods & classes,
# anything inside a final class, and private and/or static fields & methods. # anything inside a final class, and private and/or static fields & methods.
# Entity registration
public net.minecraft.entity.EntityType field_233593_bg_ # immuneTo
# Creepers
protected net.minecraft.entity.monster.CreeperEntity field_184714_b # DATA_IS_POWERED
protected net.minecraft.entity.monster.CreeperEntity field_184715_c # DATA_IS_IGNITED
protected net.minecraft.entity.monster.CreeperEntity field_82226_g # explosionRadius protected net.minecraft.entity.monster.CreeperEntity field_82226_g # explosionRadius
protected net.minecraft.entity.monster.CreeperEntity func_146077_cc()V # explodeCreeper protected net.minecraft.entity.monster.CreeperEntity func_146077_cc()V # explodeCreeper()
protected net.minecraft.entity.monster.CreeperEntity func_190741_do()V # spawnLingeringCloud protected net.minecraft.entity.monster.CreeperEntity func_190741_do()V # spawnLingeringCloud()