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https://github.com/FatherToast/SpecialMobs.git
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Filled in some param names + fixed borked texture
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459487d051
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4 changed files with 14 additions and 15 deletions
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@ -25,7 +25,7 @@ public class SpecialCreeperRenderer extends CreeperRenderer {
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public SpecialCreeperRenderer( EntityRendererManager rendererManager ) {
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super( rendererManager );
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baseShadowRadius = shadowRadius;
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// addLayer( new SpecialMobEyesLayer<>( this ) );TODO
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addLayer( new SpecialMobEyesLayer<>( this ) );
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addLayer( new SpecialMobOverlayLayer<>( this, new CreeperModel<>( 0.25F ) ) );
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}
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@ -6,6 +6,7 @@ import fathertoast.specialmobs.common.core.SpecialMobs;
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import fathertoast.specialmobs.common.entity.ISpecialMob;
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import mcp.MethodsReturnNonnullByDefault;
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import net.minecraft.client.renderer.IRenderTypeBuffer;
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import net.minecraft.client.renderer.LightTexture;
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import net.minecraft.client.renderer.RenderType;
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import net.minecraft.client.renderer.entity.IEntityRenderer;
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import net.minecraft.client.renderer.entity.layers.AbstractEyesLayer;
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@ -27,17 +28,16 @@ public class SpecialMobEyesLayer<T extends Entity, M extends EntityModel<T>> ext
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public SpecialMobEyesLayer( IEntityRenderer<T, M> renderer ) {
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super( renderer );
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}
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// I have no clue what all these floats mean, but also I don't really care right now. Would be nice to know eventually.
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@Override
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public void render( MatrixStack matrixStack, IRenderTypeBuffer buffer, int layer, T entity,
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float a, float b, float c, float d, float e, float f ) {
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public void render( MatrixStack matrixStack, IRenderTypeBuffer buffer, int packedLight, T entity, float limbSwing,
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float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch ) {
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final ResourceLocation eyesTexture = ((ISpecialMob<?>) entity).getSpecialData().getTextureEyes();
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if( eyesTexture == null ) return;
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//TODO does not work; for some reason, all the transparency renders as white
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IVertexBuilder ivertexbuilder = buffer.getBuffer( RenderType.eyes( eyesTexture ) );
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this.getParentModel().renderToBuffer( matrixStack, ivertexbuilder, 15728640, OverlayTexture.NO_OVERLAY,
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IVertexBuilder vertexBuilder = buffer.getBuffer( RenderType.eyes(eyesTexture) );
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this.getParentModel().renderToBuffer( matrixStack, vertexBuilder, LightTexture.pack(15, 15), OverlayTexture.NO_OVERLAY,
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1.0F, 1.0F, 1.0F, 1.0F );
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}
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@ -28,22 +28,21 @@ public class SpecialMobOverlayLayer<T extends Entity, M extends EntityModel<T>>
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super( renderer );
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layerModel = model;
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}
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// I have no clue what all these floats mean, but also I don't really care right now. Would be nice to know eventually.
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@Override
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public void render( MatrixStack matrixStack, IRenderTypeBuffer buffer, int layer, T entity,
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float a, float b, float c, float d, float e, float f ) {
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public void render( MatrixStack matrixStack, IRenderTypeBuffer buffer, int packedLight, T entity,
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float limbSwing, float limbSwingAmount, float partialTicks, float ageInTicks, float netHeadYaw, float headPitch ) {
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final ResourceLocation overlayTexture = ((ISpecialMob<?>) entity).getSpecialData().getTextureOverlay();
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if( overlayTexture == null ) return;
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//TODO this renders oddly dark, look for way to fix lighting
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//float f0 = (float) entity.tickCount + c;
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layerModel.prepareMobModel( entity, a, b, c );
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layerModel.prepareMobModel( entity, limbSwing, limbSwingAmount, partialTicks );
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this.getParentModel().copyPropertiesTo( layerModel );
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IVertexBuilder ivertexbuilder = buffer.getBuffer( RenderType.entityCutoutNoCull( overlayTexture, false ) );
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layerModel.setupAnim( entity, a, b, d, e, f );
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layerModel.renderToBuffer( matrixStack, ivertexbuilder, layer, OverlayTexture.NO_OVERLAY,
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IVertexBuilder vertexBuilder = buffer.getBuffer( RenderType.entityCutoutNoCull( overlayTexture, false ) );
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layerModel.setupAnim( entity, limbSwing, limbSwingAmount, ageInTicks, netHeadYaw, headPitch );
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layerModel.renderToBuffer( matrixStack, vertexBuilder, packedLight, OverlayTexture.NO_OVERLAY,
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0.5F, 0.5F, 0.5F, 1.0F );
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}
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}
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