rebase variance as a normal multiplier, fix blaze variance

This commit is contained in:
FatherToast 2022-06-30 12:04:54 -05:00
parent f6c24ecda0
commit 9f372a5261
13 changed files with 29 additions and 18 deletions

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@ -64,7 +64,7 @@ public class SpecialMobData<T extends LivingEntity & ISpecialMob<T>> {
/** The damage the entity uses for its ranged attacks, when applicable. */
public float rangedAttackDamage;
/** The spread (inaccuracy) of the entity's ranged attacks. */
public float rangedAttackSpread;
public float rangedAttackSpread = 1.0F;
/** The movement speed multiplier the entity uses during its ranged attack ai. Requires an AI reload to take effect. */
public float rangedWalkSpeed = 1.0F;
/** The delay (in ticks) before a new ranged attack can begin after firing. Requires an AI reload to take effect. */

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@ -11,9 +11,11 @@ import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.ai.attributes.AttributeModifierMap;
import net.minecraft.entity.ai.attributes.Attributes;
import net.minecraft.entity.player.PlayerEntity;
import net.minecraft.entity.projectile.FireballEntity;
import net.minecraft.item.Items;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.util.DamageSource;
import net.minecraft.util.ResourceLocation;
import net.minecraft.util.math.MathHelper;
import net.minecraft.world.World;
@ -73,7 +75,7 @@ public class HellfireBlazeEntity extends _SpecialBlazeEntity {
/** Override to change this entity's AI goals. */
@Override
protected void registerVariantGoals() {
getSpecialData().rangedAttackSpread = 0.0F;
getSpecialData().rangedAttackSpread *= 0.05F;
setRangedAI( 1, 0, 60, 100, 40.0F );
}
@ -82,7 +84,7 @@ public class HellfireBlazeEntity extends _SpecialBlazeEntity {
public void performRangedAttack( LivingEntity target, float damageMulti ) {
if( !isSilent() ) level.levelEvent( null, 1018, blockPosition(), 0 );
final float accelVariance = MathHelper.sqrt( distanceTo( target ) ) * getSpecialData().rangedAttackSpread / 28.0F;
final float accelVariance = MathHelper.sqrt( distanceTo( target ) ) * 0.5F * getSpecialData().rangedAttackSpread;
final double dX = target.getX() - getX() + getRandom().nextGaussian() * accelVariance;
final double dY = target.getY( 0.5 ) - getY( 0.5 );
final double dZ = target.getZ() - getZ() + getRandom().nextGaussian() * accelVariance;
@ -93,6 +95,18 @@ public class HellfireBlazeEntity extends _SpecialBlazeEntity {
level.addFreshEntity( fireball );
}
/** @return Attempts to damage this entity; returns true if the hit was successful. */
@Override
public boolean hurt( DamageSource source, float amount ) {
if( isInvulnerableTo( source ) ) return false;
if( source.getDirectEntity() instanceof FireballEntity && source.getEntity() instanceof PlayerEntity ) {
super.hurt( source, 1000.0F ); // Die from returned fireballs (like ghasts)
return true;
}
return super.hurt( source, amount );
}
/** Override to save data to this entity's NBT data. */
@Override
public void addVariantSaveData( CompoundNBT saveTag ) {

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@ -86,6 +86,7 @@ public class _SpecialBlazeEntity extends BlazeEntity implements IRangedAttackMob
goalSelector.addGoal( 4, new SpecialBlazeAttackGoal( this ) );
AIHelper.replaceHurtByTarget( this, new SpecialHurtByTargetGoal( this, BlazeEntity.class ).setAlertOthers() );
getSpecialData().rangedAttackDamage = 2.0F;
setRangedAI( 3, 6, 60, 100, 48.0F );
registerVariantGoals();
}
@ -147,7 +148,7 @@ public class _SpecialBlazeEntity extends BlazeEntity implements IRangedAttackMob
public void performRangedAttack( LivingEntity target, float damageMulti ) {
if( !isSilent() ) level.levelEvent( null, 1018, blockPosition(), 0 );
final float accelVariance = MathHelper.sqrt( distanceTo( target ) ) * getSpecialData().rangedAttackSpread / 28.0F;
final float accelVariance = MathHelper.sqrt( distanceTo( target ) ) * 0.5F * getSpecialData().rangedAttackSpread;
final double dX = target.getX() - getX() + getRandom().nextGaussian() * accelVariance;
final double dY = target.getY( 0.5 ) - getY( 0.5 );
final double dZ = target.getZ() - getZ() + getRandom().nextGaussian() * accelVariance;

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@ -78,7 +78,7 @@ public class _SpecialCaveSpiderEntity extends CaveSpiderEntity implements ISpeci
super.registerGoals();
getSpecialData().rangedAttackDamage = 1.0F;
getSpecialData().rangedAttackSpread = 18.0F;
getSpecialData().rangedAttackSpread = 1.3F;
getSpecialData().rangedAttackCooldown = 40;
getSpecialData().rangedAttackMaxCooldown = getSpecialData().rangedAttackCooldown;
getSpecialData().rangedAttackMaxRange = 10.0F;

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@ -76,7 +76,7 @@ public class FishingSilverfishEntity extends _SpecialSilverfishEntity implements
/** Override to change this entity's AI goals. */
@Override
protected void registerVariantGoals() {
getSpecialData().rangedAttackSpread = 10.0F;
getSpecialData().rangedAttackSpread *= 0.7F;
getSpecialData().rangedAttackCooldown = 32;
getSpecialData().rangedAttackMaxCooldown = 48;
getSpecialData().rangedAttackMaxRange = 10.0F;

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@ -83,7 +83,6 @@ public class _SpecialSilverfishEntity extends SilverfishEntity implements ISpeci
AIHelper.replaceHurtByTarget( this, new SpecialHurtByTargetGoal( this, SilverfishEntity.class ).setAlertOthers() );
getSpecialData().rangedAttackDamage = 1.0F;
getSpecialData().rangedAttackSpread = 14.0F;
getSpecialData().rangedAttackCooldown = 40;
getSpecialData().rangedAttackMaxCooldown = getSpecialData().rangedAttackCooldown;
getSpecialData().rangedAttackMaxRange = 10.0F;

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@ -97,7 +97,6 @@ public class _SpecialSkeletonEntity extends AbstractSkeletonEntity implements IS
super.registerGoals();
getSpecialData().rangedAttackDamage = 2.0F;
getSpecialData().rangedAttackSpread = 14.0F;
getSpecialData().rangedAttackCooldown = 20;
getSpecialData().rangedAttackMaxCooldown = getSpecialData().rangedAttackCooldown;
getSpecialData().rangedAttackMaxRange = 15.0F;
@ -152,7 +151,7 @@ public class _SpecialSkeletonEntity extends AbstractSkeletonEntity implements IS
final double dZ = target.getZ() - getZ();
final double dH = MathHelper.sqrt( dX * dX + dZ * dZ );
arrow.shoot( dX, dY + dH * 0.2, dZ, 1.6F,
getSpecialData().rangedAttackSpread * (1.0F - 0.2858F * level.getDifficulty().getId()) );
getSpecialData().rangedAttackSpread * (14 - 4 * level.getDifficulty().getId()) );
playSound( SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (random.nextFloat() * 0.4F + 0.8F) );
level.addFreshEntity( arrow );

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@ -78,7 +78,7 @@ public class _SpecialSpiderEntity extends SpiderEntity implements ISpecialMob<_S
super.registerGoals();
getSpecialData().rangedAttackDamage = 2.0F;
getSpecialData().rangedAttackSpread = 18.0F;
getSpecialData().rangedAttackSpread = 1.3F;
getSpecialData().rangedAttackCooldown = 40;
getSpecialData().rangedAttackMaxCooldown = getSpecialData().rangedAttackCooldown;
getSpecialData().rangedAttackMaxRange = 10.0F;

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@ -94,7 +94,6 @@ public class _SpecialWitherSkeletonEntity extends WitherSkeletonEntity implement
super.registerGoals();
getSpecialData().rangedAttackDamage = 2.0F;
getSpecialData().rangedAttackSpread = 14.0F;
getSpecialData().rangedAttackCooldown = 20;
getSpecialData().rangedAttackMaxCooldown = getSpecialData().rangedAttackCooldown;
getSpecialData().rangedAttackMaxRange = 15.0F;
@ -149,7 +148,7 @@ public class _SpecialWitherSkeletonEntity extends WitherSkeletonEntity implement
final double dZ = target.getZ() - getZ();
final double dH = MathHelper.sqrt( dX * dX + dZ * dZ );
arrow.shoot( dX, dY + dH * 0.2, dZ, 1.6F,
getSpecialData().rangedAttackSpread * (1.0F - 0.2858F * level.getDifficulty().getId()) );
getSpecialData().rangedAttackSpread * (14 - 4 * level.getDifficulty().getId()) );
playSound( SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (random.nextFloat() * 0.4F + 0.8F) );
level.addFreshEntity( arrow );

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@ -84,7 +84,7 @@ public class FishingZombieEntity extends _SpecialZombieEntity implements IAngler
/** Override to change this entity's AI goals. */
@Override
protected void registerVariantGoals() {
getSpecialData().rangedAttackSpread = 10.0F;
getSpecialData().rangedAttackSpread *= 0.7F;
getSpecialData().rangedAttackCooldown = 32;
getSpecialData().rangedAttackMaxCooldown = 48;
getSpecialData().rangedAttackMaxRange = 10.0F;

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@ -97,7 +97,7 @@ public class _SpecialZombieEntity extends ZombieEntity implements IRangedAttackM
.setAlertOthers( ZombifiedPiglinEntity.class ) );
getSpecialData().rangedAttackDamage = 2.0F;
getSpecialData().rangedAttackSpread = 20.0F;
getSpecialData().rangedAttackSpread = 1.4F;
getSpecialData().rangedWalkSpeed = 0.8F;
getSpecialData().rangedAttackCooldown = 30;
getSpecialData().rangedAttackMaxCooldown = getSpecialData().rangedAttackCooldown;
@ -153,7 +153,7 @@ public class _SpecialZombieEntity extends ZombieEntity implements IRangedAttackM
final double dZ = target.getZ() - getZ();
final double dH = MathHelper.sqrt( dX * dX + dZ * dZ );
arrow.shoot( dX, dY + dH * 0.2, dZ, 1.6F,
getSpecialData().rangedAttackSpread * (1.0F - 0.2858F * level.getDifficulty().getId()) );
getSpecialData().rangedAttackSpread * (14 - 4 * level.getDifficulty().getId()) );
playSound( SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (random.nextFloat() * 0.4F + 0.8F) );
level.addFreshEntity( arrow );

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@ -84,7 +84,7 @@ public class FishingZombifiedPiglinEntity extends _SpecialZombifiedPiglinEntity
/** Override to change this entity's AI goals. */
@Override
protected void registerVariantGoals() {
getSpecialData().rangedAttackSpread = 10.0F;
getSpecialData().rangedAttackSpread *= 0.7F;
getSpecialData().rangedAttackCooldown = 32;
getSpecialData().rangedAttackMaxCooldown = 48;
getSpecialData().rangedAttackMaxRange = 10.0F;

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@ -95,7 +95,6 @@ public class _SpecialZombifiedPiglinEntity extends ZombifiedPiglinEntity impleme
AIHelper.replaceHurtByTarget( this, new SpecialHurtByTargetGoal( this, ZombifiedPiglinEntity.class ).setAlertOthers() );
getSpecialData().rangedAttackDamage = 2.0F;
getSpecialData().rangedAttackSpread = 14.0F;
getSpecialData().rangedWalkSpeed = 0.8F;
getSpecialData().rangedAttackCooldown = 20;
getSpecialData().rangedAttackMaxCooldown = getSpecialData().rangedAttackCooldown;
@ -157,7 +156,7 @@ public class _SpecialZombifiedPiglinEntity extends ZombifiedPiglinEntity impleme
final double dZ = target.getZ() - getZ();
final double dH = MathHelper.sqrt( dX * dX + dZ * dZ );
arrow.shoot( dX, dY + dH * 0.2, dZ, 1.6F,
getSpecialData().rangedAttackSpread * (1.0F - 0.2858F * level.getDifficulty().getId()) );
getSpecialData().rangedAttackSpread * (14 - 4 * level.getDifficulty().getId()) );
playSound( SoundEvents.SKELETON_SHOOT, 1.0F, 1.0F / (random.nextFloat() * 0.4F + 0.8F) );
level.addFreshEntity( arrow );