SpecialMobs/src/main/java/fathertoast/specialmobs/common/bestiary/MobFamily.java
2022-06-23 20:31:46 -05:00

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15 KiB
Java

package fathertoast.specialmobs.common.bestiary;
import fathertoast.specialmobs.common.core.register.SMEntities;
import fathertoast.specialmobs.common.core.register.SMItems;
import fathertoast.specialmobs.common.util.AnnotationHelper;
import fathertoast.specialmobs.common.util.References;
import mcp.MethodsReturnNonnullByDefault;
import net.minecraft.block.Block;
import net.minecraft.entity.EntityType;
import net.minecraft.entity.LivingEntity;
import net.minecraft.entity.monster.AbstractSkeletonEntity;
import net.minecraft.entity.monster.CreeperEntity;
import net.minecraft.entity.monster.SpiderEntity;
import net.minecraft.util.math.BlockPos;
import net.minecraft.world.World;
import net.minecraftforge.common.ForgeSpawnEggItem;
import net.minecraftforge.fml.RegistryObject;
import javax.annotation.Nullable;
import javax.annotation.ParametersAreNonnullByDefault;
import java.util.*;
/**
* Special mobs are broken up into distinct 'families', each of which correspond to a type of vanilla mob that can be
* replaced. During mob replacement, any member of the family (species) may be chosen, depending on location and config.
*
* @see MobFamily.Species
*/
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public class MobFamily<T extends LivingEntity> {
/** List of all families, generated to make iteration possible. */
private static final List<MobFamily<?>> FAMILY_LIST = new ArrayList<>();
/** List of all species, generated to make iteration more convenient. */
private static final List<Species<?>> SPECIES_LIST;
/** Maps each replaceable entity type to the family that replaces it. */
private static final Map<EntityType<?>, MobFamily<?>> TYPE_TO_FAMILY_MAP;
// NOTE: When adding a new mob family, do not forget to also register its renderer in the client register!
public static final MobFamily<CreeperEntity> CREEPER = new MobFamily<>(
"Creeper", "creepers", 0x0DA70B, new EntityType[] { EntityType.CREEPER },
"Dark", "Death", "Dirt", "Doom", "Drowning", /*"Ender",*/ "Fire", "Gravel", "Jumping", "Lightning",
"Mini", /*"Scope",*/ "Splitting"
);
// public static final MobFamily<ZombieEntity> ZOMBIE = new MobFamily<>(
// "Zombie", "zombies", 0x00AFAF, new EntityType[] { EntityType.ZOMBIE, EntityType.HUSK },
// "Brute", "Fire", "Fishing", "Giant", "Hungry", "Husk", "Plague"
// );
// public static final MobFamily<ZombieEntity> ZOMBIFIED_PIGLIN = new MobFamily<>(
// "ZombifiedPiglin", "zombie pigmen", 0xEA9393, new EntityType[] { EntityType.ZOMBIFIED_PIGLIN },
// "Brute", "Fishing", "Giant", "Hungry", "Knight", "Plague", "Vampire"
// );
// public static final MobFamily<AbstractSkeletonEntity> SKELETON = new MobFamily<>(
// "Skeleton", "skeletons", 0xC1C1C1, new EntityType[] { EntityType.SKELETON, EntityType.STRAY },
// "Brute", "Fire", "Gatling", "Giant", "Knight", "Ninja", "Poison", "Sniper", "Spitfire", "Stray"
// );
// public static final MobFamily<AbstractSkeletonEntity> WITHER_SKELETON = new MobFamily<>(
// "WitherSkeleton", "wither skeletons", 0x141414, new EntityType[] { EntityType.WITHER_SKELETON },
// "Brute", "Gatling", "Giant", "Knight", "Ninja", "Sniper", "Spitfire"
// );
// public static final MobFamily<SlimeEntity> SLIME = new MobFamily<>(
// "Slime", "slimes", 0x51A03E, new EntityType[] { EntityType.SLIME },
// "Blackberry", "Blueberry", "Caramel", "Grape", "Lemon", "Strawberry", "Watermelon"
// );
// public static final MobFamily<MagmaCubeEntity> MAGMA_CUBE = new MobFamily<>(
// "MagmaCube", "magma cubes", 0x340000, new EntityType[] { EntityType.MAGMA_CUBE },
// "Flying", "Hardened", "Sticky", "Volatile"
// );
public static final MobFamily<SpiderEntity> SPIDER = new MobFamily<>(
"Spider", "spiders", 0x342D27, new EntityType[] { EntityType.SPIDER },
"Baby", "Desert", "Flying", "Giant", "Hungry", "Mother", "Pale", "Poison", "Web", "Witch"
);
// public static final MobFamily<CaveSpiderEntity> CAVE_SPIDER = new MobFamily<>(
// "CaveSpider", "cave spiders", 0x0C424E, new EntityType[] { EntityType.CAVE_SPIDER },
// "Baby", "Flying", "Mother", "Web", "Witch"
// );
// public static final MobFamily<SilverfishEntity> SILVERFISH = new MobFamily<>(
// "Silverfish", "silverfish", 0x6E6E6E, new EntityType[] { EntityType.SILVERFISH },
// "Blinding", "Fishing", "Flying", "Poison", "Tough"
// );
// public static final MobFamily<EndermanEntity> ENDERMAN = new MobFamily<>(
// "Enderman", "endermen", 0x161616, new EntityType[] { EntityType.ENDERMAN },
// "Blinding", "Icy", "Lightning", "Mini", "Mirage", "Thief"
// );
// public static final MobFamily<WitchEntity> WITCH = new MobFamily<>(
// "Witch", "witches", 0x340000, new EntityType[] { EntityType.WITCH },
// "Domination", "Shadows", "Undead", "Wilds", "Wind"
// );
// public static final MobFamily<GhastEntity> GHAST = new MobFamily<>(
// "Ghast", "ghasts", 0xF9F9F9, new EntityType[] { EntityType.GHAST },
// "Baby", "Fighter", "King", "Queen", "Unholy"
// );
// public static final MobFamily<BlazeEntity> BLAZE = new MobFamily<>(
// "Blaze", "blazes", 0xF6B201, new EntityType[] { EntityType.BLAZE },
// "Cinder", "Conflagration", "Ember", "Hellfire", "Inferno", "Jolt", "Wildfire"
// );
static {
final HashMap<EntityType<?>, MobFamily<?>> classToFamilyMap = new HashMap<>();
final ArrayList<Species<?>> allSpecies = new ArrayList<>();
for( MobFamily<?> family : FAMILY_LIST ) {
for( EntityType<?> replaceable : family.replaceableTypes )
classToFamilyMap.put( replaceable, family );
allSpecies.add( family.vanillaReplacement );
allSpecies.addAll( Arrays.asList( family.variants ) );
}
allSpecies.trimToSize();
TYPE_TO_FAMILY_MAP = Collections.unmodifiableMap( classToFamilyMap );
SPECIES_LIST = Collections.unmodifiableList( allSpecies );
}
/** Called during mod construction to initialize the bestiary. */
public static void initBestiary() { }
/** @return A list of all families. */
public static List<MobFamily<?>> getAll() { return Collections.unmodifiableList( FAMILY_LIST ); }
/** @return A list of all species. */
public static List<Species<?>> getAllSpecies() { return SPECIES_LIST; }
/** @return The family of mobs that can replace the passed entity; returns null if the entity is not replaceable. */
@Nullable
public static MobFamily<?> getReplacementFamily( LivingEntity entity ) {
return TYPE_TO_FAMILY_MAP.get( entity.getType() );
}
/** The technical name that refers to this family. Note that this is UpperCamelCase, but is often used in lowercase. */
public final String name;
/** The name used to refer to this family in unlocalized situations; e.g. config comments. */
public final String configName;
/** The base egg color for species in this family. Species' eggs differ visually only by spot color. */
public final int eggBaseColor;
/** List of replaceable entity types. The vanilla replacement's entity type is based on the first entry in this array. */
public final EntityType<?>[] replaceableTypes;
/**
* The vanilla replacement species for this family. These will subtly replace the vanilla mob and provide extra
* capabilities (unless disabled by config) - both for the mob and for map/pack creators.
*/
public final Species<? extends T> vanillaReplacement;
/** Array of all special variant species in this family. In practice, these are the true "special mobs". */
public final Species<? extends T>[] variants;
//public Config.FamilyConfig config;
private MobFamily( String familyName, String familyKey, int eggColor, EntityType<?>[] replaceable,
String... variantNames ) {
name = familyName;
configName = familyKey;
eggBaseColor = eggColor;
replaceableTypes = replaceable;
if( replaceable.length < 1 )
throw new IllegalArgumentException( familyName + " family must have at least one replaceable type!" );
final String packageRoot = References.ENTITY_PACKAGE + name.toLowerCase() + ".";
vanillaReplacement = new Species<>( this, packageRoot, null );
//noinspection unchecked
variants = new Species[variantNames.length];
for( int i = 0; i < variants.length; i++ ) {
variants[i] = new Species<>( this, packageRoot, variantNames[i] );
}
// We register here because otherwise there's no way to find all families
FAMILY_LIST.add( this );
}
/** Pick a new species from this family, based on the location. */
public Species<? extends T> nextVariant( World world, BlockPos pos ) { // TODO mob replacer
// Build weights for the current location
int totalWeight = 0;
int[] variantWeights = new int[variants.length];
for( int i = 0; i < variants.length; i++ ) {
int weight = 0;//config.getVariantWeight( world, pos, variants[i] ); TODO configs
if( weight > 0 ) {
totalWeight += weight;
variantWeights[i] = weight;
}
}
// Pick one item at random
if( totalWeight > 0 ) {
int weight = world.random.nextInt( totalWeight );
for( int i = 0; i < variants.length; i++ ) {
if( variantWeights[i] > 0 ) {
weight -= variantWeights[i];
if( weight < 0 ) {
return variants[i];
}
}
}
}
return vanillaReplacement;
}
/**
* Each special mob family is effectively a collection of special mob species, and each species corresponds to one
* entity type.
* <p>
* There are two types of species; vanilla replacements that closely resemble their vanilla counterparts, and
* special variants that differ both visually and mechanically. Each family has exactly one vanilla replacement
* species and may have any number of special variants.
* <p>
* Though typically special variant entity classes will extend the vanilla replacement, this cannot always be assumed.
*
* @see MobFamily
*/
@ParametersAreNonnullByDefault
@MethodsReturnNonnullByDefault
public static class Species<T extends LivingEntity> {
/** The special mob family this species belongs to. */
public final MobFamily<? super T> family;
/** The name of this special variant; or null for vanilla replacement species. */
public final String specialVariantName;
/** The technical name that refers to this species. Note that this is UpperCamelCase, but is often used in lowercase. */
public final String name;
/** The entity class for this species. */
public final Class<T> entityClass;
/** The bestiary info describing this species */
public final BestiaryInfo bestiaryInfo;
/** This species's entity type, wrapped in its registry object. */
public final RegistryObject<EntityType<T>> entityType;
/** This species's spawn egg item, wrapped in its registry object. */
public final RegistryObject<ForgeSpawnEggItem> spawnEgg;
/** Constructs a new mob species. For vanilla replacements, the variant name is null. */
private Species( MobFamily<? super T> parentFamily, String packageRoot, @Nullable String variantName ) {
final boolean vanillaReplacement = variantName == null;
family = parentFamily;
specialVariantName = variantName;
name = vanillaReplacement ? parentFamily.name : variantName + parentFamily.name;
// Below require unlocalized name to be defined
entityClass = findClass( vanillaReplacement ?
References.VANILLA_REPLACEMENT_FORMAT : References.SPECIAL_VARIANT_FORMAT, packageRoot );
// Below require variant class to be defined
final EntityType.Builder<T> entityTypeBuilder = makeEntityTypeBuilder( parentFamily.replaceableTypes[0] );
bestiaryInfo = AnnotationHelper.getBestiaryInfo( this, entityTypeBuilder );
// Initialize deferred registry objects
entityType = SMEntities.register( name.toLowerCase( Locale.ROOT ), entityTypeBuilder );
spawnEgg = SMItems.registerSpawnEgg( entityType, parentFamily.eggBaseColor, bestiaryInfo.eggSpotsColor );
AnnotationHelper.injectEntityTypeHolder( this );
}
/** Finds the entity class based on a standard format. */
private Class<T> findClass( String format, String packageRoot ) {
try {
//noinspection unchecked
return (Class<T>) Class.forName( String.format( format, packageRoot, name ) );
}
catch( ClassNotFoundException ex ) {
throw new RuntimeException( "Failed to find entity class for mob species " + name, ex );
}
}
/**
* Builds a deep copy of an entity type with a different entity constructor.
* Leaves the new entity type "un-built" so it can be further modified, if needed.
*/
private EntityType.Builder<T> makeEntityTypeBuilder( EntityType<?> original ) {
final EntityType.IFactory<T> factory = AnnotationHelper.getEntityFactory( this );
final EntityType.Builder<T> clone = EntityType.Builder.of( factory, original.getCategory() );
if( !original.canSummon() ) clone.noSummon();
if( !original.canSerialize() ) clone.noSave();
if( original.fireImmune() ) clone.fireImmune();
if( original.canSpawnFarFromPlayer() ) clone.canSpawnFarFromPlayer();
return clone.sized( original.getWidth(), original.getHeight() ).immuneTo( original.immuneTo.toArray( new Block[0] ) )
// Note: the below are (or also have) suppliers and they cannot be built with the vanilla builder
// - this is okay for us because we only replace vanilla mobs
.clientTrackingRange( original.clientTrackingRange() ).updateInterval( original.updateInterval() )
.setShouldReceiveVelocityUpdates( original.trackDeltas() );
}
}
}