SpecialMobs/src/main/java/fathertoast/specialmobs/common/entity/SpecialMobData.java
2022-07-10 16:07:07 -05:00

571 lines
No EOL
26 KiB
Java

package fathertoast.specialmobs.common.entity;
import fathertoast.specialmobs.common.bestiary.BestiaryInfo;
import fathertoast.specialmobs.common.bestiary.MobFamily;
import fathertoast.specialmobs.common.config.Config;
import fathertoast.specialmobs.common.config.species.SpeciesConfig;
import fathertoast.specialmobs.common.core.SpecialMobs;
import net.minecraft.block.Block;
import net.minecraft.block.BlockState;
import net.minecraft.block.Blocks;
import net.minecraft.entity.LivingEntity;
import net.minecraft.nbt.CompoundNBT;
import net.minecraft.nbt.ListNBT;
import net.minecraft.nbt.StringNBT;
import net.minecraft.network.datasync.DataParameter;
import net.minecraft.pathfinding.PathNodeType;
import net.minecraft.potion.Effect;
import net.minecraft.potion.EffectInstance;
import net.minecraft.util.ResourceLocation;
import net.minecraftforge.common.MinecraftForge;
import net.minecraftforge.event.entity.living.PotionEvent;
import net.minecraftforge.registries.ForgeRegistries;
import java.util.Collection;
import java.util.HashSet;
import static fathertoast.specialmobs.common.util.References.*;
public class SpecialMobData<T extends LivingEntity & ISpecialMob<T>> {
/**
* @param tag The mob's base nbt tag.
* @return The nbt tag to save special mob data to.
*/
public static CompoundNBT getSaveLocation( CompoundNBT tag ) {
if( !tag.contains( TAG_FORGE_DATA, NBT_TYPE_COMPOUND ) ) {
tag.put( TAG_FORGE_DATA, new CompoundNBT() );
}
final CompoundNBT forgeTag = tag.getCompound( TAG_FORGE_DATA );
if( !forgeTag.contains( TAG_SPECIAL_MOB_DATA, NBT_TYPE_COMPOUND ) ) {
forgeTag.put( TAG_SPECIAL_MOB_DATA, new CompoundNBT() );
}
return forgeTag.getCompound( TAG_SPECIAL_MOB_DATA );
}
/** The entity this data is for. */
private final T theEntity;
/** Data manager parameter for render scale. */
private final DataParameter<Float> renderScale;
/** The base texture of the entity. */
private ResourceLocation texture;
/** The glowing eyes texture of the entity. */
private ResourceLocation textureEyes;
/** The overlay texture of the entity. */
private ResourceLocation textureOverlay;
/** True if the textures need to be sent to the client. */
private boolean updateTextures;
/** The rate this mob regenerates health (ticks per 1 health). Off if 0 or less. */
private int healTimeMax;
/** Counter to the next heal, if healTimeMax is greater than 0. */
private int healTime;
/** Proportion of fall damage taken. */
private float fallDamageMultiplier;
/** Whether the entity is immune to fire damage. */
private boolean isImmuneToFire;
/** Whether the entity is immune to being set on fire. */
private boolean isImmuneToBurning;
/** Whether the entity can breathe under water. */
private boolean canBreatheInWater;
/** Whether the entity can ignore pushing from flowing water. */
private boolean ignoreWaterPush;
/** Whether the entity is damaged when wet. */
private boolean isDamagedByWater;
/** Whether the entity can be leashed. */
private boolean allowLeashing;
/** Whether the entity does not trigger pressure plates. */
private boolean ignorePressurePlates;
/** Set of blocks that the entity cannot be stuck in. */
private final HashSet<Block> immuneToStickyBlocks = new HashSet<>();
/** Set of potions that cannot be applied to the entity. */
private final HashSet<Effect> immuneToPotions = new HashSet<>();
/** The damage the entity uses for its ranged attacks, when applicable. */
private float rangedAttackDamage;
/** The spread (inaccuracy) of the entity's ranged attacks. */
private float rangedAttackSpread;
/** The movement speed multiplier the entity uses during its ranged attack ai. Requires an AI reload to take effect. */
private float rangedWalkSpeed;
/** The delay (in ticks) before a ranged attack can be used. Requires an AI reload to take effect. */
private int rangedAttackCooldown;
/**
* The delay (in ticks) between each ranged attack at maximum delay. Requires an AI reload to take effect.
* Unused for bow attacks. For fireball attacks, this is "refire" time.
* For spit attacks, this is the cooldown at maximum range (scaled down to the minimum cooldown at point-blank).
*/
private int rangedAttackMaxCooldown;
/**
* The maximum distance (in blocks) the entity can fire ranged attacks from. Requires an ai reload to take effect.
* Ranged ai can only be used if this stat is greater than 0. Does not change aggro range.
*/
private float rangedAttackMaxRange;
/**
* Constructs a SpecialMobData to store generic data about a mob.
* <p>
* This constructor should be called during data watcher definitions, and defining the 'render scale' data watcher
* parameter and setting up AI stats are the only things actually done while constructing.
* <p>
* The #initialize() method must be called later on to complete initialization (in the entity constructor).
*
* @param entity The entity to store data for.
* @param scale Data parameter for storing the render scale.
*/
public SpecialMobData( T entity, DataParameter<Float> scale ) {
theEntity = entity;
renderScale = scale;
entity.getEntityData().define( renderScale, nextScale() );
final SpeciesConfig.General config = theEntity.getSpecies().config.GENERAL;
setRangedAttackDamage( config.rangedAttackDamage == null ? -1.0F : (float) config.rangedAttackDamage.get() );
setRangedAttackSpread( config.rangedAttackSpread == null ? -1.0F : (float) config.rangedAttackSpread.get() );
setRangedWalkSpeed( config.rangedWalkSpeed == null ? -1.0F : (float) config.rangedWalkSpeed.get() );
setRangedAttackCooldown( config.rangedAttackCooldown == null ? -1 : config.rangedAttackCooldown.get() );
setRangedAttackMaxCooldown( config.rangedAttackMaxCooldown == null ? -1 : config.rangedAttackMaxCooldown.get() );
setRangedAttackMaxRange( config.rangedAttackMaxRange == null ? -1.0F : (float) config.rangedAttackMaxRange.get() );
}
public void initialize() {
final BestiaryInfo info = theEntity.getSpecies().bestiaryInfo;
texture = info.texture;
textureEyes = info.eyesTexture;
textureOverlay = info.overlayTexture;
final SpeciesConfig.General config = theEntity.getSpecies().config.GENERAL;
theEntity.setExperience( config.experience.get() );
setRegenerationTime( config.healTime.get() );
setFallDamageMultiplier( (float) config.fallDamageMultiplier.get() );
setImmuneToFire( config.isImmuneToFire.get() );
setImmuneToBurning( config.isImmuneToBurning.get() );
setCanBreatheInWater( config.canBreatheInWater.get() );
setIgnoreWaterPush( config.ignoreWaterPush.get() );
setDamagedByWater( config.isDamagedByWater.get() );
setAllowLeashing( config.allowLeashing.get() );
setIgnorePressurePlates( config.ignorePressurePlates.get() );
addStickyBlockImmunity( config.immuneToStickyBlocks.get().getEntries() );
addPotionImmunity( config.immuneToPotions.get().getEntries() );
}
/** Copies all of the data from another mob, optionally copying texture(s). */
public void copyDataFrom( LivingEntity entity, boolean copyTextures ) {
if( entity instanceof ISpecialMob ) {
CompoundNBT tag = new CompoundNBT();
((ISpecialMob<?>) entity).getSpecialData().writeToNBT( tag );
if( !copyTextures ) {
tag.remove( TAG_TEXTURE );
tag.remove( TAG_TEXTURE_EYES );
tag.remove( TAG_TEXTURE_OVER );
}
readFromNBT( tag );
}
}
/** Called each tick for every living special mob. */
public void tick() {
if( !theEntity.level.isClientSide && theEntity.isAlive() ) {
// Send texture to client
if( updateTextures && theEntity.tickCount > 1 ) {
updateTextures = false;
//SpecialMobs.network().sendToDimension( new MessageTexture( theEntity ), theEntity.dimension ); TODO
}
// Update natural regen
if( healTimeMax > 0 && ++healTime >= healTimeMax ) {
healTime = 0;
theEntity.heal( 1.0F );
}
}
}
/** @return Whether this entity has a glowing eyes texture. */
public boolean hasEyesTexture() { return textureEyes != null; }
/** @return Whether this entity has an overlay texture. */
public boolean hasOverlayTexture() { return textureOverlay != null; }
/** @return The base texture for the entity. */
public ResourceLocation getTexture() { return texture; }
/** @return The glowing eyes texture for the entity. */
public ResourceLocation getTextureEyes() { return textureEyes; }
/** @return The overlay texture for the entity. */
public ResourceLocation getTextureOverlay() { return textureOverlay; }
/** @param textures The new texture(s) to set for the entity. */
private void setTextures( ResourceLocation[] textures ) {
texture = textures[0];
textureEyes = textures.length > 1 ? textures[1] : null;
textureOverlay = textures.length > 2 ? textures[2] : null;
}
/** @param textures The new texture(s) to load for the entity. Called when loaded from a packet. */
public void loadTextures( String[] textures ) {
try {
loadTexture( textures[0] );
loadTextureEyes( textures.length > 1 ? textures[1] : "" );
loadTextureOverlay( textures.length > 2 ? textures[2] : "" );
}
catch( Exception ex ) {
SpecialMobs.LOG.warn( "Failed to load textures for {}! ({})", theEntity, textures );
ex.printStackTrace();
}
}
private void loadTexture( String tex ) {
if( tex.isEmpty() ) throw new IllegalArgumentException( "Entity must have a base texture" );
final ResourceLocation newTexture = new ResourceLocation( tex );
if( !newTexture.toString().equals( texture.toString() ) ) {
texture = newTexture;
updateTextures = true;
}
}
private void loadTextureEyes( String tex ) {
if( tex.isEmpty() ) {
if( textureEyes != null ) {
textureEyes = null;
updateTextures = true;
}
}
else if( textureEyes == null ) {
textureEyes = new ResourceLocation( tex );
updateTextures = true;
}
else {
final ResourceLocation newTexture = new ResourceLocation( tex );
if( !newTexture.toString().equals( textureEyes.toString() ) ) {
texture = newTexture;
updateTextures = true;
}
}
}
private void loadTextureOverlay( String tex ) {
if( tex.isEmpty() ) {
if( textureOverlay != null ) {
textureOverlay = null;
updateTextures = true;
}
}
else if( textureOverlay == null ) {
textureOverlay = new ResourceLocation( tex );
updateTextures = true;
}
else {
final ResourceLocation newTexture = new ResourceLocation( tex );
if( !newTexture.toString().equals( textureOverlay.toString() ) ) {
texture = newTexture;
updateTextures = true;
}
}
}
/** @return The render scale for the entity, including any applied random scaling. */
public float getRenderScale() { return theEntity.getEntityData().get( renderScale ); }
/** Sets the overall render scale for the entity. */
public void setRenderScale( float scale ) {
if( !theEntity.level.isClientSide ) theEntity.getEntityData().set( renderScale, scale );
}
//** @return The base render scale for the entity's mob family. */
//public float getFamilyBaseScale() { return familyScale; }
//** @return The render scale for the entity without its family scale factored in; used to correct scaling for pre-scaled vanilla values. */
//public float getBaseScaleForPreScaledValues() { return getBaseScale() / getFamilyBaseScale(); }
/** @return The base render scale for the entity, which is a property of the mob species. */
public float getBaseScale() { return theEntity.getSpecies().bestiaryInfo.baseScale; }
/** @return A random render scale based on config settings. */
private float nextScale() {
// Don't do random on client side stuff
if( theEntity.level == null || theEntity.level.isClientSide() ) return getBaseScale();
// Prioritize most specific value available
final MobFamily.Species<? extends T> species = theEntity.getSpecies();
final double randomScaling;
if( species.config.GENERAL.randomScaling.get() >= 0.0 )
randomScaling = species.config.GENERAL.randomScaling.get();
else if( species.family.config.GENERAL.familyRandomScaling.get() >= 0.0 )
randomScaling = species.family.config.GENERAL.familyRandomScaling.get();
else
randomScaling = Config.MAIN.GENERAL.masterRandomScaling.get();
return randomScaling <= 0.0 ? getBaseScale() :
getBaseScale() * (1.0F + (theEntity.getRandom().nextFloat() - 0.5F) * 2.0F * (float) randomScaling);
}
private void setRegenerationTime( int ticks ) { healTimeMax = ticks; }
public float getFallDamageMultiplier() { return fallDamageMultiplier; }
private void setFallDamageMultiplier( float value ) { fallDamageMultiplier = value; }
public boolean isImmuneToFire() { return isImmuneToFire; }
private void setImmuneToFire( boolean value ) {
isImmuneToFire = value;
if( value ) {
theEntity.setPathfindingMalus( PathNodeType.LAVA, PathNodeType.WATER.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.OPEN.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.OPEN.getMalus() );
}
else {
theEntity.setPathfindingMalus( PathNodeType.LAVA, PathNodeType.LAVA.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.DANGER_FIRE.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.DAMAGE_FIRE.getMalus() );
}
}
public boolean isImmuneToBurning() { return isImmuneToBurning; }
private void setImmuneToBurning( boolean value ) {
theEntity.clearFire();
isImmuneToBurning = value;
if( value ) {
theEntity.setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.OPEN.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.DANGER_FIRE.getMalus() );
}
else {
theEntity.setPathfindingMalus( PathNodeType.DANGER_FIRE, PathNodeType.DANGER_FIRE.getMalus() );
theEntity.setPathfindingMalus( PathNodeType.DAMAGE_FIRE, PathNodeType.DAMAGE_FIRE.getMalus() );
}
}
public boolean allowLeashing() { return allowLeashing; }
private void setAllowLeashing( boolean value ) { allowLeashing = value; }
public boolean ignorePressurePlates() { return ignorePressurePlates; }
private void setIgnorePressurePlates( boolean value ) { ignorePressurePlates = value; }
public boolean canBreatheInWater() { return canBreatheInWater; }
private void setCanBreatheInWater( boolean value ) { canBreatheInWater = value; }
public boolean ignoreWaterPush() { return ignoreWaterPush; }
private void setIgnoreWaterPush( boolean value ) { ignoreWaterPush = value; }
public boolean isDamagedByWater() { return isDamagedByWater; }
private void setDamagedByWater( boolean value ) {
isDamagedByWater = value;
theEntity.setPathfindingMalus( PathNodeType.WATER, value ? PathNodeType.LAVA.getMalus() : PathNodeType.WATER.getMalus() );
}
/**
* Tests a block state to see if the entity can be 'stuck' inside.
*
* @param block The block state to test.
* @return True if the block is allowed to apply its stuck speed multiplier.
*/
public boolean canBeStuckIn( BlockState block ) { return !immuneToStickyBlocks.contains( block.getBlock() ); }
/** @param blocks The sticky block(s) to grant immunity from. */
private void addStickyBlockImmunity( Collection<Block> blocks ) { immuneToStickyBlocks.addAll( blocks ); }
/**
* Tests a potion effect to see if it is applicable to the entity.
*
* @param effect The potion effect to test.
* @return True if the potion is allowed to be applied.
*/
public boolean isPotionApplicable( EffectInstance effect ) {
final PotionEvent.PotionApplicableEvent event = new PotionEvent.PotionApplicableEvent( theEntity, effect );
MinecraftForge.EVENT_BUS.post( event );
switch( event.getResult() ) {
case DENY: return false;
case ALLOW: return true;
default: return !immuneToPotions.contains( effect.getEffect() );
}
}
/** @param effects The effect(s) to grant immunity from. */
private void addPotionImmunity( Collection<Effect> effects ) { immuneToPotions.addAll( effects ); }
public float getRangedAttackDamage() { return rangedAttackDamage; }
public void setRangedAttackDamage( float value ) { rangedAttackDamage = value; }
public float getRangedAttackSpread() { return rangedAttackSpread; }
public void setRangedAttackSpread( float value ) { rangedAttackSpread = value; }
public float getRangedWalkSpeed() { return rangedWalkSpeed; }
public void setRangedWalkSpeed( float value ) { rangedWalkSpeed = value; }
public int getRangedAttackCooldown() { return rangedAttackCooldown; }
public void setRangedAttackCooldown( int value ) { rangedAttackCooldown = value; }
public int getRangedAttackMaxCooldown() { return rangedAttackMaxCooldown; }
public void setRangedAttackMaxCooldown( int value ) { rangedAttackMaxCooldown = value; }
public float getRangedAttackMaxRange() { return rangedAttackMaxRange; }
public void setRangedAttackMaxRange( float value ) { rangedAttackMaxRange = value; }
public void disableRangedAttack() { setRangedAttackMaxRange( 0.0F ); }
/**
* Saves this data to NBT.
*
* @param tag The tag to save to.
*/
public void writeToNBT( CompoundNBT tag ) {
tag.putFloat( TAG_RENDER_SCALE, getRenderScale() );
tag.putString( TAG_TEXTURE, texture.toString() );
tag.putString( TAG_TEXTURE_EYES, textureEyes == null ? "" : textureEyes.toString() );
tag.putString( TAG_TEXTURE_OVER, textureOverlay == null ? "" : textureOverlay.toString() );
// Capabilities
tag.putInt( TAG_EXPERIENCE, theEntity.getExperience() );
tag.putByte( TAG_REGENERATION, (byte) healTimeMax );
tag.putFloat( TAG_FALL_MULTI, getFallDamageMultiplier() );
tag.putBoolean( TAG_FIRE_IMMUNE, isImmuneToFire() );
tag.putBoolean( TAG_BURN_IMMUNE, isImmuneToBurning() );
tag.putBoolean( TAG_LEASHABLE, allowLeashing() );
tag.putBoolean( TAG_TRAP_IMMUNE, ignorePressurePlates() );
tag.putBoolean( TAG_DROWN_IMMUNE, canBreatheInWater() );
tag.putBoolean( TAG_WATER_PUSH_IMMUNE, ignoreWaterPush() );
tag.putBoolean( TAG_WATER_DAMAGE, isDamagedByWater() );
final ListNBT stickyBlocksTag = new ListNBT();
for( Block block : immuneToStickyBlocks ) {
final ResourceLocation regKey = ForgeRegistries.BLOCKS.getKey( block );
if( regKey != null ) stickyBlocksTag.add( StringNBT.valueOf( SpecialMobs.toString( regKey ) ) );
}
tag.put( TAG_STICKY_IMMUNE, stickyBlocksTag );
final ListNBT potionsTag = new ListNBT();
for( Effect effect : immuneToPotions ) {
final ResourceLocation regKey = ForgeRegistries.POTIONS.getKey( effect );
if( regKey != null ) potionsTag.add( StringNBT.valueOf( SpecialMobs.toString( regKey ) ) );
}
tag.put( TAG_POTION_IMMUNE, potionsTag );
// Ranged attack stats (optional)
if( getRangedAttackDamage() >= 0.0F )
tag.putFloat( TAG_ARROW_DAMAGE, getRangedAttackDamage() );
if( getRangedAttackSpread() >= 0.0F )
tag.putFloat( TAG_ARROW_SPREAD, getRangedAttackSpread() );
if( getRangedWalkSpeed() >= 0.0F )
tag.putFloat( TAG_ARROW_WALK_SPEED, getRangedWalkSpeed() );
if( getRangedAttackCooldown() >= 0 )
tag.putShort( TAG_ARROW_REFIRE_MIN, (short) getRangedAttackCooldown() );
if( getRangedAttackMaxCooldown() >= 0 )
tag.putShort( TAG_ARROW_REFIRE_MAX, (short) getRangedAttackMaxCooldown() );
if( getRangedAttackMaxRange() >= 0.0F )
tag.putFloat( TAG_ARROW_RANGE, getRangedAttackMaxRange() );
}
/**
* Loads this data from NBT.
*
* @param tag The tag to load from.
*/
public void readFromNBT( CompoundNBT tag ) {
if( tag.contains( TAG_RENDER_SCALE, NBT_TYPE_NUMERICAL ) ) {
setRenderScale( tag.getFloat( TAG_RENDER_SCALE ) );
}
try {
if( tag.contains( TAG_TEXTURE, NBT_TYPE_STRING ) ) {
loadTexture( tag.getString( TAG_TEXTURE ) );
}
if( tag.contains( TAG_TEXTURE_EYES, NBT_TYPE_STRING ) ) {
loadTextureEyes( tag.getString( TAG_TEXTURE_EYES ) );
}
if( tag.contains( TAG_TEXTURE_OVER, NBT_TYPE_STRING ) ) {
loadTextureOverlay( tag.getString( TAG_TEXTURE_OVER ) );
}
}
catch( Exception ex ) {
SpecialMobs.LOG.warn( "Failed to load textures from NBT! " + theEntity.toString() );
}
// Capabilities
if( tag.contains( TAG_EXPERIENCE, NBT_TYPE_NUMERICAL ) ) {
theEntity.setExperience( tag.getInt( TAG_EXPERIENCE ) );
}
if( tag.contains( TAG_REGENERATION, NBT_TYPE_NUMERICAL ) ) {
healTimeMax = tag.getByte( TAG_REGENERATION );
}
if( tag.contains( TAG_FALL_MULTI, NBT_TYPE_NUMERICAL ) ) {
setFallDamageMultiplier( tag.getFloat( TAG_FALL_MULTI ) );
}
if( tag.contains( TAG_FIRE_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setImmuneToFire( tag.getBoolean( TAG_FIRE_IMMUNE ) );
}
if( tag.contains( TAG_BURN_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setImmuneToBurning( tag.getBoolean( TAG_BURN_IMMUNE ) );
}
if( tag.contains( TAG_DROWN_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setCanBreatheInWater( tag.getBoolean( TAG_DROWN_IMMUNE ) );
}
if( tag.contains( TAG_WATER_PUSH_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setIgnoreWaterPush( tag.getBoolean( TAG_WATER_PUSH_IMMUNE ) );
}
if( tag.contains( TAG_WATER_DAMAGE, NBT_TYPE_NUMERICAL ) ) {
setDamagedByWater( tag.getBoolean( TAG_WATER_DAMAGE ) );
}
if( tag.contains( TAG_LEASHABLE, NBT_TYPE_NUMERICAL ) ) {
setAllowLeashing( tag.getBoolean( TAG_LEASHABLE ) );
}
if( tag.contains( TAG_TRAP_IMMUNE, NBT_TYPE_NUMERICAL ) ) {
setIgnorePressurePlates( tag.getBoolean( TAG_TRAP_IMMUNE ) );
}
if( tag.contains( TAG_STICKY_IMMUNE, NBT_TYPE_LIST ) ) {
final ListNBT stickyBlocksTag = tag.getList( TAG_STICKY_IMMUNE, NBT_TYPE_STRING );
immuneToStickyBlocks.clear();
for( int i = 0; i < stickyBlocksTag.size(); i++ ) {
final Block block = ForgeRegistries.BLOCKS.getValue( new ResourceLocation( stickyBlocksTag.getString( i ) ) );
if( block != null && !block.is( Blocks.AIR ) )
immuneToStickyBlocks.add( block );
}
}
if( tag.contains( TAG_POTION_IMMUNE, NBT_TYPE_LIST ) ) {
final ListNBT potionsTag = tag.getList( TAG_POTION_IMMUNE, NBT_TYPE_STRING );
immuneToPotions.clear();
for( int i = 0; i < potionsTag.size(); i++ ) {
final Effect effect = ForgeRegistries.POTIONS.getValue( new ResourceLocation( potionsTag.getString( i ) ) );
if( effect != null )
immuneToPotions.add( effect );
}
}
// Ranged attack stats
if( tag.contains( TAG_ARROW_DAMAGE, NBT_TYPE_NUMERICAL ) ) {
setRangedAttackDamage( tag.getFloat( TAG_ARROW_DAMAGE ) );
}
if( tag.contains( TAG_ARROW_SPREAD, NBT_TYPE_NUMERICAL ) ) {
setRangedAttackSpread( tag.getFloat( TAG_ARROW_SPREAD ) );
}
if( tag.contains( TAG_ARROW_WALK_SPEED, NBT_TYPE_NUMERICAL ) ) {
setRangedWalkSpeed( tag.getFloat( TAG_ARROW_WALK_SPEED ) );
}
if( tag.contains( TAG_ARROW_REFIRE_MIN, NBT_TYPE_NUMERICAL ) ) {
setRangedAttackCooldown( tag.getShort( TAG_ARROW_REFIRE_MIN ) );
}
if( tag.contains( TAG_ARROW_REFIRE_MAX, NBT_TYPE_NUMERICAL ) ) {
setRangedAttackMaxCooldown( tag.getShort( TAG_ARROW_REFIRE_MAX ) );
}
if( tag.contains( TAG_ARROW_RANGE, NBT_TYPE_NUMERICAL ) ) {
setRangedAttackMaxRange( tag.getFloat( TAG_ARROW_RANGE ) );
}
}
}