dolphin-emulator/Externals/wxWidgets3/src/generic/splitter.cpp

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/////////////////////////////////////////////////////////////////////////////
// Name: src/generic/splitter.cpp
// Purpose: wxSplitterWindow implementation
// Author: Julian Smart
// Modified by:
// Created: 01/02/97
// Copyright: (c) Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#if wxUSE_SPLITTER
#include "wx/splitter.h"
#ifndef WX_PRECOMP
#include "wx/string.h"
#include "wx/utils.h"
#include "wx/log.h"
#include "wx/dcclient.h"
#include "wx/dcscreen.h"
#include "wx/window.h"
#include "wx/dialog.h"
#include "wx/frame.h"
#include "wx/settings.h"
#endif
#include "wx/renderer.h"
#include <stdlib.h>
wxDEFINE_EVENT( wxEVT_SPLITTER_SASH_POS_CHANGED, wxSplitterEvent );
wxDEFINE_EVENT( wxEVT_SPLITTER_SASH_POS_CHANGING, wxSplitterEvent );
wxDEFINE_EVENT( wxEVT_SPLITTER_DOUBLECLICKED, wxSplitterEvent );
wxDEFINE_EVENT( wxEVT_SPLITTER_UNSPLIT, wxSplitterEvent );
IMPLEMENT_DYNAMIC_CLASS(wxSplitterWindow, wxWindow)
/*
TODO PROPERTIES
style wxSP_3D
sashpos (long , 0 )
minsize (long -1 )
object, object_ref
orientation
*/
IMPLEMENT_DYNAMIC_CLASS(wxSplitterEvent, wxNotifyEvent)
BEGIN_EVENT_TABLE(wxSplitterWindow, wxWindow)
EVT_PAINT(wxSplitterWindow::OnPaint)
EVT_SIZE(wxSplitterWindow::OnSize)
EVT_MOUSE_EVENTS(wxSplitterWindow::OnMouseEvent)
EVT_MOUSE_CAPTURE_LOST(wxSplitterWindow::OnMouseCaptureLost)
#if defined( __WXMSW__ ) || defined( __WXMAC__)
EVT_SET_CURSOR(wxSplitterWindow::OnSetCursor)
#endif // wxMSW
END_EVENT_TABLE()
static bool IsLive(wxSplitterWindow* wnd)
{
// with wxSP_LIVE_UPDATE style the splitter windows are always resized
// following the mouse movement while it drags the sash, without it we only
// draw the sash at the new position but only resize the windows when the
// dragging is finished
#if defined( __WXMAC__ ) && defined(TARGET_API_MAC_OSX) && TARGET_API_MAC_OSX == 1
return true; // Mac can't paint outside paint event - always need live mode
#else
return wnd->HasFlag(wxSP_LIVE_UPDATE);
#endif
}
bool wxSplitterWindow::Create(wxWindow *parent, wxWindowID id,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
// allow TABbing from one window to the other
style |= wxTAB_TRAVERSAL;
if ( !wxWindow::Create(parent, id, pos, size, style, name) )
return false;
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m_lastSize = GetClientSize();
m_permitUnsplitAlways = (style & wxSP_PERMIT_UNSPLIT) != 0;
// FIXME: with this line the background is not erased at all under GTK1,
// so temporary avoid it there
#if !defined(__WXGTK__) || defined(__WXGTK20__)
// don't erase the splitter background, it's pointless as we overwrite it
// anyhow
SetBackgroundStyle(wxBG_STYLE_CUSTOM);
#endif
return true;
}
void wxSplitterWindow::Init()
{
m_splitMode = wxSPLIT_VERTICAL;
m_permitUnsplitAlways = true;
m_windowOne = NULL;
m_windowTwo = NULL;
m_dragMode = wxSPLIT_DRAG_NONE;
m_oldX = 0;
m_oldY = 0;
m_sashStart = 0;
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m_sashPosition = 0;
m_requestedSashPosition = INT_MAX;
m_sashGravity = 0.0;
m_lastSize = wxSize(0,0);
m_minimumPaneSize = 0;
m_sashCursorWE = wxCursor(wxCURSOR_SIZEWE);
m_sashCursorNS = wxCursor(wxCURSOR_SIZENS);
m_sashTrackerPen = new wxPen(*wxBLACK, 2, wxPENSTYLE_SOLID);
m_needUpdating = false;
m_isHot = false;
}
wxSplitterWindow::~wxSplitterWindow()
{
delete m_sashTrackerPen;
}
// ----------------------------------------------------------------------------
// entering/leaving sash
// ----------------------------------------------------------------------------
void wxSplitterWindow::RedrawIfHotSensitive(bool isHot)
{
if ( wxRendererNative::Get().GetSplitterParams(this).isHotSensitive )
{
m_isHot = isHot;
wxClientDC dc(this);
DrawSash(dc);
}
//else: we don't change our appearance, don't redraw to avoid flicker
}
void wxSplitterWindow::OnEnterSash()
{
SetResizeCursor();
RedrawIfHotSensitive(true);
}
void wxSplitterWindow::OnLeaveSash()
{
SetCursor(*wxSTANDARD_CURSOR);
RedrawIfHotSensitive(false);
}
void wxSplitterWindow::SetResizeCursor()
{
SetCursor(m_splitMode == wxSPLIT_VERTICAL ? m_sashCursorWE
: m_sashCursorNS);
}
// ----------------------------------------------------------------------------
// other event handlers
// ----------------------------------------------------------------------------
void wxSplitterWindow::OnPaint(wxPaintEvent& WXUNUSED(event))
{
wxPaintDC dc(this);
#ifdef __WXOSX__
// as subpanels might have a transparent background we must erase the background
// at least on OSX, otherwise traces of the sash will remain
// test with: splitter sample->replace right window
dc.Clear();
#endif
DrawSash(dc);
}
void wxSplitterWindow::OnInternalIdle()
{
wxWindow::OnInternalIdle();
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// We may need to update the children sizes in two cases: either because
// we're in the middle of a live update as indicated by m_needUpdating or
// because we have a requested but not yet set sash position as indicated
// by m_requestedSashPosition having a valid value.
if ( m_needUpdating )
{
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m_needUpdating = false;
}
else if ( m_requestedSashPosition == INT_MAX )
{
// We don't need to resize the children.
return;
}
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SizeWindows();
}
void wxSplitterWindow::OnMouseEvent(wxMouseEvent& event)
{
int x = (int)event.GetX(),
y = (int)event.GetY();
if ( GetWindowStyle() & wxSP_NOSASH )
{
event.Skip();
return;
}
bool isLive = IsLive(this);
if (event.LeftDown())
{
if ( SashHitTest(x, y) )
{
// Start the drag now
m_dragMode = wxSPLIT_DRAG_DRAGGING;
// Capture mouse and set the cursor
CaptureMouse();
SetResizeCursor();
if ( !isLive )
{
// remember the initial sash position and draw the initial
// shadow sash
m_sashPositionCurrent = m_sashPosition;
m_oldX = (m_splitMode == wxSPLIT_VERTICAL ? m_sashPositionCurrent : x);
m_oldY = (m_splitMode != wxSPLIT_VERTICAL ? m_sashPositionCurrent : y);
DrawSashTracker(m_oldX, m_oldY);
}
m_ptStart = wxPoint(x,y);
m_sashStart = m_sashPosition;
return;
}
}
else if (event.LeftUp() && m_dragMode == wxSPLIT_DRAG_DRAGGING)
{
// We can stop dragging now and see what we've got.
m_dragMode = wxSPLIT_DRAG_NONE;
// Release mouse and unset the cursor
ReleaseMouse();
SetCursor(* wxSTANDARD_CURSOR);
// exit if unsplit after doubleclick
if ( !IsSplit() )
{
return;
}
// Erase old tracker
if ( !isLive )
{
DrawSashTracker(m_oldX, m_oldY);
}
// the position of the click doesn't exactly correspond to
// m_sashPosition, rather it changes it by the distance by which the
// mouse has moved
int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_ptStart.x : y - m_ptStart.y;
int posSashNew = OnSashPositionChanging(m_sashStart + diff);
if ( posSashNew == -1 )
{
// change not allowed
return;
}
if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 )
{
// Deal with possible unsplit scenarios
if ( posSashNew == 0 )
{
// We remove the first window from the view
wxWindow *removedWindow = m_windowOne;
m_windowOne = m_windowTwo;
m_windowTwo = NULL;
OnUnsplit(removedWindow);
wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this);
eventUnsplit.m_data.win = removedWindow;
(void)DoSendEvent(eventUnsplit);
SetSashPositionAndNotify(0);
}
else if ( posSashNew == GetWindowSize() )
{
// We remove the second window from the view
wxWindow *removedWindow = m_windowTwo;
m_windowTwo = NULL;
OnUnsplit(removedWindow);
wxSplitterEvent eventUnsplit(wxEVT_SPLITTER_UNSPLIT, this);
eventUnsplit.m_data.win = removedWindow;
(void)DoSendEvent(eventUnsplit);
SetSashPositionAndNotify(0);
}
else
{
SetSashPositionAndNotify(posSashNew);
}
}
else
{
SetSashPositionAndNotify(posSashNew);
}
SizeWindows();
} // left up && dragging
else if ((event.Moving() || event.Leaving() || event.Entering()) && (m_dragMode == wxSPLIT_DRAG_NONE))
{
if ( event.Leaving() || !SashHitTest(x, y) )
OnLeaveSash();
else
OnEnterSash();
}
else if (event.Dragging() && (m_dragMode == wxSPLIT_DRAG_DRAGGING))
{
int diff = m_splitMode == wxSPLIT_VERTICAL ? x - m_ptStart.x : y - m_ptStart.y;
int posSashNew = OnSashPositionChanging(m_sashStart + diff);
if ( posSashNew == -1 )
{
// change not allowed
return;
}
if ( !isLive )
{
if ( posSashNew == m_sashPositionCurrent )
return;
m_sashPositionCurrent = posSashNew;
// Erase old tracker
DrawSashTracker(m_oldX, m_oldY);
m_oldX = (m_splitMode == wxSPLIT_VERTICAL ? m_sashPositionCurrent : x);
m_oldY = (m_splitMode != wxSPLIT_VERTICAL ? m_sashPositionCurrent : y);
#ifdef __WXMSW__
// As we captured the mouse, we may get the mouse events from outside
// our window - for example, negative values in x, y. This has a weird
// consequence under MSW where we use unsigned values sometimes and
// signed ones other times: the coordinates turn as big positive
// numbers and so the sash is drawn on the *right* side of the window
// instead of the left (or bottom instead of top). Correct this.
if ( (short)m_oldX < 0 )
m_oldX = 0;
if ( (short)m_oldY < 0 )
m_oldY = 0;
#endif // __WXMSW__
// Draw new one
DrawSashTracker(m_oldX, m_oldY);
}
else
{
if ( posSashNew == m_sashPosition )
return;
DoSetSashPosition(posSashNew);
// in live mode, the new position is the actual sash position, clear requested position!
m_requestedSashPosition = INT_MAX;
m_needUpdating = true;
}
}
else if ( event.LeftDClick() && m_windowTwo )
{
OnDoubleClickSash(x, y);
}
else
{
event.Skip();
}
}
void wxSplitterWindow::OnMouseCaptureLost(wxMouseCaptureLostEvent& WXUNUSED(event))
{
if (m_dragMode != wxSPLIT_DRAG_DRAGGING)
return;
m_dragMode = wxSPLIT_DRAG_NONE;
SetCursor(* wxSTANDARD_CURSOR);
// Erase old tracker
if ( !IsLive(this) )
{
DrawSashTracker(m_oldX, m_oldY);
}
}
void wxSplitterWindow::OnSize(wxSizeEvent& event)
{
// only process this message if we're not iconized - otherwise iconizing
// and restoring a window containing the splitter has a funny side effect
// of changing the splitter position!
wxWindow *parent = wxGetTopLevelParent(this);
bool iconized;
wxTopLevelWindow *winTop = wxDynamicCast(parent, wxTopLevelWindow);
if ( winTop )
{
iconized = winTop->IsIconized();
}
else
{
wxFAIL_MSG(wxT("should have a top level parent!"));
iconized = false;
}
if ( iconized )
{
m_lastSize = wxSize(0,0);
event.Skip();
return;
}
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const wxSize curSize = event.GetSize();
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// Update the sash position if needed.
//
// Notice that we shouldn't do this if the sash position requested by user
// couldn't be set yet as it would never be taken into account at all if we
// modified it before this happens.
if ( m_windowTwo && m_requestedSashPosition == INT_MAX )
{
int size = m_splitMode == wxSPLIT_VERTICAL ? curSize.x : curSize.y;
int old_size = m_splitMode == wxSPLIT_VERTICAL ? m_lastSize.x : m_lastSize.y;
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// Don't do anything if the size didn't really change.
if ( size != old_size )
{
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int newPosition = -1;
// Apply gravity if we use it.
int delta = (int) ( (size - old_size)*m_sashGravity );
if ( delta != 0 )
{
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newPosition = m_sashPosition + delta;
if( newPosition < m_minimumPaneSize )
newPosition = m_minimumPaneSize;
}
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// Also check if the second window became too small.
newPosition = AdjustSashPosition(newPosition == -1
? m_sashPosition
: newPosition);
if ( newPosition != m_sashPosition )
SetSashPositionAndNotify(newPosition);
}
}
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m_lastSize = curSize;
SizeWindows();
}
void wxSplitterWindow::SetSashGravity(double gravity)
{
wxCHECK_RET( gravity >= 0. && gravity <= 1.,
wxT("invalid gravity value") );
m_sashGravity = gravity;
}
bool wxSplitterWindow::SashHitTest(int x, int y)
{
if ( m_windowTwo == NULL || m_sashPosition == 0)
return false; // No sash
int z = m_splitMode == wxSPLIT_VERTICAL ? x : y;
int hitMax = m_sashPosition + GetSashSize() - 1;
return z >= m_sashPosition && z <= hitMax;
}
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void wxSplitterWindow::SetSashInvisible(bool invisible)
{
if ( IsSashInvisible() != invisible )
ToggleWindowStyle(wxSP_NOSASH);
}
int wxSplitterWindow::GetSashSize() const
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{
return IsSashInvisible() ? 0 : GetDefaultSashSize();
}
int wxSplitterWindow::GetDefaultSashSize() const
{
return wxRendererNative::Get().GetSplitterParams(this).widthSash;
}
int wxSplitterWindow::GetBorderSize() const
{
return wxRendererNative::Get().GetSplitterParams(this).border;
}
// Draw the sash
void wxSplitterWindow::DrawSash(wxDC& dc)
{
if (HasFlag(wxSP_3DBORDER))
wxRendererNative::Get().DrawSplitterBorder
(
this,
dc,
GetClientRect()
);
// don't draw sash if we're not split
if ( m_sashPosition == 0 || !m_windowTwo )
return;
// nor if we're configured to not show it
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if ( IsSashInvisible() )
return;
wxRendererNative::Get().DrawSplitterSash
(
this,
dc,
GetClientSize(),
m_sashPosition,
m_splitMode == wxSPLIT_VERTICAL ? wxVERTICAL
: wxHORIZONTAL,
m_isHot ? (int)wxCONTROL_CURRENT : 0
);
}
// Draw the sash tracker (for whilst moving the sash)
void wxSplitterWindow::DrawSashTracker(int x, int y)
{
int w, h;
GetClientSize(&w, &h);
wxScreenDC screenDC;
int x1, y1;
int x2, y2;
if ( m_splitMode == wxSPLIT_VERTICAL )
{
x1 = x2 = wxClip(x, 0, w) + m_sashTrackerPen->GetWidth()/2;
y1 = 2;
y2 = h-2;
}
else
{
y1 = y2 = wxClip(y, 0, h) + m_sashTrackerPen->GetWidth()/2;
x1 = 2;
x2 = w-2;
}
ClientToScreen(&x1, &y1);
ClientToScreen(&x2, &y2);
screenDC.SetLogicalFunction(wxINVERT);
screenDC.SetPen(*m_sashTrackerPen);
screenDC.SetBrush(*wxTRANSPARENT_BRUSH);
screenDC.DrawLine(x1, y1, x2, y2);
screenDC.SetLogicalFunction(wxCOPY);
}
int wxSplitterWindow::GetWindowSize() const
{
wxSize size = GetClientSize();
return m_splitMode == wxSPLIT_VERTICAL ? size.x : size.y;
}
int wxSplitterWindow::AdjustSashPosition(int sashPos) const
{
wxWindow *win;
win = GetWindow1();
if ( win )
{
// the window shouldn't be smaller than its own minimal size nor
// smaller than the minimual pane size specified for this splitter
int minSize = m_splitMode == wxSPLIT_VERTICAL ? win->GetMinWidth()
: win->GetMinHeight();
if ( minSize == -1 || m_minimumPaneSize > minSize )
minSize = m_minimumPaneSize;
minSize += GetBorderSize();
if ( sashPos < minSize )
sashPos = minSize;
}
win = GetWindow2();
if ( win )
{
int minSize = m_splitMode == wxSPLIT_VERTICAL ? win->GetMinWidth()
: win->GetMinHeight();
if ( minSize == -1 || m_minimumPaneSize > minSize )
minSize = m_minimumPaneSize;
int maxSize = GetWindowSize() - minSize - GetBorderSize() - GetSashSize();
if ( maxSize > 0 && sashPos > maxSize && maxSize >= m_minimumPaneSize)
sashPos = maxSize;
}
return sashPos;
}
bool wxSplitterWindow::DoSetSashPosition(int sashPos)
{
int newSashPosition = AdjustSashPosition(sashPos);
if ( newSashPosition == m_sashPosition )
return false;
m_sashPosition = newSashPosition;
return true;
}
void wxSplitterWindow::SetSashPositionAndNotify(int sashPos)
{
// we must reset the request here, otherwise the sash would be stuck at
// old position if the user attempted to move the sash after invalid
// (e.g. smaller than minsize) sash position was requested using
// SetSashPosition():
m_requestedSashPosition = INT_MAX;
// note that we must send the event in any case, i.e. even if the sash
// position hasn't changed and DoSetSashPosition() returns false because we
// must generate a CHANGED event at the end of resizing
DoSetSashPosition(sashPos);
wxSplitterEvent event(wxEVT_SPLITTER_SASH_POS_CHANGED, this);
event.m_data.pos = m_sashPosition;
(void)DoSendEvent(event);
}
// Position and size subwindows.
// Note that the border size applies to each subwindow, not
// including the edges next to the sash.
void wxSplitterWindow::SizeWindows()
{
// check if we have delayed setting the real sash position
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if ( m_requestedSashPosition != INT_MAX )
{
int newSashPosition = ConvertSashPosition(m_requestedSashPosition);
if ( newSashPosition != m_sashPosition )
{
DoSetSashPosition(newSashPosition);
}
if ( newSashPosition <= m_sashPosition
&& newSashPosition >= m_sashPosition - GetBorderSize() )
{
// don't update it any more
m_requestedSashPosition = INT_MAX;
}
}
int w, h;
GetClientSize(&w, &h);
if ( GetWindow1() && !GetWindow2() )
{
GetWindow1()->SetSize(GetBorderSize(), GetBorderSize(),
w - 2*GetBorderSize(), h - 2*GetBorderSize());
}
else if ( GetWindow1() && GetWindow2() )
{
const int border = GetBorderSize(),
sash = GetSashSize();
int size1 = GetSashPosition() - border,
size2 = GetSashPosition() + sash;
int x2, y2, w1, h1, w2, h2;
if ( GetSplitMode() == wxSPLIT_VERTICAL )
{
w1 = size1;
w2 = w - 2*border - sash - w1;
if (w2 < 0)
w2 = 0;
h2 = h - 2*border;
if (h2 < 0)
h2 = 0;
h1 = h2;
x2 = size2;
y2 = border;
}
else // horz splitter
{
w2 = w - 2*border;
if (w2 < 0)
w2 = 0;
w1 = w2;
h1 = size1;
h2 = h - 2*border - sash - h1;
if (h2 < 0)
h2 = 0;
x2 = border;
y2 = size2;
}
GetWindow2()->SetSize(x2, y2, w2, h2);
GetWindow1()->SetSize(border, border, w1, h1);
}
wxClientDC dc(this);
DrawSash(dc);
}
// Set pane for unsplit window
void wxSplitterWindow::Initialize(wxWindow *window)
{
wxASSERT_MSG( (!window || window->GetParent() == this),
wxT("windows in the splitter should have it as parent!") );
if (window && !window->IsShown())
window->Show();
m_windowOne = window;
m_windowTwo = NULL;
DoSetSashPosition(0);
}
// Associates the given window with window 2, drawing the appropriate sash
// and changing the split mode.
// Does nothing and returns false if the window is already split.
bool wxSplitterWindow::DoSplit(wxSplitMode mode,
wxWindow *window1, wxWindow *window2,
int sashPosition)
{
if ( IsSplit() )
return false;
wxCHECK_MSG( window1 && window2, false,
wxT("cannot split with NULL window(s)") );
wxCHECK_MSG( window1->GetParent() == this && window2->GetParent() == this, false,
wxT("windows in the splitter should have it as parent!") );
if (! window1->IsShown())
window1->Show();
if (! window2->IsShown())
window2->Show();
m_splitMode = mode;
m_windowOne = window1;
m_windowTwo = window2;
SetSashPosition(sashPosition, true);
return true;
}
int wxSplitterWindow::ConvertSashPosition(int sashPosition) const
{
if ( sashPosition > 0 )
{
return sashPosition;
}
else if ( sashPosition < 0 )
{
// It's negative so adding is subtracting
return GetWindowSize() + sashPosition;
}
else // sashPosition == 0
{
// default, put it in the centre
return GetWindowSize() / 2;
}
}
// Remove the specified (or second) window from the view
// Doesn't actually delete the window.
bool wxSplitterWindow::Unsplit(wxWindow *toRemove)
{
if ( ! IsSplit() )
return false;
wxWindow *win;
if ( toRemove == NULL || toRemove == m_windowTwo)
{
win = m_windowTwo ;
m_windowTwo = NULL;
}
else if ( toRemove == m_windowOne )
{
win = m_windowOne ;
m_windowOne = m_windowTwo;
m_windowTwo = NULL;
}
else
{
wxFAIL_MSG(wxT("splitter: attempt to remove a non-existent window"));
return false;
}
OnUnsplit(win);
DoSetSashPosition(0);
SizeWindows();
return true;
}
// Replace a window with another one
bool wxSplitterWindow::ReplaceWindow(wxWindow *winOld, wxWindow *winNew)
{
wxCHECK_MSG( winOld, false, wxT("use one of Split() functions instead") );
wxCHECK_MSG( winNew, false, wxT("use Unsplit() functions instead") );
if ( winOld == m_windowTwo )
{
m_windowTwo = winNew;
}
else if ( winOld == m_windowOne )
{
m_windowOne = winNew;
}
else
{
wxFAIL_MSG(wxT("splitter: attempt to replace a non-existent window"));
return false;
}
SizeWindows();
return true;
}
void wxSplitterWindow::SetMinimumPaneSize(int min)
{
m_minimumPaneSize = min;
int pos = m_requestedSashPosition != INT_MAX ? m_requestedSashPosition : m_sashPosition;
SetSashPosition(pos); // re-check limits
}
void wxSplitterWindow::SetSashPosition(int position, bool redraw)
{
// remember the sash position we want to set for later if we can't set it
// right now (e.g. because the window is too small)
m_requestedSashPosition = position;
DoSetSashPosition(ConvertSashPosition(position));
if ( redraw )
{
SizeWindows();
}
}
// Make sure the child window sizes are updated. This is useful
// for reducing flicker by updating the sizes before a
// window is shown, if you know the overall size is correct.
void wxSplitterWindow::UpdateSize()
{
SizeWindows();
}
bool wxSplitterWindow::DoSendEvent(wxSplitterEvent& event)
{
return !GetEventHandler()->ProcessEvent(event) || event.IsAllowed();
}
wxSize wxSplitterWindow::DoGetBestSize() const
{
// get best sizes of subwindows
wxSize size1, size2;
if ( m_windowOne )
size1 = m_windowOne->GetEffectiveMinSize();
if ( m_windowTwo )
size2 = m_windowTwo->GetEffectiveMinSize();
// sum them
//
// pSash points to the size component to which sash size must be added
int *pSash;
wxSize sizeBest;
if ( m_splitMode == wxSPLIT_VERTICAL )
{
sizeBest.y = wxMax(size1.y, size2.y);
sizeBest.x = wxMax(size1.x, m_minimumPaneSize) +
wxMax(size2.x, m_minimumPaneSize);
pSash = &sizeBest.x;
}
else // wxSPLIT_HORIZONTAL
{
sizeBest.x = wxMax(size1.x, size2.x);
sizeBest.y = wxMax(size1.y, m_minimumPaneSize) +
wxMax(size2.y, m_minimumPaneSize);
pSash = &sizeBest.y;
}
// account for the sash if the window is actually split
if ( m_windowOne && m_windowTwo )
*pSash += GetSashSize();
// account for the border too
int border = 2*GetBorderSize();
sizeBest.x += border;
sizeBest.y += border;
return sizeBest;
}
// ---------------------------------------------------------------------------
// wxSplitterWindow virtual functions: they now just generate the events
// ---------------------------------------------------------------------------
bool wxSplitterWindow::OnSashPositionChange(int WXUNUSED(newSashPosition))
{
// always allow by default
return true;
}
int wxSplitterWindow::OnSashPositionChanging(int newSashPosition)
{
// If within UNSPLIT_THRESHOLD from edge, set to edge to cause closure.
const int UNSPLIT_THRESHOLD = 4;
// first of all, check if OnSashPositionChange() doesn't forbid this change
if ( !OnSashPositionChange(newSashPosition) )
{
// it does
return -1;
}
// Obtain relevant window dimension for bottom / right threshold check
int window_size = GetWindowSize();
bool unsplit_scenario = false;
if ( m_permitUnsplitAlways || m_minimumPaneSize == 0 )
{
// Do edge detection if unsplit premitted
if ( newSashPosition <= UNSPLIT_THRESHOLD )
{
// threshold top / left check
newSashPosition = 0;
unsplit_scenario = true;
}
if ( newSashPosition >= window_size - UNSPLIT_THRESHOLD )
{
// threshold bottom/right check
newSashPosition = window_size;
unsplit_scenario = true;
}
}
if ( !unsplit_scenario )
{
// If resultant pane would be too small, enlarge it
newSashPosition = AdjustSashPosition(newSashPosition);
// If the result is out of bounds it means minimum size is too big,
// so split window in half as best compromise.
if ( newSashPosition < 0 || newSashPosition > window_size )
newSashPosition = window_size / 2;
}
// now let the event handler have it
//
// FIXME: shouldn't we do it before the adjustments above so as to ensure
// that the sash position is always reasonable?
wxSplitterEvent event(wxEVT_SPLITTER_SASH_POS_CHANGING, this);
event.m_data.pos = newSashPosition;
if ( !DoSendEvent(event) )
{
// the event handler vetoed the change
newSashPosition = -1;
}
else
{
// it could have been changed by it
newSashPosition = event.GetSashPosition();
}
return newSashPosition;
}
// Called when the sash is double-clicked. The default behaviour is to remove
// the sash if the minimum pane size is zero.
void wxSplitterWindow::OnDoubleClickSash(int x, int y)
{
wxCHECK_RET(m_windowTwo, wxT("splitter: no window to remove"));
// new code should handle events instead of using the virtual functions
wxSplitterEvent event(wxEVT_SPLITTER_DOUBLECLICKED, this);
event.m_data.pt.x = x;
event.m_data.pt.y = y;
if ( DoSendEvent(event) )
{
if ( GetMinimumPaneSize() == 0 || m_permitUnsplitAlways )
{
wxWindow* win = m_windowTwo;
if ( Unsplit(win) )
{
wxSplitterEvent unsplitEvent(wxEVT_SPLITTER_UNSPLIT, this);
unsplitEvent.m_data.win = win;
(void)DoSendEvent(unsplitEvent);
}
}
}
//else: blocked by user
}
void wxSplitterWindow::OnUnsplit(wxWindow *winRemoved)
{
// call this before calling the event handler which may delete the window
winRemoved->Show(false);
}
#if defined( __WXMSW__ ) || defined( __WXMAC__)
// this is currently called (and needed) under MSW only...
void wxSplitterWindow::OnSetCursor(wxSetCursorEvent& event)
{
// if we don't do it, the resizing cursor might be set for child window:
// and like this we explicitly say that our cursor should not be used for
// children windows which overlap us
if ( SashHitTest(event.GetX(), event.GetY()) )
{
// default processing is ok
event.Skip();
}
//else: do nothing, in particular, don't call Skip()
}
#endif // wxMSW || wxMac
#endif // wxUSE_SPLITTER