dolphin-emulator/Source/Core/Common/WaitableFlag.h

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// Copyright 2025 Dolphin Emulator Project
// SPDX-License-Identifier: GPL-2.0-or-later
// Wrapper around Flag that lets callers wait for the flag to change.
#pragma once
#include <chrono>
#include <condition_variable>
#include <mutex>
#include "Common/Flag.h"
namespace Common
{
class WaitableFlag final
{
public:
void Set(bool value = true)
{
if (m_flag.TestAndSet(value))
{
// Lock and immediately unlock m_mutex.
{
// Holding the lock at any time between the change of our flag and notify call
// is sufficient to prevent a race where both of these actions
// happen between the other thread's predicate test and wait call
// which would cause wait to block until the next spurious wakeup or timeout.
// Unlocking before notification is a micro-optimization to prevent
// the notified thread from immediately blocking on the mutex.
std::lock_guard<std::mutex> lk(m_mutex);
}
m_condvar.notify_all();
}
}
void Reset() { Set(false); }
void Wait(bool expected_value)
{
if (m_flag.IsSet() == expected_value)
return;
std::unique_lock<std::mutex> lk(m_mutex);
m_condvar.wait(lk, [&] { return m_flag.IsSet() == expected_value; });
}
template <class Rep, class Period>
bool WaitFor(bool expected_value, const std::chrono::duration<Rep, Period>& rel_time)
{
if (m_flag.IsSet() == expected_value)
return true;
std::unique_lock<std::mutex> lk(m_mutex);
bool signaled =
m_condvar.wait_for(lk, rel_time, [&] { return m_flag.IsSet() == expected_value; });
return signaled;
}
private:
Flag m_flag;
std::condition_variable m_condvar;
std::mutex m_mutex;
};
} // namespace Common