mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-24 14:24:54 +00:00
Merge d73777b4fb
into 8fa725d5e4
This commit is contained in:
commit
035a6451a9
10 changed files with 352 additions and 122 deletions
|
@ -134,6 +134,7 @@ add_library(common
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|||
SocketContext.h
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SpanUtils.h
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SPSCQueue.h
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StdJThread.h
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StringLiteral.h
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||||
StringUtil.cpp
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||||
StringUtil.h
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||||
|
|
164
Source/Core/Common/StdJThread.h
Normal file
164
Source/Core/Common/StdJThread.h
Normal file
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@ -0,0 +1,164 @@
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|||
// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#pragma once
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// This header provides a basic implementation of jthread in the StdCompat namespace
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// It pulls the stdlib provided std::jthread into the StdCompat namespace when available.
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// TODO: Eliminate this when we can rely on std::jthread being in the stdlib.
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// Clang libc++ provides P0660R10 in version 18 (with -fexperimental-library) or version 20.
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// GCC libstdc++ provides it in version 10.
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#include <thread>
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#if defined(__cpp_lib_jthread) && __cpp_lib_jthread >= 201911L
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namespace StdCompat
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{
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using std::jthread;
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using std::stop_source;
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using std::stop_token;
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} // namespace StdCompat
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#else
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#include <atomic>
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#include <memory>
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#include "Common/TypeUtils.h"
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namespace StdCompat
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{
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class stop_source;
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class stop_token
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{
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friend stop_source;
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public:
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stop_token() = default;
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bool stop_requested() const
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{
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return stop_possible() && m_stop_state->stop_requested_flag.test();
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}
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bool stop_possible() const { return m_stop_state != nullptr; }
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void swap(stop_token& other) { m_stop_state.swap(other.m_stop_state); }
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friend bool operator==(const stop_token&, const stop_token&) = default;
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private:
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struct StopState
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{
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std::atomic_flag stop_requested_flag = false;
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};
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explicit stop_token(std::shared_ptr<StopState> stop_state) : m_stop_state{std::move(stop_state)}
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{
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}
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std::shared_ptr<StopState> m_stop_state;
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};
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struct nostopstate_t
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{
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explicit nostopstate_t() = default;
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};
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inline constexpr nostopstate_t nostopstate{};
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class stop_source
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{
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public:
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stop_source() : m_stop_token{std::make_shared<stop_token::StopState>()} {}
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explicit stop_source(nostopstate_t) {}
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stop_source(const stop_source&) = default;
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stop_source(stop_source&&) = default;
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stop_source& operator=(const stop_source&) = default;
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stop_source& operator=(stop_source&&) = default;
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~stop_source() = default;
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bool request_stop()
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{
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return m_stop_token.stop_possible() &&
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!m_stop_token.m_stop_state->stop_requested_flag.test_and_set();
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}
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void swap(stop_source& other) { m_stop_token.swap(other.m_stop_token); }
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stop_token get_token() const { return m_stop_token; }
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bool stop_requested() const { return m_stop_token.stop_requested(); }
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bool stop_possible() const { return m_stop_token.stop_possible(); }
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friend bool operator==(const stop_source&, const stop_source&) = default;
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private:
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stop_token m_stop_token;
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};
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class jthread
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{
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public:
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using native_handle_type = std::thread::native_handle_type;
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jthread() : m_stop_source(nostopstate) {}
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template <typename F, typename... Args>
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explicit jthread(F&& f, Args&&... args)
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{
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if constexpr (std::is_invocable_v<std::decay_t<F>, stop_token, std::decay_t<Args>...>)
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{
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m_thread = std::thread{std::forward<F>(f), get_stop_token(), std::forward<Args>(args)...};
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}
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else if constexpr (std::is_invocable_v<std::decay_t<F>, std::decay_t<Args>...>)
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{
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m_thread = std::thread{std::forward<F>(f), std::forward<Args>(args)...};
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}
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else
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{
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static_assert(Common::DependentFalse<F>(),
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"thread function is not invocable with provided arguments.");
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}
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}
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jthread(jthread&& other) = default;
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jthread& operator=(jthread&& other) = default;
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jthread(const jthread&) = delete;
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jthread& operator=(const jthread&) = delete;
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~jthread()
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{
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if (joinable())
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{
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request_stop();
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join();
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}
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}
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bool joinable() const { return m_thread.joinable(); }
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auto get_id() const { return m_thread.get_id(); };
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auto native_handle() { return m_thread.native_handle(); }
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static auto hardware_concurrency() { return std::thread::hardware_concurrency(); }
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void join() { m_thread.join(); }
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void detach() { m_thread.detach(); }
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void swap(jthread& other)
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{
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m_thread.swap(other.m_thread);
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m_stop_source.swap(other.m_stop_source);
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}
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stop_source get_stop_source() { return m_stop_source; }
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stop_token get_stop_token() const { return m_stop_source.get_token(); }
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bool request_stop() { return m_stop_source.request_stop(); }
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private:
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std::thread m_thread;
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stop_source m_stop_source;
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};
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} // namespace StdCompat
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#endif
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@ -82,4 +82,15 @@ static_assert(!IsNOf<int, 1, int, int>::value);
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static_assert(IsNOf<int, 2, int, int>::value);
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static_assert(IsNOf<int, 2, int, short>::value); // Type conversions ARE allowed
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static_assert(!IsNOf<int, 2, int, char*>::value);
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template <typename... T>
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struct DependentFalse : std::false_type
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{
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};
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template <typename... T>
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struct DependentTrue : std::true_type
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{
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};
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} // namespace Common
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|
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@ -4,169 +4,167 @@
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#pragma once
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#include <atomic>
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#include <condition_variable>
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#include <functional>
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#include <queue>
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#include <mutex>
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#include <string>
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#include <string_view>
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#include <thread>
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#include "Common/Event.h"
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#include "Common/SPSCQueue.h"
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#include "Common/StdJThread.h"
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#include "Common/Thread.h"
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// A thread that executes the given function for every item placed into its queue.
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namespace Common
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{
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template <typename T>
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class WorkQueueThread
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namespace detail
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{
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template <typename T, bool IsSingleProducer>
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class WorkQueueThreadBase final
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{
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public:
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WorkQueueThread() = default;
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WorkQueueThread(const std::string_view name, std::function<void(T)> function)
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WorkQueueThreadBase() = default;
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WorkQueueThreadBase(std::string name, std::function<void(T)> function)
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{
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Reset(name, std::move(function));
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Reset(std::move(name), std::move(function));
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}
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~WorkQueueThread() { Shutdown(); }
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~WorkQueueThreadBase() { Shutdown(); }
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// Shuts the current work thread down (if any) and starts a new thread with the given function
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// Note: Some consumers of this API push items to the queue before starting the thread.
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void Reset(const std::string_view name, std::function<void(T)> function)
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void Reset(std::string name, std::function<void(T)> function)
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{
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auto lg = GetLockGuard();
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Shutdown();
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std::lock_guard lg(m_lock);
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m_thread_name = name;
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m_shutdown = false;
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m_function = std::move(function);
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m_thread = std::thread(&WorkQueueThread::ThreadLoop, this);
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m_thread = StdCompat::jthread(std::bind_front(&WorkQueueThreadBase::ThreadLoop, this),
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std::move(name), std::move(function));
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}
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// Adds an item to the work queue
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template <typename... Args>
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void EmplaceItem(Args&&... args)
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{
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std::lock_guard lg(m_lock);
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if (m_shutdown)
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return;
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m_items.emplace(std::forward<Args>(args)...);
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m_idle = false;
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m_worker_cond_var.notify_one();
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auto lg = GetLockGuard();
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m_items.Emplace(std::forward<Args>(args)...);
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m_event.Set();
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}
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void Push(T&& item) { EmplaceItem(std::move(item)); }
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void Push(const T& item) { EmplaceItem(item); }
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// Adds an item to the work queue
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void Push(T&& item)
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{
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std::lock_guard lg(m_lock);
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if (m_shutdown)
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return;
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m_items.push(std::move(item));
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m_idle = false;
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m_worker_cond_var.notify_one();
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}
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// Adds an item to the work queue
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void Push(const T& item)
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{
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std::lock_guard lg(m_lock);
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if (m_shutdown)
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return;
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|
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m_items.push(item);
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m_idle = false;
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m_worker_cond_var.notify_one();
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}
|
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|
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// Empties the queue
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// If the worker polls IsCanceling(), it can abort it's work when Cancelling
|
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// Empties the queue, skipping all work.
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// Blocks until the current work is cancelled.
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void Cancel()
|
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{
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std::unique_lock lg(m_lock);
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if (m_shutdown)
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return;
|
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|
||||
m_cancelling = true;
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m_items = std::queue<T>();
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m_worker_cond_var.notify_one();
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auto lg = GetLockGuard();
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if (IsRunning())
|
||||
{
|
||||
m_skip_work.store(true, std::memory_order_relaxed);
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WaitForCompletion();
|
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m_skip_work.store(false, std::memory_order_relaxed);
|
||||
}
|
||||
else
|
||||
{
|
||||
m_items.Clear();
|
||||
}
|
||||
}
|
||||
|
||||
// Tells the worker to shut down when it's queue is empty
|
||||
// Blocks until the worker thread exits.
|
||||
// If cancel is true, will Cancel before before telling the worker to exit
|
||||
// Otherwise, all currently queued items will complete before the worker exits
|
||||
void Shutdown(bool cancel = false)
|
||||
// Tells the worker thread to stop when its queue is empty.
|
||||
// Blocks until the worker thread exits. Does nothing if thread isn't running.
|
||||
void Shutdown() { StopThread(true); }
|
||||
|
||||
// Tells the worker thread to stop immediately, potentially leaving work in the queue.
|
||||
// Blocks until the worker thread exits. Does nothing if thread isn't running.
|
||||
void Stop() { StopThread(false); }
|
||||
|
||||
// Stops the worker thread ASAP and empties the queue.
|
||||
void StopAndCancel()
|
||||
{
|
||||
{
|
||||
std::unique_lock lg(m_lock);
|
||||
if (m_shutdown || !m_thread.joinable())
|
||||
return;
|
||||
|
||||
if (cancel)
|
||||
{
|
||||
m_cancelling = true;
|
||||
m_items = std::queue<T>();
|
||||
}
|
||||
|
||||
m_shutdown = true;
|
||||
m_worker_cond_var.notify_one();
|
||||
}
|
||||
|
||||
m_thread.join();
|
||||
auto lg = GetLockGuard();
|
||||
Stop();
|
||||
Cancel();
|
||||
}
|
||||
|
||||
// Blocks until all items in the queue have been processed (or cancelled)
|
||||
// Does nothing if thread isn't running.
|
||||
void WaitForCompletion()
|
||||
{
|
||||
std::unique_lock lg(m_lock);
|
||||
// don't check m_shutdown, because it gets set to request a shutdown, and we want to wait until
|
||||
// after the shutdown completes.
|
||||
// We also check m_cancelling, because we want to ensure the worker acknowledges our cancel.
|
||||
if (m_idle && !m_cancelling.load())
|
||||
return;
|
||||
|
||||
m_wait_cond_var.wait(lg, [&] { return m_idle && !m_cancelling; });
|
||||
auto lg = GetLockGuard();
|
||||
if (IsRunning())
|
||||
m_items.WaitForEmpty();
|
||||
}
|
||||
|
||||
// If the worker polls IsCanceling(), it can abort its work when Cancelling
|
||||
bool IsCancelling() const { return m_cancelling.load(); }
|
||||
|
||||
private:
|
||||
void ThreadLoop()
|
||||
void StopThread(bool wait_for_completion)
|
||||
{
|
||||
Common::SetCurrentThreadName(m_thread_name.c_str());
|
||||
auto lg = GetLockGuard();
|
||||
|
||||
while (true)
|
||||
if (wait_for_completion)
|
||||
WaitForCompletion();
|
||||
|
||||
if (m_thread.request_stop())
|
||||
{
|
||||
std::unique_lock lg(m_lock);
|
||||
while (m_items.empty())
|
||||
{
|
||||
m_idle = true;
|
||||
m_cancelling = false;
|
||||
m_wait_cond_var.notify_all();
|
||||
if (m_shutdown)
|
||||
return;
|
||||
|
||||
m_worker_cond_var.wait(
|
||||
lg, [&] { return !m_items.empty() || m_shutdown || m_cancelling.load(); });
|
||||
}
|
||||
T item{std::move(m_items.front())};
|
||||
m_items.pop();
|
||||
lg.unlock();
|
||||
|
||||
m_function(std::move(item));
|
||||
m_event.Set();
|
||||
m_thread.join();
|
||||
}
|
||||
}
|
||||
|
||||
std::function<void(T)> m_function;
|
||||
std::string m_thread_name;
|
||||
std::thread m_thread;
|
||||
std::mutex m_lock;
|
||||
std::queue<T> m_items;
|
||||
std::condition_variable m_wait_cond_var;
|
||||
std::condition_variable m_worker_cond_var;
|
||||
std::atomic<bool> m_cancelling = false;
|
||||
bool m_idle = true;
|
||||
bool m_shutdown = false;
|
||||
auto GetLockGuard()
|
||||
{
|
||||
struct DummyLockGuard
|
||||
{
|
||||
// Silences unused variable warning.
|
||||
~DummyLockGuard() {}
|
||||
};
|
||||
|
||||
if constexpr (IsSingleProducer)
|
||||
return DummyLockGuard{};
|
||||
else
|
||||
return std::lock_guard(m_mutex);
|
||||
}
|
||||
|
||||
bool IsRunning() { return m_thread.joinable(); }
|
||||
|
||||
void ThreadLoop(const StdCompat::stop_token& stoken, const std::string& thread_name,
|
||||
const std::function<void(T)>& function)
|
||||
{
|
||||
Common::SetCurrentThreadName(thread_name.c_str());
|
||||
|
||||
while (!stoken.stop_requested())
|
||||
{
|
||||
if (m_items.Empty())
|
||||
{
|
||||
m_event.Wait();
|
||||
continue;
|
||||
}
|
||||
|
||||
if (m_skip_work.load(std::memory_order_relaxed))
|
||||
{
|
||||
m_items.Clear();
|
||||
continue;
|
||||
}
|
||||
|
||||
function(std::move(m_items.Front()));
|
||||
m_items.Pop();
|
||||
}
|
||||
}
|
||||
|
||||
StdCompat::jthread m_thread;
|
||||
Common::WaitableSPSCQueue<T> m_items;
|
||||
Common::Event m_event;
|
||||
std::atomic_bool m_skip_work = false;
|
||||
|
||||
using ProducerMutex = std::conditional_t<IsSingleProducer, std::nullptr_t, std::recursive_mutex>;
|
||||
ProducerMutex m_mutex;
|
||||
};
|
||||
} // namespace detail
|
||||
|
||||
// Multiple threads may use the public interface.
|
||||
template <typename T>
|
||||
using WorkQueueThread = detail::WorkQueueThreadBase<T, false>;
|
||||
|
||||
// A "Single Producer" WorkQueueThread.
|
||||
// It uses no mutex but only one thread can safely manipulate the queue.
|
||||
template <typename T>
|
||||
using WorkQueueThreadSP = detail::WorkQueueThreadBase<T, true>;
|
||||
|
||||
} // namespace Common
|
||||
|
|
|
@ -158,6 +158,7 @@
|
|||
<ClInclude Include="Common\SocketContext.h" />
|
||||
<ClInclude Include="Common\SpanUtils.h" />
|
||||
<ClInclude Include="Common\SPSCQueue.h" />
|
||||
<ClInclude Include="Common\StdJThread.h" />
|
||||
<ClInclude Include="Common\StringLiteral.h" />
|
||||
<ClInclude Include="Common\StringUtil.h" />
|
||||
<ClInclude Include="Common\Swap.h" />
|
||||
|
|
|
@ -37,7 +37,7 @@ GameTracker::GameTracker(QObject* parent) : QFileSystemWatcher(parent)
|
|||
|
||||
connect(qApp, &QApplication::aboutToQuit, this, [this] {
|
||||
m_processing_halted = true;
|
||||
m_load_thread.Shutdown(true);
|
||||
m_load_thread.StopAndCancel();
|
||||
});
|
||||
connect(this, &QFileSystemWatcher::directoryChanged, this, &GameTracker::UpdateDirectory);
|
||||
connect(this, &QFileSystemWatcher::fileChanged, this, &GameTracker::UpdateFile);
|
||||
|
|
|
@ -69,9 +69,9 @@ void CustomAssetLoader::Init()
|
|||
});
|
||||
}
|
||||
|
||||
void CustomAssetLoader ::Shutdown()
|
||||
void CustomAssetLoader::Shutdown()
|
||||
{
|
||||
m_asset_load_thread.Shutdown(true);
|
||||
m_asset_load_thread.StopAndCancel();
|
||||
|
||||
m_asset_monitor_thread_shutdown.Set();
|
||||
m_asset_monitor_thread.join();
|
||||
|
|
|
@ -19,6 +19,7 @@ add_dolphin_test(SettingsHandlerTest SettingsHandlerTest.cpp)
|
|||
add_dolphin_test(SPSCQueueTest SPSCQueueTest.cpp)
|
||||
add_dolphin_test(StringUtilTest StringUtilTest.cpp)
|
||||
add_dolphin_test(SwapTest SwapTest.cpp)
|
||||
add_dolphin_test(WorkQueueThreadTest WorkQueueThreadTest.cpp)
|
||||
|
||||
if (_M_X86_64)
|
||||
add_dolphin_test(x64EmitterTest x64EmitterTest.cpp)
|
||||
|
|
53
Source/UnitTests/Common/WorkQueueThreadTest.cpp
Normal file
53
Source/UnitTests/Common/WorkQueueThreadTest.cpp
Normal file
|
@ -0,0 +1,53 @@
|
|||
// Copyright 2025 Dolphin Emulator Project
|
||||
// SPDX-License-Identifier: GPL-2.0-or-later
|
||||
|
||||
#include <gtest/gtest.h>
|
||||
|
||||
#include "Common/WorkQueueThread.h"
|
||||
|
||||
TEST(WorkQueueThread, Simple)
|
||||
{
|
||||
Common::WorkQueueThreadSP<int> worker;
|
||||
|
||||
constexpr int BIG_VAL = 1000;
|
||||
|
||||
int x = 0;
|
||||
const auto func = [&](int value) { x = value; };
|
||||
|
||||
worker.Push(1);
|
||||
worker.WaitForCompletion();
|
||||
// Still zero because it's not running.
|
||||
EXPECT_EQ(x, 0);
|
||||
|
||||
// Does nothing if not running.
|
||||
worker.Shutdown();
|
||||
|
||||
worker.Reset("test worker", func);
|
||||
worker.WaitForCompletion();
|
||||
// Items pushed before Reset are processed.
|
||||
EXPECT_EQ(x, 1);
|
||||
|
||||
worker.Shutdown();
|
||||
worker.Push(0);
|
||||
worker.WaitForCompletion();
|
||||
// Still 1 because it's no longer running.
|
||||
EXPECT_EQ(x, 1);
|
||||
|
||||
worker.Cancel();
|
||||
worker.Reset("test worker", func);
|
||||
worker.WaitForCompletion();
|
||||
// Still 1 because the work was canceled.
|
||||
EXPECT_EQ(x, 1);
|
||||
|
||||
for (int i = 0; i != BIG_VAL; ++i)
|
||||
worker.Push(i);
|
||||
worker.Cancel();
|
||||
// Could be any one of the pushed values.
|
||||
EXPECT_LT(x, BIG_VAL);
|
||||
GTEST_LOG_(INFO) << "Canceled work after item " << x;
|
||||
|
||||
worker.Push(2);
|
||||
worker.WaitForCompletion();
|
||||
// Still running after cancelation.
|
||||
EXPECT_EQ(x, 2);
|
||||
}
|
|
@ -58,6 +58,7 @@
|
|||
<ClCompile Include="Common\SPSCQueueTest.cpp" />
|
||||
<ClCompile Include="Common\StringUtilTest.cpp" />
|
||||
<ClCompile Include="Common\SwapTest.cpp" />
|
||||
<ClCompile Include="Common\WorkQueueThreadTest.cpp" />
|
||||
<ClCompile Include="Core\CoreTimingTest.cpp" />
|
||||
<ClCompile Include="Core\DSP\DSPAcceleratorTest.cpp" />
|
||||
<ClCompile Include="Core\DSP\DSPAssemblyTest.cpp" />
|
||||
|
@ -118,4 +119,4 @@
|
|||
<!--This is only executed via msbuild, VS test runner automatically does this-->
|
||||
<Exec Command="$(TargetPath)" />
|
||||
</Target>
|
||||
</Project>
|
||||
</Project>
|
||||
|
|
Loading…
Add table
Reference in a new issue