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MIOS: Fix SConfig::OnNewTitleLoad not being called
Oversight from #9545, which moved the "new game has been loaded" logic to a separate OnNewTitleLoad function that has to be called explicitly *after* a title has loaded. Coupled with the commit that makes Dolphin not clobber 0x1800-0x3000 when using MIOS, this fixes Wind Waker and other MIOS-patched games when they are launched from the System Menu.
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@ -86,6 +86,7 @@ bool Load()
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NOTICE_LOG_FMT(IOS, "IPL ready.");
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NOTICE_LOG_FMT(IOS, "IPL ready.");
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SConfig::GetInstance().m_is_mios = true;
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SConfig::GetInstance().m_is_mios = true;
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DVDInterface::UpdateRunningGameMetadata();
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DVDInterface::UpdateRunningGameMetadata();
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SConfig::OnNewTitleLoad();
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return true;
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return true;
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}
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}
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} // namespace IOS::HLE::MIOS
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} // namespace IOS::HLE::MIOS
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