mirror of
https://github.com/dolphin-emu/dolphin.git
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Merge pull request #13311 from iwubcode/dynamic_input_textures_reduce_image_writes
Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures
This commit is contained in:
commit
2da255d8cd
21 changed files with 155 additions and 59 deletions
|
@ -88,8 +88,10 @@ JNIEXPORT void JNICALL
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Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedController_updateSingleControlReference(
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JNIEnv* env, jobject obj, jobject control_reference)
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{
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return EmulatedControllerFromJava(env, obj)->UpdateSingleControlReference(
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g_controller_interface, ControlReferenceFromJava(env, control_reference));
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ControllerEmu::EmulatedController* controller = EmulatedControllerFromJava(env, obj);
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controller->GetConfig()->GenerateControllerTextures();
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return controller->UpdateSingleControlReference(g_controller_interface,
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ControlReferenceFromJava(env, control_reference));
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}
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JNIEXPORT void JNICALL
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@ -100,6 +102,7 @@ Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedContro
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controller->LoadDefaults(g_controller_interface);
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controller->UpdateReferences(g_controller_interface);
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controller->GetConfig()->GenerateControllerTextures();
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}
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JNIEXPORT void JNICALL
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@ -113,6 +116,7 @@ Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedContro
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controller->LoadConfig(§ion);
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controller->UpdateReferences(g_controller_interface);
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controller->GetConfig()->GenerateControllerTextures();
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}
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JNIEXPORT void JNICALL
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@ -126,6 +130,7 @@ Java_org_dolphinemu_dolphinemu_features_input_model_controlleremu_EmulatedContro
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controller->LoadConfig(ini.GetOrCreateSection("Profile"));
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controller->UpdateReferences(g_controller_interface);
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controller->GetConfig()->GenerateControllerTextures();
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}
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JNIEXPORT void JNICALL
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@ -550,7 +550,7 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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if (!EmulatedBS2(system, guard, system.IsWii(), *volume, riivolution_patches))
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return false;
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SConfig::OnNewTitleLoad(guard);
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SConfig::OnTitleDirectlyBooted(guard);
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return true;
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}
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@ -601,7 +601,7 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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return false;
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}
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SConfig::OnNewTitleLoad(guard);
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SConfig::OnTitleDirectlyBooted(guard);
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ppc_state.pc = executable.reader->GetEntryPoint();
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@ -621,7 +621,7 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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if (!Boot_WiiWAD(system, wad))
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return false;
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SConfig::OnNewTitleLoad(guard);
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SConfig::OnTitleDirectlyBooted(guard);
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return true;
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}
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@ -631,7 +631,7 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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if (!BootNANDTitle(system, nand_title.id))
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return false;
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SConfig::OnNewTitleLoad(guard);
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SConfig::OnTitleDirectlyBooted(guard);
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return true;
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}
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@ -657,7 +657,7 @@ bool CBoot::BootUp(Core::System& system, const Core::CPUThreadGuard& guard,
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ipl.disc->auto_disc_change_paths);
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}
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SConfig::OnNewTitleLoad(guard);
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SConfig::OnTitleDirectlyBooted(guard);
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return true;
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}
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@ -44,8 +44,11 @@
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#include "Core/HLE/HLE.h"
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#include "Core/HW/DVD/DVDInterface.h"
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#include "Core/HW/EXI/EXI_Device.h"
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#include "Core/HW/GCKeyboard.h"
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#include "Core/HW/GCPad.h"
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#include "Core/HW/SI/SI.h"
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#include "Core/HW/SI/SI_Device.h"
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#include "Core/HW/Wiimote.h"
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#include "Core/Host.h"
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#include "Core/IOS/ES/ES.h"
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#include "Core/IOS/ES/Formats.h"
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@ -239,7 +242,20 @@ void SConfig::SetRunningGameMetadata(const std::string& game_id, const std::stri
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DolphinAnalytics::Instance().ReportGameStart();
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}
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void SConfig::OnNewTitleLoad(const Core::CPUThreadGuard& guard)
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void SConfig::OnESTitleChanged()
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{
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auto& system = Core::System::GetInstance();
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Pad::LoadConfig();
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Keyboard::LoadConfig();
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if (system.IsWii() && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
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{
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Wiimote::LoadConfig();
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}
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ReloadTextures(system);
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}
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void SConfig::OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard)
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{
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auto& system = guard.GetSystem();
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if (!Core::IsRunningOrStarting(system))
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@ -253,9 +269,27 @@ void SConfig::OnNewTitleLoad(const Core::CPUThreadGuard& guard)
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}
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CBoot::LoadMapFromFilename(guard, ppc_symbol_db);
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HLE::Reload(system);
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PatchEngine::Reload(system);
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HiresTexture::Update();
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WC24PatchEngine::Reload();
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// Note: Wii is handled by ES title change
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if (!system.IsWii())
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{
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ReloadTextures(system);
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}
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}
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void SConfig::ReloadTextures(Core::System& system)
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{
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Pad::GenerateDynamicInputTextures();
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Keyboard::GenerateDynamicInputTextures();
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if (system.IsWii() && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
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{
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Wiimote::GenerateDynamicInputTextures();
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}
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HiresTexture::Update();
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}
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void SConfig::LoadDefaults()
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@ -73,9 +73,15 @@ struct SConfig
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void SetRunningGameMetadata(const DiscIO::Volume& volume, const DiscIO::Partition& partition);
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void SetRunningGameMetadata(const IOS::ES::TMDReader& tmd, DiscIO::Platform platform);
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void SetRunningGameMetadata(const std::string& game_id);
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// Reloads title-specific map files, patches, custom textures, etc.
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// This should only be called after the new title has been loaded into memory.
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static void OnNewTitleLoad(const Core::CPUThreadGuard& guard);
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// Triggered when Dolphin loads a title directly
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// Reloads title-specific map files, patches, etc.
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static void OnTitleDirectlyBooted(const Core::CPUThreadGuard& guard);
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// Direct title change from ES (Wii system)
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// Wii titles will still hit OnTitleDirectlyBooted
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// but GC titles will never see this call
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static void OnESTitleChanged();
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void LoadDefaults();
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static std::string MakeGameID(std::string_view file_name);
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@ -112,6 +118,8 @@ private:
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SConfig();
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~SConfig();
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static void ReloadTextures(Core::System& system);
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void SetRunningGameMetadata(const std::string& game_id, const std::string& gametdb_id,
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u64 title_id, u16 revision, DiscIO::Region region);
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@ -524,11 +524,7 @@ static void EmuThread(Core::System& system, std::unique_ptr<BootParameters> boot
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}
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}};
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// Load Wiimotes - only if we are booting in Wii mode
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if (system.IsWii() && !Config::Get(Config::MAIN_BLUETOOTH_PASSTHROUGH_ENABLED))
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{
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Wiimote::LoadConfig();
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}
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// Wiimote input config is loaded in OnESTitleChanged
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FreeLook::LoadInputConfig();
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@ -49,6 +49,11 @@ void LoadConfig()
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s_config.LoadConfig();
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}
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void GenerateDynamicInputTextures()
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{
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s_config.GenerateControllerTextures();
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}
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ControllerEmu::ControlGroup* GetGroup(int port, KeyboardGroup group)
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{
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return static_cast<GCKeyboard*>(s_config.GetController(port))->GetGroup(group);
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@ -19,6 +19,7 @@ namespace Keyboard
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void Shutdown();
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void Initialize();
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void LoadConfig();
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void GenerateDynamicInputTextures();
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InputConfig* GetConfig();
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ControllerEmu::ControlGroup* GetGroup(int port, KeyboardGroup group);
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@ -46,6 +46,11 @@ void LoadConfig()
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s_config.LoadConfig();
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}
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void GenerateDynamicInputTextures()
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{
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s_config.GenerateControllerTextures();
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}
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bool IsInitialized()
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{
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return !s_config.ControllersNeedToBeCreated();
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@ -20,6 +20,7 @@ namespace Pad
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void Shutdown();
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void Initialize();
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void LoadConfig();
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void GenerateDynamicInputTextures();
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bool IsInitialized();
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InputConfig* GetConfig();
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@ -211,6 +211,11 @@ void LoadConfig()
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s_last_connect_request_counter.fill(0);
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}
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void GenerateDynamicInputTextures()
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{
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s_config.GenerateControllerTextures();
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}
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void Resume()
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{
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WiimoteReal::Resume();
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@ -78,6 +78,7 @@ void Shutdown();
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void Initialize(InitializeMode init_mode);
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void ResetAllWiimotes();
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void LoadConfig();
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void GenerateDynamicInputTextures();
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void Resume();
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void Pause();
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@ -205,6 +205,7 @@ void TitleContext::Update(const ES::TMDReader& tmd_, const ES::TicketReader& tic
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if (first_change)
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{
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SConfig::GetInstance().SetRunningGameMetadata(tmd, platform);
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SConfig::GetInstance().OnESTitleChanged();
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first_change = false;
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}
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}
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@ -952,7 +952,7 @@ static void FinishPPCBootstrap(Core::System& system, u64 userdata, s64 cycles_la
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ASSERT(Core::IsCPUThread());
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Core::CPUThreadGuard guard(system);
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SConfig::OnNewTitleLoad(guard);
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SConfig::OnTitleDirectlyBooted(guard);
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INFO_LOG_FMT(IOS, "Bootstrapping done.");
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}
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@ -103,7 +103,7 @@ bool Load(Core::System& system)
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NOTICE_LOG_FMT(IOS, "IPL ready.");
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system.SetIsMIOS(true);
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system.GetDVDInterface().UpdateRunningGameMetadata();
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SConfig::OnNewTitleLoad(guard);
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SConfig::OnTitleDirectlyBooted(guard);
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return true;
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}
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} // namespace IOS::HLE::MIOS
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@ -16,6 +16,7 @@
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#include "InputCommon/ControllerEmu/ControllerEmu.h"
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#include "InputCommon/ControllerInterface/ControllerInterface.h"
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#include "InputCommon/ControllerInterface/MappingCommon.h"
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#include "InputCommon/InputConfig.h"
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namespace MappingCommon
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{
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@ -135,6 +136,7 @@ public:
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m_parent->Save();
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m_parent->GetController()->UpdateSingleControlReference(g_controller_interface,
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control_reference);
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m_parent->GetController()->GetConfig()->GenerateControllerTextures();
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}
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void UpdateInputDetectionStartTimer()
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@ -322,6 +322,7 @@ void MappingWindow::OnLoadProfilePressed()
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m_controller->LoadConfig(ini.GetOrCreateSection("Profile"));
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m_controller->UpdateReferences(g_controller_interface);
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m_controller->GetConfig()->GenerateControllerTextures();
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const auto lock = GetController()->GetStateLock();
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emit ConfigChanged();
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@ -561,6 +562,7 @@ void MappingWindow::OnDefaultFieldsPressed()
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{
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m_controller->LoadDefaults(g_controller_interface);
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m_controller->UpdateReferences(g_controller_interface);
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m_controller->GetConfig()->GenerateControllerTextures();
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const auto lock = GetController()->GetStateLock();
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emit ConfigChanged();
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@ -578,6 +580,7 @@ void MappingWindow::OnClearFieldsPressed()
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m_controller->SetDefaultDevice(default_device);
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m_controller->UpdateReferences(g_controller_interface);
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m_controller->GetConfig()->GenerateControllerTextures();
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const auto lock = GetController()->GetStateLock();
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emit ConfigChanged();
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@ -12,6 +12,7 @@
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#include "Core/Core.h"
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#include "InputCommon/DynamicInputTextures/DITConfiguration.h"
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#include "InputCommon/ImageOperations.h"
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#include "VideoCommon/HiresTextures.h"
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#include "VideoCommon/TextureCacheBase.h"
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@ -42,9 +43,34 @@ void DynamicInputTextureManager::Load()
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void DynamicInputTextureManager::GenerateTextures(const Common::IniFile& file,
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const std::vector<std::string>& controller_names)
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{
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DynamicInputTextures::OutputDetails output;
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for (const auto& configuration : m_configuration)
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{
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(void)configuration.GenerateTextures(file, controller_names);
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configuration.GenerateTextures(file, controller_names, &output);
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}
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const std::string& game_id = SConfig::GetInstance().GetGameID();
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for (const auto& [generated_folder_name, images] : output)
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{
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const auto hi_res_folder = File::GetUserPath(D_HIRESTEXTURES_IDX) + generated_folder_name;
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if (!File::IsDirectory(hi_res_folder))
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{
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File::CreateDir(hi_res_folder);
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}
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const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids";
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if (!File::IsDirectory(game_id_folder))
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{
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File::CreateDir(game_id_folder);
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}
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File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt");
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for (const auto& [image_name, image] : images)
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{
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WriteImage(hi_res_folder + DIR_SEP + image_name, image);
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}
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}
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}
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} // namespace InputCommon
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@ -10,7 +10,6 @@
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#include <picojson.h>
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#include "Common/CommonPaths.h"
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#include "Common/FileUtil.h"
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#include "Common/IniFile.h"
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#include "Common/JsonUtil.h"
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#include "Common/Logging/Log.h"
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@ -68,26 +67,30 @@ Configuration::Configuration(const std::string& json_path)
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Configuration::~Configuration() = default;
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bool Configuration::GenerateTextures(const Common::IniFile& file,
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const std::vector<std::string>& controller_names) const
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void Configuration::GenerateTextures(const Common::IniFile& file,
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const std::vector<std::string>& controller_names,
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OutputDetails* output) const
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{
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bool any_dirty = false;
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for (const auto& texture_data : m_dynamic_input_textures)
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{
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any_dirty |= GenerateTexture(file, controller_names, texture_data);
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GenerateTexture(file, controller_names, texture_data, output);
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}
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return any_dirty;
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}
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bool Configuration::GenerateTexture(const Common::IniFile& file,
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void Configuration::GenerateTexture(const Common::IniFile& file,
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const std::vector<std::string>& controller_names,
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const Data& texture_data) const
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const Data& texture_data, OutputDetails* output) const
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{
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// Two copies of the loaded texture
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// The first one is used as a fallback if a key or device isn't mapped
|
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// the second one is used as the final image to write to the textures directory
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const auto original_image = LoadImage(m_base_path + texture_data.m_image_name);
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if (!original_image)
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{
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ERROR_LOG_FMT(VIDEO, "Failed to load image '{}' needed for dynamic input texture generation",
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texture_data.m_image_name);
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return;
|
||||
}
|
||||
auto image_to_write = original_image;
|
||||
|
||||
bool dirty = false;
|
||||
|
@ -179,25 +182,8 @@ bool Configuration::GenerateTexture(const Common::IniFile& file,
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|||
|
||||
if (dirty)
|
||||
{
|
||||
const std::string& game_id = SConfig::GetInstance().GetGameID();
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const auto hi_res_folder =
|
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File::GetUserPath(D_HIRESTEXTURES_IDX) + texture_data.m_generated_folder_name;
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||||
if (!File::IsDirectory(hi_res_folder))
|
||||
{
|
||||
File::CreateDir(hi_res_folder);
|
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}
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WriteImage(hi_res_folder + DIR_SEP + texture_data.m_hires_texture_name, *image_to_write);
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||||
|
||||
const auto game_id_folder = hi_res_folder + DIR_SEP + "gameids";
|
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if (!File::IsDirectory(game_id_folder))
|
||||
{
|
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File::CreateDir(game_id_folder);
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}
|
||||
File::CreateEmptyFile(game_id_folder + DIR_SEP + game_id + ".txt");
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||||
|
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return true;
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(*output)[texture_data.m_generated_folder_name][texture_data.m_hires_texture_name] =
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std::move(*image_to_write);
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}
|
||||
|
||||
return false;
|
||||
}
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||||
} // namespace InputCommon::DynamicInputTextures
|
||||
|
|
|
@ -3,11 +3,13 @@
|
|||
|
||||
#pragma once
|
||||
|
||||
#include <map>
|
||||
#include <string>
|
||||
#include <vector>
|
||||
|
||||
#include "Common/CommonTypes.h"
|
||||
#include "InputCommon/DynamicInputTextures/DITData.h"
|
||||
#include "InputCommon/ImageOperations.h"
|
||||
|
||||
namespace Common
|
||||
{
|
||||
|
@ -16,18 +18,21 @@ class IniFile;
|
|||
|
||||
namespace InputCommon::DynamicInputTextures
|
||||
{
|
||||
// Output folder name to image name to image data
|
||||
using OutputDetails = std::map<std::string, std::map<std::string, ImagePixelData>>;
|
||||
class Configuration
|
||||
{
|
||||
public:
|
||||
explicit Configuration(const std::string& json_path);
|
||||
~Configuration();
|
||||
bool GenerateTextures(const Common::IniFile& file,
|
||||
const std::vector<std::string>& controller_names) const;
|
||||
void GenerateTextures(const Common::IniFile& file,
|
||||
const std::vector<std::string>& controller_names,
|
||||
OutputDetails* output) const;
|
||||
|
||||
private:
|
||||
bool GenerateTexture(const Common::IniFile& file,
|
||||
const std::vector<std::string>& controller_names,
|
||||
const Data& texture_data) const;
|
||||
void GenerateTexture(const Common::IniFile& file,
|
||||
const std::vector<std::string>& controller_names, const Data& texture_data,
|
||||
OutputDetails* output) const;
|
||||
|
||||
std::vector<Data> m_dynamic_input_textures;
|
||||
std::string m_base_path;
|
||||
|
|
|
@ -35,8 +35,6 @@ bool InputConfig::LoadConfig()
|
|||
static constexpr std::array<std::string_view, MAX_BBMOTES> num = {"1", "2", "3", "4", "BB"};
|
||||
std::string profile[MAX_BBMOTES];
|
||||
|
||||
m_dynamic_input_tex_config_manager.Load();
|
||||
|
||||
if (SConfig::GetInstance().GetGameID() != "00000000")
|
||||
{
|
||||
const std::string profile_directory = GetUserProfileDirectoryPath();
|
||||
|
@ -102,8 +100,6 @@ bool InputConfig::LoadConfig()
|
|||
// Next profile
|
||||
n++;
|
||||
}
|
||||
|
||||
m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
|
@ -139,8 +135,6 @@ void InputConfig::SaveConfig()
|
|||
controller_names.push_back(controller->GetName());
|
||||
}
|
||||
|
||||
m_dynamic_input_tex_config_manager.GenerateTextures(inifile, controller_names);
|
||||
|
||||
inifile.Save(ini_filename);
|
||||
}
|
||||
|
||||
|
@ -210,6 +204,8 @@ bool InputConfig::IsControllerControlledByGamepadDevice(int index) const
|
|||
|
||||
void InputConfig::GenerateControllerTextures(const Common::IniFile& file)
|
||||
{
|
||||
m_dynamic_input_tex_config_manager.Load();
|
||||
|
||||
std::vector<std::string> controller_names;
|
||||
for (auto& controller : m_controllers)
|
||||
{
|
||||
|
@ -218,3 +214,18 @@ void InputConfig::GenerateControllerTextures(const Common::IniFile& file)
|
|||
|
||||
m_dynamic_input_tex_config_manager.GenerateTextures(file, controller_names);
|
||||
}
|
||||
|
||||
void InputConfig::GenerateControllerTextures()
|
||||
{
|
||||
const std::string ini_filename = File::GetUserPath(D_CONFIG_IDX) + m_ini_name + ".ini";
|
||||
|
||||
Common::IniFile inifile;
|
||||
inifile.Load(ini_filename);
|
||||
|
||||
for (auto& controller : m_controllers)
|
||||
{
|
||||
controller->SaveConfig(inifile.GetOrCreateSection(controller->GetName()));
|
||||
}
|
||||
|
||||
GenerateControllerTextures(inifile);
|
||||
}
|
||||
|
|
|
@ -55,6 +55,7 @@ public:
|
|||
void UnregisterHotplugCallback();
|
||||
|
||||
void GenerateControllerTextures(const Common::IniFile& file);
|
||||
void GenerateControllerTextures();
|
||||
|
||||
private:
|
||||
ControllerInterface::HotplugCallbackHandle m_hotplug_callback_handle;
|
||||
|
|
Loading…
Add table
Reference in a new issue