diff --git a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp index c540dc2461..d0cbdb7b75 100644 --- a/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp +++ b/Source/Core/Core/HW/DSPHLE/UCodes/Zelda.cpp @@ -1114,7 +1114,7 @@ void ZeldaAudioRenderer::ApplyReverb(bool post_rendering) for (u16 i = 0; i < 8; ++i) (*last8_samples_buffers[rpb_idx])[i] = buffer[0x50 + i]; - auto ApplyFilter = [&]() { + auto ApplyFilter = [&] { // Filter the buffer using provided coefficients. for (u16 i = 0; i < 0x50; ++i) { diff --git a/Source/Core/Core/HW/WiimoteEmu/DesiredWiimoteState.cpp b/Source/Core/Core/HW/WiimoteEmu/DesiredWiimoteState.cpp index b9e68b2594..2ea4ffb98e 100644 --- a/Source/Core/Core/HW/WiimoteEmu/DesiredWiimoteState.cpp +++ b/Source/Core/Core/HW/WiimoteEmu/DesiredWiimoteState.cpp @@ -144,7 +144,7 @@ bool DeserializeDesiredState(DesiredWiimoteState* state, const SerializedWiimote return false; } - const size_t expected_size = [&]() { + const size_t expected_size = [&] { size_t s = 1; if (has_buttons && has_accel) s += 5; diff --git a/Source/Core/Core/HW/WiimoteReal/IOWin.cpp b/Source/Core/Core/HW/WiimoteReal/IOWin.cpp index 67a83f826b..bf7a87acac 100644 --- a/Source/Core/Core/HW/WiimoteReal/IOWin.cpp +++ b/Source/Core/Core/HW/WiimoteReal/IOWin.cpp @@ -80,7 +80,7 @@ std::unordered_map s_connect_times; bool load_hid() { - auto loader = [&]() { + auto loader = [&] { s_hid_lib = ::LoadLibrary(_T("hid.dll")); if (!s_hid_lib) { @@ -116,7 +116,7 @@ bool load_hid() bool load_bthprops() { - auto loader = [&]() { + auto loader = [&] { s_bthprops_lib = ::LoadLibrary(_T("bthprops.cpl")); if (!s_bthprops_lib) {