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UCodes: Make functions static
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2 changed files with 9 additions and 9 deletions
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@ -49,12 +49,12 @@ protected:
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// Convert a mixer_control bitfield to our internal representation for that
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// value. Required because that bitfield has a different meaning in some
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// versions of AX.
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AXMixControl ConvertMixerControl(u32 mixer_control);
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static AXMixControl ConvertMixerControl(u32 mixer_control);
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// Generate a volume ramp from vol1 to vol2, interpolating n volume values.
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// Uses floating point arithmetic, which isn't exactly what the UCode does,
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// but this gives better precision and nicer code.
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void GenerateVolumeRamp(u16* output, u16 vol1, u16 vol2, size_t nvals);
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static void GenerateVolumeRamp(u16* output, u16 vol1, u16 vol2, size_t nvals);
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void HandleCommandList() override;
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@ -56,7 +56,7 @@ private:
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// Apply volume to a buffer. The volume is a fixed point integer, usually
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// 1.15 or 4.12 in the DAC UCode.
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template <size_t N, size_t B>
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void ApplyVolumeInPlace(std::array<s16, N>* buf, u16 vol)
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static void ApplyVolumeInPlace(std::array<s16, N>* buf, u16 vol)
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{
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for (size_t i = 0; i < N; ++i)
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{
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@ -83,8 +83,8 @@ private:
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// Note: On a real GC, the stepping happens in 32 steps instead. But hey,
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// we can do better here with very low risk. Why not? :)
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template <size_t N>
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s32 AddBuffersWithVolumeRamp(std::array<s16, N>* dst, const std::array<s16, N>& src, s32 vol,
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s32 step)
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static s32 AddBuffersWithVolumeRamp(std::array<s16, N>* dst, const std::array<s16, N>& src,
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s32 vol, s32 step)
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{
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if (!vol && !step)
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return vol;
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@ -100,7 +100,7 @@ private:
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// Does not use std::array because it needs to be able to process partial
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// buffers. Volume is in 1.15 format.
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void AddBuffersWithVolume(s16* dst, const s16* src, size_t count, u16 vol)
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static void AddBuffersWithVolume(s16* dst, const s16* src, size_t count, u16 vol)
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{
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while (count--)
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{
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@ -157,7 +157,7 @@ private:
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// Raw samples (pre-resampling) that need to be generated to result in 0x50
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// post-resampling input samples.
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u16 NeededRawSamplesCount(const VPB& vpb);
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static u16 NeededRawSamplesCount(const VPB& vpb);
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// Resamples raw samples to 0x50 input samples, using the resampling ratio
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// and current position information from the VPB.
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@ -185,8 +185,8 @@ private:
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// behavior.
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void DownloadRawSamplesFromMRAM(s16* dst, VPB* vpb, u16 requested_samples_count);
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void ApplyLowPassFilter(MixingBuffer* buf, VPB* vpb);
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void ApplyBiquadFilter(MixingBuffer* buf, VPB* vpb);
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static void ApplyLowPassFilter(MixingBuffer* buf, VPB* vpb);
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static void ApplyBiquadFilter(MixingBuffer* buf, VPB* vpb);
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// Applies the reverb effect to Dolby mixed voices based on a set of
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// per-buffer parameters. Is called twice: once before frame rendering and
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