mirror of
https://github.com/dolphin-emu/dolphin.git
synced 2025-04-24 14:24:54 +00:00
Merge 8ccffea181
into 879a8889aa
This commit is contained in:
commit
78bcf79bb1
6 changed files with 51 additions and 51 deletions
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@ -25,7 +25,7 @@
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static QString GetPlayerNameFromPID(int pid)
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{
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QString player_name = QObject::tr("Invalid Player ID");
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return player_name;
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@ -73,13 +73,13 @@ void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
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m_progress_box->setTitle(title);
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m_data_size = data_size;
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for (auto& pair : m_progress_bars)
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for (const auto& pair : m_progress_bars)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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}
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for (auto& pair : m_status_labels)
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for (const auto& pair : m_status_labels)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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@ -88,7 +88,7 @@ void ChunkedProgressDialog::show(const QString& title, const u64 data_size,
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m_progress_bars.clear();
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m_status_labels.clear();
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return;
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@ -142,7 +142,7 @@ void ChunkedProgressDialog::SetProgress(const int pid, const u64 progress)
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void ChunkedProgressDialog::reject()
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{
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auto server = Settings::Instance().GetNetPlayServer();
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const auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->AbortGameStart();
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@ -21,7 +21,7 @@
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static QString GetPlayerNameFromPID(int pid)
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{
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QString player_name = QObject::tr("Invalid Player ID");
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return player_name;
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@ -70,13 +70,13 @@ void GameDigestDialog::show(const QString& title)
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{
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m_progress_box->setTitle(title);
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for (auto& pair : m_progress_bars)
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for (const auto& pair : m_progress_bars)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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}
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for (auto& pair : m_status_labels)
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for (const auto& pair : m_status_labels)
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{
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m_progress_layout->removeWidget(pair.second);
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pair.second->deleteLater();
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@ -87,7 +87,7 @@ void GameDigestDialog::show(const QString& title)
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m_results.clear();
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m_check_label->setText(QString::fromStdString(""));
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (!client)
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return;
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@ -142,7 +142,7 @@ void GameDigestDialog::SetResult(int pid, const std::string& result)
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m_results.push_back(result);
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (client && m_results.size() >= client->GetPlayers().size())
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{
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if (std::ranges::adjacent_find(m_results, std::ranges::not_equal_to{}) == m_results.end())
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@ -163,7 +163,7 @@ void GameDigestDialog::SetResult(int pid, const std::string& result)
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void GameDigestDialog::reject()
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{
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auto server = Settings::Instance().GetNetPlayServer();
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const auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->AbortGameDigest();
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@ -289,7 +289,7 @@ void NetPlayBrowser::accept()
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const int index = m_table_widget->selectedItems()[0]->row();
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NetPlaySession& session = m_sessions[index];
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const NetPlaySession& session = m_sessions[index];
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std::string server_id = session.server_id;
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@ -309,7 +309,7 @@ void NetPlayBrowser::accept()
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const std::string password = dialog.textValue().toStdString();
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auto decrypted_id = session.DecryptID(password);
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const auto decrypted_id = session.DecryptID(password);
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if (!decrypted_id)
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{
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@ -113,7 +113,7 @@ NetPlayDialog::NetPlayDialog(const GameListModel& game_list_model,
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LoadSettings();
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ConnectWidgets();
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auto& settings = Settings::Instance().GetQSettings();
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const auto& settings = Settings::Instance().GetQSettings();
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restoreGeometry(settings.value(QStringLiteral("netplaydialog/geometry")).toByteArray());
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m_splitter->restoreState(settings.value(QStringLiteral("netplaydialog/splitter")).toByteArray());
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@ -330,12 +330,12 @@ void NetPlayDialog::ConnectWidgets()
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QApplication::clipboard()->setText(m_hostcode_label->text());
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});
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connect(m_players_list, &QTableWidget::itemSelectionChanged, [this] {
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int row = m_players_list->currentRow();
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const int row = m_players_list->currentRow();
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m_kick_button->setEnabled(row > 0 &&
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!m_players_list->currentItem()->data(Qt::UserRole).isNull());
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});
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connect(m_kick_button, &QPushButton::clicked, [this] {
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auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt();
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const auto id = m_players_list->currentItem()->data(Qt::UserRole).toInt();
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Settings::Instance().GetNetPlayServer()->KickPlayer(id);
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});
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connect(m_assign_ports_button, &QPushButton::clicked, [this] {
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@ -358,8 +358,8 @@ void NetPlayDialog::ConnectWidgets()
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if (value == m_buffer_size)
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return;
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auto client = Settings::Instance().GetNetPlayClient();
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auto server = Settings::Instance().GetNetPlayServer();
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const auto client = Settings::Instance().GetNetPlayClient();
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const auto server = Settings::Instance().GetNetPlayServer();
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if (server && !m_host_input_authority)
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server->AdjustPadBufferSize(value);
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else
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@ -369,7 +369,7 @@ void NetPlayDialog::ConnectWidgets()
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const auto hia_function = [this](bool enable) {
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if (m_host_input_authority != enable)
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{
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auto server = Settings::Instance().GetNetPlayServer();
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const auto server = Settings::Instance().GetNetPlayServer();
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if (server)
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server->SetHostInputAuthority(enable);
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}
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@ -442,7 +442,7 @@ void NetPlayDialog::SendMessage(const std::string& msg)
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void NetPlayDialog::OnChat()
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{
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QueueOnObject(this, [this] {
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auto msg = m_chat_type_edit->text().toStdString();
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const auto msg = m_chat_type_edit->text().toStdString();
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if (msg.empty())
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return;
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@ -516,7 +516,7 @@ void NetPlayDialog::show(std::string nickname, bool use_traversal)
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m_chat_edit->clear();
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m_chat_type_edit->clear();
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bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr;
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const bool is_hosting = Settings::Instance().GetNetPlayServer() != nullptr;
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if (is_hosting)
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{
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@ -616,8 +616,8 @@ void NetPlayDialog::UpdateDiscordPresence()
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void NetPlayDialog::UpdateGUI()
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{
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auto client = Settings::Instance().GetNetPlayClient();
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auto server = Settings::Instance().GetNetPlayServer();
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const auto client = Settings::Instance().GetNetPlayClient();
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const auto server = Settings::Instance().GetNetPlayServer();
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if (!client)
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return;
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@ -629,9 +629,9 @@ void NetPlayDialog::UpdateGUI()
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m_player_count = static_cast<int>(players.size());
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int selection_pid = m_players_list->currentItem() ?
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m_players_list->currentItem()->data(Qt::UserRole).toInt() :
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-1;
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const int selection_pid = m_players_list->currentItem() ?
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m_players_list->currentItem()->data(Qt::UserRole).toInt() :
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-1;
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m_players_list->clear();
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m_players_list->setHorizontalHeaderLabels(
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@ -803,7 +803,7 @@ void NetPlayDialog::DisplayMessage(const QString& msg, const std::string& color,
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.arg(QString::fromStdString(color), msg.toHtmlEscaped()));
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});
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QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color));
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const QColor c(color.empty() ? QStringLiteral("white") : QString::fromStdString(color));
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if (Config::Get(Config::GFX_SHOW_NETPLAY_MESSAGES) &&
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Core::IsRunning(Core::System::GetInstance()))
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@ -886,11 +886,11 @@ void NetPlayDialog::OnMsgStartGame()
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}
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QueueOnObject(this, [this] {
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (client)
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{
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if (auto game = FindGameFile(m_current_game_identifier))
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if (const auto game = FindGameFile(m_current_game_identifier))
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client->StartGame(game->GetFilePath());
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else
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PanicAlertFmtT("Selected game doesn't exist in game list!");
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@ -1052,7 +1052,7 @@ void NetPlayDialog::OnTtlDetermined(u8 ttl)
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bool NetPlayDialog::IsRecording()
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{
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std::optional<bool> is_recording = RunOnObject(m_record_input_action, &QAction::isChecked);
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const std::optional<bool> is_recording = RunOnObject(m_record_input_action, &QAction::isChecked);
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if (is_recording)
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return *is_recording;
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return false;
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@ -1068,7 +1068,7 @@ NetPlayDialog::FindGameFile(const NetPlay::SyncIdentifier& sync_identifier,
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*found = NetPlay::SyncIdentifierComparison::DifferentGame;
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std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
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const std::optional<std::shared_ptr<const UICommon::GameFile>> game_file =
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RunOnObject(this, [this, &sync_identifier, found] {
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for (int i = 0; i < m_game_list_model.rowCount(QModelIndex()); i++)
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{
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@ -1088,7 +1088,7 @@ std::string NetPlayDialog::FindGBARomPath(const std::array<u8, 20>& hash, std::s
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int device_number)
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{
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#ifdef HAS_LIBMGBA
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auto result = RunOnObject(this, [&, this] {
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const auto result = RunOnObject(this, [&, this] {
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std::string rom_path;
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std::array<u8, 20> rom_hash;
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std::string rom_title;
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@ -1279,7 +1279,7 @@ void NetPlayDialog::SetChunkedProgress(const int pid, const u64 progress)
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void NetPlayDialog::SetHostWiiSyncData(std::vector<u64> titles, std::string redirect_folder)
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{
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auto client = Settings::Instance().GetNetPlayClient();
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const auto client = Settings::Instance().GetNetPlayClient();
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if (client)
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client->SetWiiSyncData(nullptr, std::move(titles), std::move(redirect_folder));
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}
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@ -36,19 +36,19 @@ NetPlaySetupDialog::NetPlaySetupDialog(const GameListModel& game_list_model, QWi
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CreateMainLayout();
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bool use_index = Config::Get(Config::NETPLAY_USE_INDEX);
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std::string index_region = Config::Get(Config::NETPLAY_INDEX_REGION);
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std::string index_name = Config::Get(Config::NETPLAY_INDEX_NAME);
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std::string index_password = Config::Get(Config::NETPLAY_INDEX_PASSWORD);
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std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
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int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
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int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
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bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
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u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT);
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const bool use_index = Config::Get(Config::NETPLAY_USE_INDEX);
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const std::string index_region = Config::Get(Config::NETPLAY_INDEX_REGION);
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const std::string index_name = Config::Get(Config::NETPLAY_INDEX_NAME);
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const std::string index_password = Config::Get(Config::NETPLAY_INDEX_PASSWORD);
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const std::string nickname = Config::Get(Config::NETPLAY_NICKNAME);
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const std::string traversal_choice = Config::Get(Config::NETPLAY_TRAVERSAL_CHOICE);
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const int connect_port = Config::Get(Config::NETPLAY_CONNECT_PORT);
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const int host_port = Config::Get(Config::NETPLAY_HOST_PORT);
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const int host_listen_port = Config::Get(Config::NETPLAY_LISTEN_PORT);
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const bool enable_chunked_upload_limit = Config::Get(Config::NETPLAY_ENABLE_CHUNKED_UPLOAD_LIMIT);
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const u32 chunked_upload_limit = Config::Get(Config::NETPLAY_CHUNKED_UPLOAD_LIMIT);
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#ifdef USE_UPNP
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bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
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const bool use_upnp = Config::Get(Config::NETPLAY_USE_UPNP);
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m_host_upnp->setChecked(use_upnp);
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#endif
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@ -305,7 +305,7 @@ void NetPlaySetupDialog::OnConnectionTypeChanged(int index)
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m_reset_traversal_button->setHidden(index == 0);
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std::string address =
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const std::string address =
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index == 0 ? Config::Get(Config::NETPLAY_ADDRESS) : Config::Get(Config::NETPLAY_HOST_CODE);
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m_ip_label->setText(index == 0 ? tr("IP Address:") : tr("Host Code:"));
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@ -67,8 +67,8 @@ void PadMappingDialog::ConnectWidgets()
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int PadMappingDialog::exec()
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{
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auto client = Settings::Instance().GetNetPlayClient();
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auto server = Settings::Instance().GetNetPlayServer();
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const auto client = Settings::Instance().GetNetPlayClient();
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const auto server = Settings::Instance().GetNetPlayServer();
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// Load Settings
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m_players = client->GetPlayers();
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m_pad_mapping = server->GetPadMapping();
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@ -87,7 +87,7 @@ int PadMappingDialog::exec()
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for (auto& combo_group : {m_gc_boxes, m_wii_boxes})
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{
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bool gc = combo_group == m_gc_boxes;
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const bool gc = combo_group == m_gc_boxes;
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for (size_t i = 0; i < combo_group.size(); i++)
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{
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auto& combo = combo_group[i];
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@ -131,8 +131,8 @@ void PadMappingDialog::OnMappingChanged()
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{
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for (unsigned int i = 0; i < m_wii_boxes.size(); i++)
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{
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int gc_id = m_gc_boxes[i]->currentIndex();
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int wii_id = m_wii_boxes[i]->currentIndex();
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const int gc_id = m_gc_boxes[i]->currentIndex();
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const int wii_id = m_wii_boxes[i]->currentIndex();
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m_pad_mapping[i] = gc_id > 0 ? m_players[gc_id - 1]->pid : 0;
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m_gba_config[i].enabled = m_gba_boxes[i]->isChecked();
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