IOS/USB: Skip data when HLE Wii Speak is muted

This commit is contained in:
Sepalani 2024-10-01 14:52:55 +04:00
parent 65a09924d9
commit 82a03ca73b

View file

@ -131,6 +131,11 @@ long Microphone::DataCallback(cubeb_stream* stream, void* user_data, const void*
if (Core::GetState(Core::System::GetInstance()) != Core::State::Running)
return nframes;
// Skip data when HLE Wii Speak is muted
// TODO: Update cubeb and use cubeb_stream_set_input_mute
if (Config::Get(Config::MAIN_WII_SPEAK_MUTED))
return nframes;
auto* mic = static_cast<Microphone*>(user_data);
const auto& sampler = mic->GetSampler();
@ -185,7 +190,7 @@ u16 Microphone::ReadIntoBuffer(u8* ptr, u32 size)
bool Microphone::HasData() const
{
return m_samples_avail > 0 && !Config::Get(Config::MAIN_WII_SPEAK_MUTED);
return m_samples_avail > 0;
}
const WiiSpeakState& Microphone::GetSampler() const