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Fix Triforce GameINIs
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parent
2238967d93
commit
89fdc0b9e0
6 changed files with 8 additions and 61 deletions
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@ -932,10 +932,6 @@
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"title": "Region Select",
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"AD12237401ABE9FE4A545AADB5C5AE10355E2076": "RSAPatch"
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},
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"RELJAB": {
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"title": "SegaBoot",
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"130F3594CAB57B85616F95C7126F4748AAC5867D": "DI Seed Blanker"
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},
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"RGQE70": {
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"title": "Ghostbusters",
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"5F4CF8D4DA19A0FF74FF9EB925AC0236069BFD59": "crashfix"
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@ -1,4 +1,5 @@
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# GVSE8P, GVSP8P - Virtua Striker 3 ver. 2002
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# GVSP8P, GVSE8P, GVSJ8P - Virtua Striker 2002 (GC)
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# GVSJ8P - Virtua Striker 2002 (Triforce), Virtua Striker 4, Virtua Striker 4 ver. 2006
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[Core]
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# Values set here will override the main Dolphin settings.
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@ -10,3 +11,7 @@ FPRF = True
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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# Add memory patches to be applied every frame here.
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[Video_Settings]
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@ -1,18 +0,0 @@
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# GVS46E, GVS46J - Virtua Striker 4 ver. 2006
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# Because Triforce games have weird IDs, properties are inherited from GVS.ini (Virtua Striker 3 ver. 2002)!
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[Core]
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# Values set here will override the main Dolphin settings.
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FPRF = True
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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# Add memory patches to be applied every frame here.
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[Video_Settings]
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@ -1,18 +0,0 @@
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# GVS46E, GVS46J - Virtua Striker 4 ver. 2006
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# Because Triforce games have weird IDs, properties are inherited from GVS.ini (Virtua Striker 3 ver. 2002)!
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[Core]
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# Values set here will override the main Dolphin settings.
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FPRF = True
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[OnFrame]
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# Add memory patches to be applied every frame here.
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[ActionReplay]
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# Add action replay cheats here.
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[Video]
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# Add memory patches to be applied every frame here.
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[Video_Settings]
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@ -1,18 +0,0 @@
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# RELJAB - SegaBoot
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[Core]
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# Values set here will override the main Dolphin settings.
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[OnFrame]
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# Add memory patches to be applied every frame here.
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$DI Seed Blanker
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0x80000000:dword:0x00000000
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0x80000004:dword:0x00000000
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0x80000008:dword:0x00000000
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[Patches_RetroAchievements_Verified]
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$DI Seed Blanker
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[ActionReplay]
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# Add action replay cheats here.
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@ -80,8 +80,8 @@ public:
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static constexpr std::string_view BLUE = "#0B71C1";
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static constexpr std::string_view APPROVED_LIST_FILENAME = "ApprovedInis.json";
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static const inline Common::SHA1::Digest APPROVED_LIST_HASH = {
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0x4F, 0x45, 0xB7, 0xA3, 0xC4, 0x6E, 0xAF, 0x80, 0x58, 0xA5,
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0x53, 0x99, 0xF8, 0x05, 0xC3, 0x83, 0x22, 0xA4, 0x5F, 0x65};
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0xE1, 0x29, 0xD1, 0x33, 0x4D, 0xF2, 0xF8, 0xA8, 0x4E, 0xCA,
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0xF6, 0x87, 0xE6, 0xEC, 0xEC, 0xB3, 0x18, 0x69, 0x34, 0x45};
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struct LeaderboardEntry
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{
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