diff --git a/Source/Core/DolphinQt/Debugger/CodeWidget.cpp b/Source/Core/DolphinQt/Debugger/CodeWidget.cpp index 526165ee5c..e44477aa88 100644 --- a/Source/Core/DolphinQt/Debugger/CodeWidget.cpp +++ b/Source/Core/DolphinQt/Debugger/CodeWidget.cpp @@ -567,8 +567,8 @@ void CodeWidget::StepOut() clock::time_point timeout = clock::now() + std::chrono::seconds(5); auto& power_pc = m_system.GetPowerPC(); - auto& ppc_state = power_pc.GetPPCState(); { + auto& ppc_state = power_pc.GetPPCState(); Core::CPUThreadGuard guard(m_system); PowerPC::CoreMode old_mode = power_pc.GetMode(); diff --git a/Source/Core/DolphinQt/GameList/GameList.cpp b/Source/Core/DolphinQt/GameList/GameList.cpp index a4514a0449..8a9f57500b 100644 --- a/Source/Core/DolphinQt/GameList/GameList.cpp +++ b/Source/Core/DolphinQt/GameList/GameList.cpp @@ -187,12 +187,11 @@ void GameList::MakeListView() if (!Settings::GetQSettings().contains(QStringLiteral("tableheader/state"))) m_list->sortByColumn(static_cast(GameListModel::Column::Title), Qt::AscendingOrder); - - const auto SetResizeMode = [&hor_header](const GameListModel::Column column, - const QHeaderView::ResizeMode mode) { - hor_header->setSectionResizeMode(static_cast(column), mode); - }; { + const auto SetResizeMode = [&hor_header](const GameListModel::Column column, + const QHeaderView::ResizeMode mode) { + hor_header->setSectionResizeMode(static_cast(column), mode); + }; using Column = GameListModel::Column; using Mode = QHeaderView::ResizeMode; SetResizeMode(Column::Platform, Mode::Fixed); @@ -1024,8 +1023,6 @@ void GameList::OnSectionResized(int index, int, int) { auto* hor_header = m_list->horizontalHeader(); - std::vector sections; - const int vis_index = hor_header->visualIndex(index); const int col_count = hor_header->count() - hor_header->hiddenSectionCount(); @@ -1043,6 +1040,7 @@ void GameList::OnSectionResized(int index, int, int) if (!last) { + std::vector sections; for (int i = 0; i < vis_index; i++) { const int logical_index = hor_header->logicalIndex(i);