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Tygyh 2025-04-23 21:30:01 -04:00 committed by GitHub
commit 9620ae7698
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GPG key ID: B5690EEEBB952194
2 changed files with 6 additions and 8 deletions

View file

@ -567,8 +567,8 @@ void CodeWidget::StepOut()
clock::time_point timeout = clock::now() + std::chrono::seconds(5); clock::time_point timeout = clock::now() + std::chrono::seconds(5);
auto& power_pc = m_system.GetPowerPC(); auto& power_pc = m_system.GetPowerPC();
auto& ppc_state = power_pc.GetPPCState();
{ {
auto& ppc_state = power_pc.GetPPCState();
Core::CPUThreadGuard guard(m_system); Core::CPUThreadGuard guard(m_system);
PowerPC::CoreMode old_mode = power_pc.GetMode(); PowerPC::CoreMode old_mode = power_pc.GetMode();

View file

@ -187,12 +187,11 @@ void GameList::MakeListView()
if (!Settings::GetQSettings().contains(QStringLiteral("tableheader/state"))) if (!Settings::GetQSettings().contains(QStringLiteral("tableheader/state")))
m_list->sortByColumn(static_cast<int>(GameListModel::Column::Title), Qt::AscendingOrder); m_list->sortByColumn(static_cast<int>(GameListModel::Column::Title), Qt::AscendingOrder);
{
const auto SetResizeMode = [&hor_header](const GameListModel::Column column, const auto SetResizeMode = [&hor_header](const GameListModel::Column column,
const QHeaderView::ResizeMode mode) { const QHeaderView::ResizeMode mode) {
hor_header->setSectionResizeMode(static_cast<int>(column), mode); hor_header->setSectionResizeMode(static_cast<int>(column), mode);
}; };
{
using Column = GameListModel::Column; using Column = GameListModel::Column;
using Mode = QHeaderView::ResizeMode; using Mode = QHeaderView::ResizeMode;
SetResizeMode(Column::Platform, Mode::Fixed); SetResizeMode(Column::Platform, Mode::Fixed);
@ -1024,8 +1023,6 @@ void GameList::OnSectionResized(int index, int, int)
{ {
auto* hor_header = m_list->horizontalHeader(); auto* hor_header = m_list->horizontalHeader();
std::vector<int> sections;
const int vis_index = hor_header->visualIndex(index); const int vis_index = hor_header->visualIndex(index);
const int col_count = hor_header->count() - hor_header->hiddenSectionCount(); const int col_count = hor_header->count() - hor_header->hiddenSectionCount();
@ -1043,6 +1040,7 @@ void GameList::OnSectionResized(int index, int, int)
if (!last) if (!last)
{ {
std::vector<int> sections;
for (int i = 0; i < vis_index; i++) for (int i = 0; i < vis_index; i++)
{ {
const int logical_index = hor_header->logicalIndex(i); const int logical_index = hor_header->logicalIndex(i);