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GameFile: don't download covers for empty game IDs
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@ -207,7 +207,7 @@ bool GameFile::CustomCoverChanged()
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void GameFile::DownloadDefaultCover()
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{
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if (!m_default_cover.buffer.empty() || !UseGameCovers())
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if (!m_default_cover.buffer.empty() || !UseGameCovers() || m_gametdb_id.empty())
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return;
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const auto cover_path = File::GetUserPath(D_COVERCACHE_IDX) + DIR_SEP;
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