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Common: Make Event and WaitableFlag use std::atomic::wait.
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parent
d04e9e79a6
commit
c8c144a20e
13 changed files with 51 additions and 64 deletions
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@ -239,8 +239,8 @@ private:
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Flag m_stopped; // If this is set, Wait() shall not block.
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Flag m_shutdown; // If this is set, the loop shall end.
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Event m_new_work_event;
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Event m_done_event;
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TimedEvent m_new_work_event;
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TimedEvent m_done_event;
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enum RUNNING_TYPE
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{
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@ -11,15 +11,17 @@
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#pragma once
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#include <atomic>
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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#include "Common/Flag.h"
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#include "Common/WaitableFlag.h"
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namespace Common
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{
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class Event final
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class TimedEvent final
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{
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public:
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void Set()
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@ -77,4 +79,28 @@ private:
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std::mutex m_mutex;
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};
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// An auto-resetting WaitableFlag. Only sensible for one waiting thread.
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class Event final
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{
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public:
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void Set() { m_flag.Set(); }
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void Wait()
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{
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m_flag.Wait(true);
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// This might run concurrently with the next Set, clearing m_flag before notification.
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// "Missing" that event later is fine as long as all the data is visible *now*.
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m_flag.Reset();
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// This store-load barrier prevents the Reset-store ordering after pertinent data loads.
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// Without it, we could observe stale data AND miss the next event, i.e. deadlock.
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std::atomic_thread_fence(std::memory_order_seq_cst);
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}
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void Reset() { m_flag.Reset(); }
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private:
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WaitableFlag m_flag{};
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};
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} // namespace Common
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@ -1,15 +1,11 @@
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// Copyright 2025 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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// Wrapper around Flag that lets callers wait for the flag to change.
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// class that allows threads to wait for a bool to take on a value.
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#pragma once
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#include <chrono>
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#include <condition_variable>
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#include <mutex>
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#include "Common/Flag.h"
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#include <atomic>
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namespace Common
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{
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@ -18,52 +14,17 @@ class WaitableFlag final
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public:
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void Set(bool value = true)
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{
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if (m_flag.TestAndSet(value))
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{
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// Lock and immediately unlock m_mutex.
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{
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// Holding the lock at any time between the change of our flag and notify call
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// is sufficient to prevent a race where both of these actions
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// happen between the other thread's predicate test and wait call
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// which would cause wait to block until the next spurious wakeup or timeout.
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// Unlocking before notification is a micro-optimization to prevent
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// the notified thread from immediately blocking on the mutex.
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std::lock_guard<std::mutex> lk(m_mutex);
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}
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m_condvar.notify_all();
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}
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m_flag.store(value, std::memory_order_release);
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m_flag.notify_all();
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}
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void Reset() { Set(false); }
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void Wait(bool expected_value) { m_flag.wait(!expected_value, std::memory_order_acquire); }
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void Wait(bool expected_value)
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{
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if (m_flag.IsSet() == expected_value)
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return;
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std::unique_lock<std::mutex> lk(m_mutex);
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m_condvar.wait(lk, [&] { return m_flag.IsSet() == expected_value; });
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}
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template <class Rep, class Period>
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bool WaitFor(bool expected_value, const std::chrono::duration<Rep, Period>& rel_time)
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{
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if (m_flag.IsSet() == expected_value)
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return true;
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std::unique_lock<std::mutex> lk(m_mutex);
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bool signaled =
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m_condvar.wait_for(lk, rel_time, [&] { return m_flag.IsSet() == expected_value; });
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return signaled;
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}
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// Note that this does not awake Wait'ing threads. Use Set(false) if that's needed.
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void Reset() { m_flag.store(false, std::memory_order_relaxed); }
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private:
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Flag m_flag;
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std::condition_variable m_condvar;
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std::mutex m_mutex;
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std::atomic_bool m_flag{};
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};
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} // namespace Common
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@ -121,7 +121,7 @@ struct HostJob
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};
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static std::mutex s_host_jobs_lock;
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static std::queue<HostJob> s_host_jobs_queue;
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static Common::Event s_cpu_thread_job_finished;
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static Common::TimedEvent s_cpu_thread_job_finished;
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static thread_local bool tls_is_cpu_thread = false;
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static thread_local bool tls_is_gpu_thread = false;
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@ -127,7 +127,7 @@ void CPUManager::Run()
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ExecutePendingJobs(state_lock);
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CPUThreadConfigCallback::CheckForConfigChanges();
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Common::Event gdb_step_sync_event;
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Common::TimedEvent gdb_step_sync_event;
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switch (m_state)
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{
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case State::Running:
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@ -272,7 +272,7 @@ void CPUManager::Reset()
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{
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}
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void CPUManager::StepOpcode(Common::Event* event)
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void CPUManager::StepOpcode(Common::TimedEvent* event)
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{
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std::lock_guard state_lock(m_state_change_lock);
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// If we're not stepping then this is pointless
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@ -12,7 +12,7 @@
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namespace Common
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{
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class Event;
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class TimedEvent;
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}
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namespace Core
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{
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@ -61,7 +61,7 @@ public:
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void Reset();
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// StepOpcode (Steps one Opcode)
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void StepOpcode(Common::Event* event = nullptr);
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void StepOpcode(Common::TimedEvent* event = nullptr);
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// Enable or Disable Stepping. [Will deadlock if called from a system thread]
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void SetStepping(bool stepping);
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@ -134,9 +134,9 @@ private:
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bool m_state_paused_and_locked = false;
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bool m_state_system_request_stepping = false;
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bool m_state_cpu_step_instruction = false;
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Common::Event* m_state_cpu_step_instruction_sync = nullptr;
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Common::TimedEvent* m_state_cpu_step_instruction_sync = nullptr;
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std::queue<std::function<void()>> m_pending_jobs;
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Common::Event m_time_played_finish_sync;
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Common::TimedEvent m_time_played_finish_sync;
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Core::System& m_system;
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};
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@ -61,7 +61,7 @@ private:
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std::vector<Memcard::GCIFile> m_saves;
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std::string m_save_directory;
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Common::Event m_flush_trigger;
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Common::TimedEvent m_flush_trigger;
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std::mutex m_write_mutex;
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Common::Flag m_exiting;
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std::thread m_flush_thread;
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@ -41,7 +41,7 @@ private:
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std::unique_ptr<u8[]> m_flush_buffer;
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std::thread m_flush_thread;
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std::mutex m_flush_mutex;
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Common::Event m_flush_trigger;
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Common::TimedEvent m_flush_trigger;
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Common::Flag m_dirty;
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u32 m_memory_card_size;
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};
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@ -202,7 +202,7 @@ private:
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std::thread m_scan_thread;
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Common::Flag m_scan_thread_running;
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Common::Flag m_populate_devices;
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Common::Event m_scan_mode_changed_or_population_event;
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Common::TimedEvent m_scan_mode_changed_or_population_event;
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std::atomic<WiimoteScanMode> m_scan_mode{WiimoteScanMode::DO_NOT_SCAN};
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};
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@ -123,7 +123,7 @@ private:
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u32 m_download_span = 2;
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u32 m_mail_span = 1;
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bool m_handle_mail;
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Common::Event m_shutdown_event;
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Common::TimedEvent m_shutdown_event;
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std::mutex m_scheduler_lock;
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std::thread m_scheduler_timer_thread;
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};
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@ -501,7 +501,7 @@ void CodeWidget::Step()
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if (!cpu.IsStepping())
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return;
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Common::Event sync_event;
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Common::TimedEvent sync_event;
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auto& power_pc = m_system.GetPowerPC();
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PowerPC::CoreMode old_mode = power_pc.GetMode();
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@ -42,7 +42,7 @@ private:
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void Run();
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QWidget* m_parent;
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Common::Flag m_stop_requested;
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Common::Event m_wakeup_event;
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Common::TimedEvent m_wakeup_event;
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std::thread m_thread;
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std::list<DiscordJoinRequestDialog> m_request_dialogs;
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std::mutex m_request_dialogs_mutex;
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@ -68,7 +68,7 @@ private:
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std::string m_last_error;
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std::thread m_session_thread;
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Common::Event m_session_thread_exit_event;
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Common::TimedEvent m_session_thread_exit_event;
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std::function<void()> m_error_callback = nullptr;
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};
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