From d670c21c8eba0fb0673a9a594c57c345a5de68d1 Mon Sep 17 00:00:00 2001 From: LillyJadeKatrin Date: Mon, 21 Apr 2025 22:38:09 -0400 Subject: [PATCH] Always allow pausing if game not loaded RetroAchievements disables pausing too frequently when running but there's no sense of doing this if RetroAchievements does not currently have a game running. --- Source/Core/Core/AchievementManager.cpp | 2 ++ 1 file changed, 2 insertions(+) diff --git a/Source/Core/Core/AchievementManager.cpp b/Source/Core/Core/AchievementManager.cpp index 08df434fa5..1e8df41d45 100644 --- a/Source/Core/Core/AchievementManager.cpp +++ b/Source/Core/Core/AchievementManager.cpp @@ -314,6 +314,8 @@ void AchievementManager::DoFrame() bool AchievementManager::CanPause() { + if (!IsGameLoaded()) + return true; u32 frames_to_next_pause = 0; bool can_pause = rc_client_can_pause(m_client, &frames_to_next_pause); if (!can_pause)