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Refactored parameter to OnConnect() in NetPlayServer.cpp from rpac to received_packet
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parent
9d14d95737
commit
d81756e9b9
2 changed files with 5 additions and 5 deletions
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@ -379,7 +379,7 @@ static void SendSyncIdentifier(sf::Packet& spac, const SyncIdentifier& sync_iden
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}
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}
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// called from ---NETPLAY--- thread
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// called from ---NETPLAY--- thread
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ConnectionError NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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ConnectionError NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& received_packet)
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{
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{
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PlayerId pid = 1;
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PlayerId pid = 1;
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for (auto i = m_players.begin(); i != m_players.end(); ++i)
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for (auto i = m_players.begin(); i != m_players.end(); ++i)
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@ -393,7 +393,7 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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socket->data = new PlayerId(pid);
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socket->data = new PlayerId(pid);
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std::string netplay_version;
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std::string netplay_version;
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rpac >> netplay_version;
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received_packet >> netplay_version;
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if (netplay_version != Common::GetScmRevGitStr())
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if (netplay_version != Common::GetScmRevGitStr())
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return ConnectionError::VersionMismatch;
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return ConnectionError::VersionMismatch;
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@ -407,8 +407,8 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* socket, sf::Packet& rpac)
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player.pid = pid;
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player.pid = pid;
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player.socket = socket;
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player.socket = socket;
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rpac >> player.revision;
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received_packet >> player.revision;
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rpac >> player.name;
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received_packet >> player.name;
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if (StringUTF8CodePointCount(player.name) > MAX_NAME_LENGTH)
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if (StringUTF8CodePointCount(player.name) > MAX_NAME_LENGTH)
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return ConnectionError::NameTooLong;
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return ConnectionError::NameTooLong;
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@ -129,7 +129,7 @@ private:
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void SendToClients(const sf::Packet& packet, PlayerId skip_pid = 0,
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void SendToClients(const sf::Packet& packet, PlayerId skip_pid = 0,
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u8 channel_id = DEFAULT_CHANNEL);
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u8 channel_id = DEFAULT_CHANNEL);
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void Send(ENetPeer* socket, const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL);
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void Send(ENetPeer* socket, const sf::Packet& packet, u8 channel_id = DEFAULT_CHANNEL);
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ConnectionError OnConnect(ENetPeer* socket, sf::Packet& rpac);
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ConnectionError OnConnect(ENetPeer* socket, sf::Packet& received_packet);
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unsigned int OnDisconnect(const Client& player);
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unsigned int OnDisconnect(const Client& player);
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unsigned int OnData(sf::Packet& packet, Client& player);
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unsigned int OnData(sf::Packet& packet, Client& player);
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