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Use std::views::values and std::views::keys functions - NetPlayServer
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parent
9819d66a47
commit
ebc9c8492d
1 changed files with 19 additions and 18 deletions
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@ -10,6 +10,7 @@
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#include <memory>
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#include <mutex>
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#include <optional>
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#include <ranges>
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#include <string>
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#include <thread>
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#include <type_traits>
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@ -414,10 +415,10 @@ void NetPlayServer::ThreadFunc()
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INFO_LOG_FMT(NETPLAY, "NetPlayServer shutting down.");
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// close listening socket and client sockets
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for (auto& player_entry : m_players)
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for (const auto& player_entry : std::views::values(m_players))
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{
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ClearPeerPlayerId(player_entry.second.socket);
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enet_peer_disconnect(player_entry.second.socket, 0);
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ClearPeerPlayerId(player_entry.socket);
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enet_peer_disconnect(player_entry.socket, 0);
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}
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m_players.clear();
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}
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@ -491,13 +492,13 @@ ConnectionError NetPlayServer::OnConnect(ENetPeer* incoming_connection, sf::Pack
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SendResponseToPlayer(new_player, MessageID::HostInputAuthority, m_host_input_authority);
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for (const auto& existing_player : m_players)
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for (const auto& existing_player : std::views::values(m_players))
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{
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SendResponseToPlayer(new_player, MessageID::PlayerJoin, existing_player.second.pid,
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existing_player.second.name, existing_player.second.revision);
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SendResponseToPlayer(new_player, MessageID::PlayerJoin, existing_player.pid,
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existing_player.name, existing_player.revision);
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SendResponseToPlayer(new_player, MessageID::GameStatus, existing_player.second.pid,
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static_cast<u8>(existing_player.second.game_status));
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SendResponseToPlayer(new_player, MessageID::GameStatus, existing_player.pid,
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static_cast<u8>(existing_player.game_status));
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}
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if (Config::Get(Config::NETPLAY_ENABLE_QOS))
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@ -1514,7 +1515,7 @@ bool NetPlayServer::RequestStartGame()
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{
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// Set titles for host-side loading in WiiRoot
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std::vector<u64> titles;
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for (const auto& [title_id, storage] : save_sync_info->wii_saves)
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for (const auto& title_id : std::views::keys(save_sync_info->wii_saves))
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titles.push_back(title_id);
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m_dialog->SetHostWiiSyncData(
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std::move(titles),
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@ -2206,11 +2207,11 @@ u64 NetPlayServer::GetInitialNetPlayRTC() const
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void NetPlayServer::SendToClients(const sf::Packet& packet, const PlayerId skip_pid,
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const u8 channel_id)
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{
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for (auto& p : m_players)
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for (auto& p : std::views::values(m_players))
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{
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if (p.second.pid && p.second.pid != skip_pid)
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if (p.pid && p.pid != skip_pid)
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{
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Send(p.second.socket, packet, channel_id);
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Send(p.socket, packet, channel_id);
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}
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}
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}
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@ -2222,11 +2223,11 @@ void NetPlayServer::Send(ENetPeer* socket, const sf::Packet& packet, const u8 ch
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void NetPlayServer::KickPlayer(PlayerId player)
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{
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for (auto& current_player : m_players)
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for (auto& current_player : std::views::values(m_players))
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{
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if (current_player.second.pid == player)
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if (current_player.pid == player)
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{
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enet_peer_disconnect(current_player.second.socket, 0);
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enet_peer_disconnect(current_player.socket, 0);
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return;
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}
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}
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@ -2423,10 +2424,10 @@ void NetPlayServer::ChunkedDataThreadFunc()
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}
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else
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{
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for (auto& pl : m_players)
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for (auto& pl : std::views::values(m_players))
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{
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if (pl.second.pid != e.target_pid)
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players.push_back(pl.second.pid);
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if (pl.pid != e.target_pid)
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players.push_back(pl.pid);
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}
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}
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player_count = players.size();
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