Commit graph

7629 commits

Author SHA1 Message Date
skidau
9a4e9da7c2 Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures.
Fixes issue 5401.
Fixes issue 5589.
2013-02-03 18:05:46 +11:00
Jordan Woyak
ca46a34dde Merge branch 'ipc-hle-hacks'
Thanks skid_au for testing and helping think of the solution!

Fixes Issue 4608.
Fixes Issue 5050.
Fixes Issue 5103.
2013-02-02 12:54:22 -06:00
Jordan Woyak
e3c6c6dd69 Increase IPC HLE freq a bit for DKCR. 2013-02-02 12:52:12 -06:00
Matthew Parlane
e62c9b0619 Silly windows. Billiard laughed at me :( 2013-02-03 00:35:49 +13:00
Jordan Woyak
5c08df00b2 Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
Reduced IPC update freq some.
Removed some other nonsense.
2013-02-02 03:55:33 -06:00
skidau
867bfaa696 Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes in The Last Story. 2013-02-02 20:50:40 +11:00
Matthew Parlane
d05b029b0e Poll gets it's own socket.
Moved send function back to non async handler.
This was needed to fix one part of GH5.
2013-02-02 22:42:27 +13:00
Jordan Woyak
286392af9d Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate. 2013-02-01 23:44:17 -06:00
Jordan Woyak
15936cb995 Change copy_n to copy and update the save state version because I forgot. 2013-02-01 23:27:49 -06:00
Jordan Woyak
11a4c92325 Remove "Alternate Wiimote Timing" option. It's no longer needed.
Also kill some irrelevant comments.
2013-02-01 21:39:01 -06:00
Jordan Woyak
00a1f351e9 Delay IPC replies directly caused by requests by 150th of a second. Fixes everything. 2013-02-01 20:58:17 -06:00
Jordan Woyak
039bf27767 Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply". 2013-02-01 19:01:47 -06:00
Jordan Woyak
e4588e2dfc Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
It seems to work without causing input delays or anything bad.
2013-02-01 19:00:10 -06:00
Matthew Parlane
6b8bb1b692 lock_gaurds in spaaaaaaaaaccccce. 2013-02-01 20:27:22 +13:00
Matthew Parlane
f43567e2b3 Lambda. Billiard. Tree. Forest. Spaaaaaaccccceeeee. 2013-02-01 18:55:27 +13:00
Glenn Rice
f7fa33f2d6 Fix remaining compiler warnings. 2013-01-31 15:29:29 -06:00
Matthew Parlane
33b0a11747 Merge branch 'master' into wii-network 2013-02-01 01:32:54 +13:00
Matthew Parlane
a0a09ed07a Started threading of network. Good results so far. 2013-02-01 01:32:14 +13:00
degasus
c05f66bdd0 first try for osx core profile
now it doesn't crash, but it still hangs on startup
2013-01-31 12:20:17 +01:00
Rachel Bryk
e199d21513 Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9.
2013-01-31 03:54:18 -05:00
Rachel Bryk
de27f0bea9 Toggle full screen when double clicking the render window. 2013-01-31 03:51:29 -05:00
Glenn Rice
0ffdd2607f Fix the majority of the compiler warnings unearthed by the addition of
the new warning flags.
2013-01-29 23:24:51 -06:00
Jordan Woyak
0e04e0c305 Fix some shadowing warnings. 2013-01-29 16:43:22 -06:00
Sonicadvance1
f13a07fb82 Remove this double flush in the idleskipping code. 2013-01-29 21:05:42 +00:00
skidau
2ab1cccbe4 Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
2013-01-29 22:43:56 +11:00
NeoBrainX
76148a52b8 Fix a few other things 2013-01-28 22:51:15 +01:00
NeoBrainX
9f1582843d PixelShaderManager: Reduce number of redundant shader constant updates 2013-01-28 22:15:23 +01:00
NeoBrainX
0fdeb81038 Add some code for generating a shader constant usage profile. 2013-01-28 22:15:23 +01:00
NeoBrainX
700cce9588 More work on making new pixel shader uids work 2013-01-28 22:10:07 +01:00
NeoBrainX
67be1e939a PixelShaderGen: Some more work... 2013-01-28 21:59:49 +01:00
NeoBrainX
8902c6e38b Some cleanups, add more fields to pixel shader uid. 2013-01-28 21:56:27 +01:00
NeoBrainX
b519d37128 Move new lighting shader uids to LightingShaderGen.h 2013-01-28 21:52:03 +01:00
NeoBrainX
dc0f470215 Added new shader cache uids for pixel shader gen. 2013-01-28 21:44:39 +01:00
NeoBrainX
3c8df842bb Moved some of the new shader uid stuff to a common header file. 2013-01-28 21:05:29 +01:00
NeoBrainX
ca0e292dd4 Replace the shader uid system with a new one which quasi-automatically generates uids for shaders.
Currently used in the vertex shader only (had to fork lighting shaders for now).
2013-01-28 21:05:29 +01:00
degasus
c5fa3e0f3d move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
2013-01-28 18:16:03 +01:00
Matthew Parlane
bca2cac640 keys.bin support added.
Remove hollywood id from config.
Tidy HLE_Device_es.h (maybe)
Added const params to crypto stuff.
2013-01-29 01:18:53 +13:00
Matthew Parlane
2dd077028f Merge branch 'master' into wii-network 2013-01-28 22:00:47 +13:00
Matthew Parlane
ed9ef874e5 Double hash was not needed.
Use current keys.
2013-01-28 21:59:37 +13:00
Matthew Parlane
ca4ea817e0 Merge branch 'master' into wii-network
Conflicts:
	Source/Core/Common/Src/CommonPaths.h
	Source/Core/Common/Src/FileUtil.h
	Source/Core/Core/Src/HLE/HLE.cpp
	Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
2013-01-26 21:46:12 +13:00
Matthew Parlane
1083884b8b Windows couldn't convert. 2013-01-26 18:48:02 +13:00
Matthew Parlane
a354f47f98 Fixes for POLL on Linux and Mac. 2013-01-26 18:22:58 +13:00
Lioncash
efe8c75424 Duplicate condition fix.
Thanks j4ck.fr0st
2013-01-25 21:30:29 -05:00
Rachel Bryk
1e006b5b99 Better implementation of revision 2cc1a97a66. Works with .gcz files now. 2013-01-25 21:28:04 -05:00
Glenn Rice
f660077d06 Remove deprecated method for accessing a gtk widgets window.
Fix a debug build compiler warning.
2013-01-25 20:11:17 -06:00
Pierre Bourdon
bad4f7f790 Rewrite the linear interpolation SRC to give the exact same results as the one in AXWii 2013-01-25 19:16:07 +01:00
Rachel Bryk
74a5ad542b Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
Fixes issue 5932.
2013-01-25 13:00:53 -05:00
skidau
1b6240f7f9 Changed cmdidle to be idle on breakpoint.
Added low watermark interrupts generated by the gather pipe.

Fixes Gladius from not booting.

Fixes issue 5518.
2013-01-25 20:04:31 +11:00
Rachel Bryk
2cc1a97a66 Properly sort multi-disc games by title. 2013-01-25 03:08:28 -05:00
Pierre Bourdon
9776f135e2 Add polyphase resampling support in AX 2013-01-25 08:25:28 +01:00