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2 commits

Author SHA1 Message Date
Stenzek
590307b94c ShaderCache: Use memcmp for comparing pipeline UIDs
As these are stored in a map, operator< will become a hot function when
doing lookups, which happen every frame. std::tie generated a rather
large function here with quite a few branches.
2018-03-10 15:56:42 +10:00
Stenzek
dec0c3bce8 Move shader caches to VideoCommon 2018-03-10 15:56:30 +10:00