skidau
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03d9cca2fe
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Added a script to copy the OpenAL dll's to the main Dolphin folder on new builds.
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2013-02-03 19:02:46 +11:00 |
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skidau
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9a4e9da7c2
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Set the token and finish interrupt signal from the video thread. This fixes the inconsistent state caused by lag from the scheduler. Fixes Rayman 3: Hoodlum Havoc and Shamu's Deep Sea Adventures.
Fixes issue 5401.
Fixes issue 5589.
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2013-02-03 18:05:46 +11:00 |
|
Jordan Woyak
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ca46a34dde
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Merge branch 'ipc-hle-hacks'
Thanks skid_au for testing and helping think of the solution!
Fixes Issue 4608.
Fixes Issue 5050.
Fixes Issue 5103.
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2013-02-02 12:54:22 -06:00 |
|
Jordan Woyak
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e3c6c6dd69
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Increase IPC HLE freq a bit for DKCR.
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2013-02-02 12:52:12 -06:00 |
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Matthew Parlane
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e62c9b0619
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Silly windows. Billiard laughed at me :(
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2013-02-03 00:35:49 +13:00 |
|
Jordan Woyak
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5c08df00b2
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Re-increase max ACL queue size to 100. Better than possibly dropping a packet.
Reduced IPC update freq some.
Removed some other nonsense.
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2013-02-02 03:55:33 -06:00 |
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skidau
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867bfaa696
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Changed cmdidle to match the isGpuReadingData flag. Fixes the random freezes in The Last Story.
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2013-02-02 20:50:40 +11:00 |
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Matthew Parlane
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d05b029b0e
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Poll gets it's own socket.
Moved send function back to non async handler.
This was needed to fix one part of GH5.
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2013-02-02 22:42:27 +13:00 |
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Jordan Woyak
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286392af9d
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Reduce ACL max queue size back to 10. Increase IPC_HLE freq to 8 KHz to compensate.
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2013-02-01 23:44:17 -06:00 |
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Jordan Woyak
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15936cb995
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Change copy_n to copy and update the save state version because I forgot.
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2013-02-01 23:27:49 -06:00 |
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Jordan Woyak
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11a4c92325
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Remove "Alternate Wiimote Timing" option. It's no longer needed.
Also kill some irrelevant comments.
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2013-02-01 21:39:01 -06:00 |
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Jordan Woyak
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00a1f351e9
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Delay IPC replies directly caused by requests by 150th of a second. Fixes everything.
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2013-02-01 20:58:17 -06:00 |
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Jordan Woyak
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039bf27767
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Allow Rhythm Heaven Fever's "Remix 1" to work by disallowing a simultaneous "Ack" and "Reply".
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2013-02-01 19:01:47 -06:00 |
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Jordan Woyak
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e4588e2dfc
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Workaround ACL overflow issues by not dropping packets until buffer reaches size of 100.
It seems to work without causing input delays or anything bad.
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2013-02-01 19:00:10 -06:00 |
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Matthew Parlane
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6b8bb1b692
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lock_gaurds in spaaaaaaaaaccccce.
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2013-02-01 20:27:22 +13:00 |
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Matthew Parlane
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f43567e2b3
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Lambda. Billiard. Tree. Forest. Spaaaaaaccccceeeee.
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2013-02-01 18:55:27 +13:00 |
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Glenn Rice
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f7fa33f2d6
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Fix remaining compiler warnings.
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2013-01-31 15:29:29 -06:00 |
|
Matthew Parlane
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33b0a11747
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Merge branch 'master' into wii-network
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2013-02-01 01:32:54 +13:00 |
|
Matthew Parlane
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a0a09ed07a
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Started threading of network. Good results so far.
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2013-02-01 01:32:14 +13:00 |
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degasus
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c05f66bdd0
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first try for osx core profile
now it doesn't crash, but it still hangs on startup
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2013-01-31 12:20:17 +01:00 |
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Rachel Bryk
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e199d21513
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Revert "Toggle full screen when double clicking the render window."
This reverts commit de27f0bea9 .
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2013-01-31 03:54:18 -05:00 |
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Rachel Bryk
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de27f0bea9
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Toggle full screen when double clicking the render window.
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2013-01-31 03:51:29 -05:00 |
|
Glenn Rice
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0ffdd2607f
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Fix the majority of the compiler warnings unearthed by the addition of
the new warning flags.
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2013-01-29 23:24:51 -06:00 |
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Jordan Woyak
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0e04e0c305
|
Fix some shadowing warnings.
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2013-01-29 16:43:22 -06:00 |
|
Sonicadvance1
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f13a07fb82
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Remove this double flush in the idleskipping code.
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2013-01-29 21:05:42 +00:00 |
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skidau
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2ab1cccbe4
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Preset HBeamPos to -1. Fixes NTSC-U N64 VC games.
Fixes issue 5950.
|
2013-01-29 22:43:56 +11:00 |
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NeoBrainX
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76148a52b8
|
Fix a few other things
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2013-01-28 22:51:15 +01:00 |
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NeoBrainX
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9f1582843d
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PixelShaderManager: Reduce number of redundant shader constant updates
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2013-01-28 22:15:23 +01:00 |
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NeoBrainX
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0fdeb81038
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Add some code for generating a shader constant usage profile.
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2013-01-28 22:15:23 +01:00 |
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NeoBrainX
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700cce9588
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More work on making new pixel shader uids work
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2013-01-28 22:10:07 +01:00 |
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NeoBrainX
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67be1e939a
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PixelShaderGen: Some more work...
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2013-01-28 21:59:49 +01:00 |
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NeoBrainX
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8902c6e38b
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Some cleanups, add more fields to pixel shader uid.
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2013-01-28 21:56:27 +01:00 |
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NeoBrainX
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b519d37128
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Move new lighting shader uids to LightingShaderGen.h
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2013-01-28 21:52:03 +01:00 |
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NeoBrainX
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dc0f470215
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Added new shader cache uids for pixel shader gen.
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2013-01-28 21:44:39 +01:00 |
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NeoBrainX
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3c8df842bb
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Moved some of the new shader uid stuff to a common header file.
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2013-01-28 21:05:29 +01:00 |
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NeoBrainX
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ca0e292dd4
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Replace the shader uid system with a new one which quasi-automatically generates uids for shaders.
Currently used in the vertex shader only (had to fork lighting shaders for now).
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2013-01-28 21:05:29 +01:00 |
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degasus
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c5fa3e0f3d
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move RestoreAPIState and ResetAPIState into backends
it's a backend specific hack, so it should be here
should give a small speedup in dx11 efb2tex
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2013-01-28 18:16:03 +01:00 |
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Matthew Parlane
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bca2cac640
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keys.bin support added.
Remove hollywood id from config.
Tidy HLE_Device_es.h (maybe)
Added const params to crypto stuff.
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2013-01-29 01:18:53 +13:00 |
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Matthew Parlane
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2dd077028f
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Merge branch 'master' into wii-network
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2013-01-28 22:00:47 +13:00 |
|
Matthew Parlane
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ed9ef874e5
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Double hash was not needed.
Use current keys.
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2013-01-28 21:59:37 +13:00 |
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Matthew Parlane
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ca4ea817e0
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Merge branch 'master' into wii-network
Conflicts:
Source/Core/Common/Src/CommonPaths.h
Source/Core/Common/Src/FileUtil.h
Source/Core/Core/Src/HLE/HLE.cpp
Source/Core/Core/Src/PowerPC/Interpreter/Interpreter.cpp
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2013-01-26 21:46:12 +13:00 |
|
Matthew Parlane
|
1083884b8b
|
Windows couldn't convert.
|
2013-01-26 18:48:02 +13:00 |
|
Matthew Parlane
|
a354f47f98
|
Fixes for POLL on Linux and Mac.
|
2013-01-26 18:22:58 +13:00 |
|
Lioncash
|
efe8c75424
|
Duplicate condition fix.
Thanks j4ck.fr0st
|
2013-01-25 21:30:29 -05:00 |
|
Rachel Bryk
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1e006b5b99
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Better implementation of revision 2cc1a97a66 . Works with .gcz files now.
|
2013-01-25 21:28:04 -05:00 |
|
Glenn Rice
|
f660077d06
|
Remove deprecated method for accessing a gtk widgets window.
Fix a debug build compiler warning.
|
2013-01-25 20:11:17 -06:00 |
|
Pierre Bourdon
|
bad4f7f790
|
Rewrite the linear interpolation SRC to give the exact same results as the one in AXWii
|
2013-01-25 19:16:07 +01:00 |
|
Rachel Bryk
|
74a5ad542b
|
Do not automatically refresh the game list for games that have "Emulation issues" written in their gameini after we open/close the iso properties.
Fixes issue 5932.
|
2013-01-25 13:00:53 -05:00 |
|
skidau
|
1b6240f7f9
|
Changed cmdidle to be idle on breakpoint.
Added low watermark interrupts generated by the gather pipe.
Fixes Gladius from not booting.
Fixes issue 5518.
|
2013-01-25 20:04:31 +11:00 |
|
Rachel Bryk
|
2cc1a97a66
|
Properly sort multi-disc games by title.
|
2013-01-25 03:08:28 -05:00 |
|