LillyJadeKatrin
8b610101bc
Fix memory bounds error in achievements dev
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This particular out of bounds error was causing every memory read at the far end of memory to return all zeroes.
2025-04-22 22:49:55 -04:00
JMC47
258fc1b209
Merge pull request #12949 from LillyJadeKatrin/retroachievements-new-dev-branch
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RetroAchievements - Dev Branch Refactor
2025-04-21 14:08:40 -04:00
Zopolis4
89fdc0b9e0
Fix Triforce GameINIs
2025-04-21 22:05:26 +10:00
Zopolis4
2238967d93
Add Triforce IPL hash
2025-04-21 22:05:25 +10:00
Zopolis4
660232a12c
Preliminary implementation of the Triforce Baseboard
2025-04-21 22:05:25 +10:00
Zopolis4
2baa09d5b4
Implement endian swapping and lazy decryption of Triforce DI commands
2025-04-21 22:05:25 +10:00
Zopolis4
8d94d25203
Implement Triforce ID parsing
2025-04-21 22:05:25 +10:00
Zopolis4
71f654cdc4
Add Triforce platform and preliminary boot.id parsing
2025-04-21 22:05:25 +10:00
Zopolis4
494e2c05c2
Adding support for detecting .bin images
2025-04-21 22:05:24 +10:00
OatmealDome
bc3c3eb79a
Merge pull request #13524 from jordan-woyak/fix-gba-link
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SI: Fix GBA link by having a separate response for "error" and "no data".
2025-04-20 22:29:38 -04:00
JosJuice
49ebdaaae3
Merge pull request #13507 from JosJuice/time-played-game-id
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Core: Don't store game ID inside TimePlayed
2025-04-19 14:28:02 +02:00
Jordan Woyak
fda8afaf5c
SI: Fix GBA link by having a separate response for "error" and "no data".
2025-04-19 03:28:57 -05:00
LillyJadeKatrin
c55624702c
Allow RA Dev Tools for Unidentified Games
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Due to requests from RA Devs, updating the AchievementManager LoadGameCallback to still set MemoryPeeker (and set m_system) if the load game response is NO_GAME_LOADED, so that the memory inspector et al continue function properly on unidentified hashes. Without this, no memory is loaded and the memory inspector will show all zeroes.
2025-04-16 23:59:16 -04:00
LillyJadeKatrin
a96c935c1c
Added modified achievements confirmation
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Added a line to the close game confirmation dialog to tell the dev if there are unsaved modifications to the achievement assets.
2025-04-16 17:01:22 -04:00
LillyJadeKatrin
b9a93794ff
Added game title estimate for achievement development
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If the development system is started for a game with an unrecognized hash, RA_Integration opens a dialog for connecting the hash with a title. That dialog is prepopulated by the results of GameTitleEstimateHandler.
2025-04-16 17:01:22 -04:00
LillyJadeKatrin
ef612912a2
Handle local achievements
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Displays an additional message when an achievement unlocks that isn't on the site yet (either hasn't yet been uploaded or modified from remote) i.e. achievements the "player" is actively developing.
2025-04-16 17:01:21 -04:00
LillyJadeKatrin
fa782de15c
Add MemoryPoker for RAIntegration
2025-04-16 17:00:58 -04:00
Dr. Dystopia
c4f906bcd9
Replace definitions with constant expressions - Core/HW/EXI/BBA/TAP_Win32
2025-04-15 12:26:16 +02:00
LillyJadeKatrin
90a4be4b36
Add RAIntegration event handler
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Some refactoring done to hardcore toggling so that it's more readily available for the toggle hardcore event.
2025-04-13 13:36:15 -04:00
LillyJadeKatrin
9caa02493d
Add RetroAchievements development menu
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When the menu exists, it replaces the Achievements action in the Tools menu.
2025-04-13 08:06:00 -04:00
LillyJadeKatrin
36c7e7f3c7
Load RA_Integration.DLL at init if present
2025-04-13 08:05:59 -04:00
LillyJadeKatrin
cab5bc5680
Update rcheevos submodule to newest master
2025-04-13 08:05:59 -04:00
JosJuice
d194e69bbd
Core: Don't store game ID inside TimePlayed
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When you use TimePlayed, you have to provide a game ID either when
creating the object or when calling GetTimePlayed on it. If you don't
provide a game ID when creating the object, function calls that don't
take a game ID will silently fail, except for Reload. This isn't very
obvious, and there's no strong benefit to storing the game ID inside
TimePlayed anyway (it just lets TimePlayed skip calling EscapeFileName),
so this commit removes the TimePlayed constructor that takes a game ID
and instead makes the functions that need game IDs always take a game ID
argument.
2025-04-12 15:20:49 +02:00
JMC47
5285b1168a
Merge pull request #13503 from sepalani/ip-top-perf
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IP/Top: Fix performance regression in GetInterfaceOpt
2025-04-11 18:56:35 -04:00
Sepalani
03451f2bc9
IP/Top: Fix performance regression in GetInterfaceOpt
2025-04-12 01:38:00 +04:00
JMC47
ee27f03a43
Merge pull request #13439 from jordan-woyak/perf-marker
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Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups.
2025-04-07 17:57:56 -04:00
Jordan Woyak
06afa0036a
CoreTiming: Fix Precision Frame Timing in Dual Core mode on Windows.
2025-04-04 19:13:53 -05:00
Jordan Woyak
7dc27753e2
CoreTiming: Add a setting to use Common::PrecisionTimer.
2025-04-03 15:48:51 -05:00
Jordan Woyak
af1f07207f
VideoInterface: Throttle for VBlank only when necessary.
2025-04-02 23:24:03 -05:00
Jordan Woyak
c42dab6388
Core: Move CountPerformanceMarker to VideoInterface to eliminate a Throttle call. PerformanceMetrics: Fixes/Cleanups.
2025-04-02 23:23:51 -05:00
Sam Belliveau
877864c23a
Improve Performance of Granular Buffering + User Adjustable Buffer Size
2025-04-01 18:17:21 -04:00
JMC47
9819d66a47
Merge pull request #13221 from mitaclaw/nrvo-fails-1
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GCC: Remedy NRVO Fails
2025-03-29 03:26:46 -04:00
JMC47
932b4abdcf
Merge pull request #13457 from jordan-woyak/efb-access-fix
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VideoCommon: Fix out-of-bounds and disabled EFB access.
2025-03-28 18:43:57 -04:00
Joshua Vandaële
3a1a60d4f8
Fix shadowed variable warnings and missing declarations
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- PPCSymbolDB: Resolve shadowed variable warnings
- PerformanceMetrics: Resolve shadowed variable warnings
- SWEfbInterface: Add missing declarations
2025-03-27 21:48:08 +01:00
Jordan Woyak
ebd879cb30
Core: Name the play time tracker thread.
2025-03-27 01:38:55 -05:00
Jordan Woyak
e351f03cdf
VideoCommon: Fix out-of-bounds and disabled EFB access.
2025-03-26 01:23:16 -05:00
JMC47
1981f22228
Merge pull request #13433 from iwubcode/update_min_win10
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Update our minimum windows 10 version to 1903 and reinstate code that depends on it
2025-03-25 18:30:15 -04:00
JMC47
ad3650abfc
Merge pull request #13093 from mitaclaw/ranges-modernization-4-projection
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Ranges Algorithms Modernization - Projection
2025-03-23 15:56:13 -04:00
JMC47
1515cf6ccd
Merge pull request #13447 from JosJuice/bba-panic-tr
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EXI: Make HLE BBA panic alerts translatable
2025-03-23 15:22:11 -04:00
JMC47
f50d2ee86c
Merge pull request #13425 from jordan-woyak/after-present-cleanup
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Fix performance statistics when Skip Duplicate Frames is turned off.
2025-03-23 15:21:31 -04:00
JMC47
178462e10f
Merge pull request #13385 from Tilka/sp2_ad16
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Fix AD16 and make SP2 configurable
2025-03-23 15:20:45 -04:00
JMC47
9b0471532c
Merge pull request #13368 from jordan-woyak/anisotropic-filtering
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Use Game Requested Anisotropic Filtering
2025-03-23 15:17:24 -04:00
JMC47
2da255d8cd
Merge pull request #13311 from iwubcode/dynamic_input_textures_reduce_image_writes
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Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures
2025-03-23 15:12:28 -04:00
JMC47
e93f0de8a4
Merge pull request #13295 from jordan-woyak/controller-emu-cleanup
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InputCommon/ControllerEmu: Break out functionality of EmulatedController to eliminate redundant members.
2025-03-23 15:12:06 -04:00
JosJuice
c1990bc687
EXI: Make HLE BBA panic alerts translatable
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Also rewording the messages to make them clearer and fix typos.
2025-03-23 15:43:16 +01:00
iwubcode
e18d98d4fc
Core: properly distinguish between ES title switches (Wii titles) and normal loading (GC, also called for Wii..); update config for ES title change, generate textures for both situations
2025-03-22 14:55:20 -05:00
iwubcode
d03f9032c1
Core / DolphinQt / InputCommon: reduce the number disk writes when using DynamicInputTextures
2025-03-22 14:53:02 -05:00
Jordan Woyak
3bf2de369a
WiimoteEmu: Eliminate dynamic memory allocation in speaker data decoding.
2025-03-18 03:12:50 -05:00
Jordan Woyak
561aee7707
Config: Expose Default and 1x Anisotropic Filtering setting.
2025-03-17 20:46:24 -05:00
Jordan Woyak
a7d1cac8ad
Core: Call PerformanceMetrics::CountFrame regardless of PresentReason.
2025-03-17 17:24:08 -05:00