Commit graph

43490 commits

Author SHA1 Message Date
JMC47
0b2338a5ee
Merge pull request #10084 from Zopolis4/master
Identify Triforce games in gamelist
2025-04-21 13:57:57 -04:00
Zopolis4
89fdc0b9e0
Fix Triforce GameINIs 2025-04-21 22:05:26 +10:00
Zopolis4
2238967d93
Add Triforce IPL hash 2025-04-21 22:05:25 +10:00
Zopolis4
660232a12c
Preliminary implementation of the Triforce Baseboard 2025-04-21 22:05:25 +10:00
Zopolis4
2baa09d5b4
Implement endian swapping and lazy decryption of Triforce DI commands 2025-04-21 22:05:25 +10:00
Zopolis4
8d94d25203
Implement Triforce ID parsing 2025-04-21 22:05:25 +10:00
Zopolis4
71f654cdc4
Add Triforce platform and preliminary boot.id parsing 2025-04-21 22:05:25 +10:00
Zopolis4
494e2c05c2
Adding support for detecting .bin images 2025-04-21 22:05:24 +10:00
OatmealDome
0827d9f06d MemArenaDarwin: Initialize all address variables passed to vm_map 2025-04-21 00:40:01 -04:00
Jordan Woyak
0109c27ad7 SI: Fix GBA link by having a separate response for "error" and "no data". 2025-04-21 00:39:07 -04:00
OatmealDome
e40c9b674c ScmRevGen: Bump version to 2503a 2025-04-21 00:38:22 -04:00
OatmealDome
ec9fb08dab MTLUtil: Remove availability check for iOS 13
My personal fork requires minimum iOS 14, so this is not required.
2025-04-21 00:24:58 -04:00
OatmealDome
65f42ee2d2 MTLUtil: Always use MSL 2.3
The minimum macOS (and minimum iOS on my personal fork) are enough to allow MSL 2.3 usage without availability checks.
2025-04-21 00:24:58 -04:00
OatmealDome
53b66be47d MTLUtil: Remove availability checks for macOS 10.15 and iOS 13 2025-04-21 00:24:58 -04:00
OatmealDome
0bc33fb6df MTLUtil: Remove availability check for macOS 10.15 2025-04-21 00:24:58 -04:00
OatmealDome
dc8865718e MTLUtil: Remove availability check for macOS 11 2025-04-21 00:24:58 -04:00
OatmealDome
7213cdd439 MemoryUtil: Remove availability checks for macOS 11 2025-04-21 00:24:58 -04:00
OatmealDome
ad79a62d22 README: Update minimum macOS version to 11.0 2025-04-21 00:24:57 -04:00
OatmealDome
82ee77e4e1 BuildMacOSUniversalBinary: Remove architecture-specific macOS deployment target flags
I can't see any situation in the foreseeable future where we need to target different macOS versions for each architecture.
2025-04-21 00:24:57 -04:00
OatmealDome
39e535d4aa CMakeLists: Bump minimum macOS to 11.0 2025-04-21 00:24:57 -04:00
OatmealDome
bc3c3eb79a
Merge pull request #13524 from jordan-woyak/fix-gba-link
SI: Fix GBA link by having a separate response for "error" and "no data".
2025-04-20 22:29:38 -04:00
JMC47
41408076e3
Merge pull request #13520 from shuffle2/android-start
Prevent android generating duplicate analytics events
2025-04-20 20:17:30 -04:00
Tilka
7e7b75c1e6
Merge pull request #13537 from tygyh/DiscIO-Make-variables-constexpr
DiscIO: Make variables constexpr
2025-04-21 00:52:18 +01:00
Tilka
9504916f72
Merge pull request #13538 from tygyh/DiscIO-Use-default-to-define-a-trivial-destructor
DiscIO: Use `= default` to define a trivial destructor
2025-04-20 22:32:12 +01:00
Tilka
0a52140145
Merge pull request #13549 from shuffle2/ucrtpatch
remove ucrt compat patches
2025-04-20 22:24:57 +01:00
Tilka
45ed4b2be9
Merge pull request #13541 from tygyh/DiscIO-Remove-redundant-zero-initializers-in-aggregate-initializations
DiscIO: Remove redundant zero initializers in aggregate initializations
2025-04-20 22:07:58 +01:00
Tilka
2adf3449f3
Merge pull request #13548 from shuffle2/http
HttpRequest: remove some legacy code for windows < 8.1
2025-04-20 22:07:32 +01:00
Jordan Woyak
8d7d026da6
Merge pull request #13533 from tygyh/DiscIO-Make-classes-final
DiscIO: Make classes final
2025-04-20 16:06:07 -05:00
Shawn Hoffman
2d1161150b remove ucrt compat patches
Dolphin has not supported a version of windows where
these binaries exist for a while.
2025-04-20 12:50:10 -07:00
Shawn Hoffman
5dd896a7d9 HttpRequest: remove some legacy code for windows < 8.1 2025-04-20 11:46:09 -07:00
Shawn Hoffman
a1691a4031 Prevent android generating duplicate analytics events
dolphin-start event was being generated twice for the normal
end-user case, as can be seen in analytics data for some years.
The problem occured when:
* Android reaped the process hosting the dolphin activity
  (e.g. for power/memory saving).
and
* Dolphin activity was in "stopped" state for > 6 hours before
  being switched back to.

Under above conditions, both calls to ReportStartToAnalytics
would be performed, as dolphin thought it was being launched anew,
and also thought it had been asleep for > 6 hours.

fixes https://bugs.dolphin-emu.org/issues/13675
2025-04-19 22:16:01 -07:00
Jordan Woyak
ac3dbe2294 Core/State: Use UniqueBuffer instead of make_unique and std::vector for save state buffers. 2025-04-19 17:29:56 -05:00
Jordan Woyak
12dcd6c285 Common: Add UniqueBuffer and SharedBuffer templates. 2025-04-19 17:13:40 -05:00
Jordan Woyak
f78fa2e9f1 LinearDiskCache: Use make_unique_for_overwrite. 2025-04-19 17:13:40 -05:00
Dr. Dystopia
77b4270981 DiscIO: Remove redundant zero initializers in aggregate initializations 2025-04-19 22:04:50 +02:00
Dr. Dystopia
7123fcd19b DiscIO: Use = default to define a trivial destructor 2025-04-19 17:43:18 +02:00
Dr. Dystopia
f6ba69f99a DiscIO: Make variables constexpr 2025-04-19 17:17:02 +02:00
JosJuice
1ae0b23265
Merge pull request #13528 from jordan-woyak/win-cmake-fix
Common/Timer: Change HANDLE to void* to avoid including Windows.h to fix cmake build.
2025-04-19 16:41:51 +02:00
JosJuice
49ebdaaae3
Merge pull request #13507 from JosJuice/time-played-game-id
Core: Don't store game ID inside TimePlayed
2025-04-19 14:28:02 +02:00
Jordan Woyak
fda8afaf5c SI: Fix GBA link by having a separate response for "error" and "no data". 2025-04-19 03:28:57 -05:00
Dr. Dystopia
301cc5ee63 DiscIO: Make classes final 2025-04-19 09:05:22 +02:00
Jordan Woyak
cb20959679 Common/Timer: Change HANDLE to void* to avoid including Windows.h to fix cmake build. 2025-04-18 21:50:15 -05:00
Jordan Woyak
056b0339be
Merge pull request #13496 from TryTwo/PR_GameSettings_Fix
Game config settings: Show global value when no game setting exists.
2025-04-18 15:56:59 -05:00
LillyJadeKatrin
c55624702c Allow RA Dev Tools for Unidentified Games
Due to requests from RA Devs, updating the AchievementManager LoadGameCallback to still set MemoryPeeker (and set m_system) if the load game response is NO_GAME_LOADED, so that the memory inspector et al continue function properly on unidentified hashes. Without this, no memory is loaded and the memory inspector will show all zeroes.
2025-04-16 23:59:16 -04:00
LillyJadeKatrin
a96c935c1c Added modified achievements confirmation
Added a line to the close game confirmation dialog to tell the dev if there are unsaved modifications to the achievement assets.
2025-04-16 17:01:22 -04:00
LillyJadeKatrin
b9a93794ff Added game title estimate for achievement development
If the development system is started for a game with an unrecognized hash, RA_Integration opens a dialog for connecting the hash with a title. That dialog is prepopulated by the results of GameTitleEstimateHandler.
2025-04-16 17:01:22 -04:00
LillyJadeKatrin
ef612912a2 Handle local achievements
Displays an additional message when an achievement unlocks that isn't on the site yet (either hasn't yet been uploaded or modified from remote) i.e. achievements the "player" is actively developing.
2025-04-16 17:01:21 -04:00
LillyJadeKatrin
fa782de15c Add MemoryPoker for RAIntegration 2025-04-16 17:00:58 -04:00
Jordan Woyak
f8bf35e6f0
Merge pull request #13518 from tygyh/Fix-Partition-struct-comparison-operators
DiscIO/Volume: Fix Partition struct comparison operators
2025-04-16 00:20:28 -05:00
Jordan Woyak
8bfde300f4
Merge pull request #13519 from tygyh/Replace-definitions-with-constant-expressions
Replace definitions with constant expressions - Core/HW/EXI/BBA/TAP_Win32
2025-04-16 00:19:40 -05:00