Commit graph

128 commits

Author SHA1 Message Date
Charles Lombardo
9b7c5a4458 Android: Modernize theming system
themes.xml now contains a collection of colors, attributes, and styles. No visuals have changed, but this will allow for a more flexible theming system in the future for custom day/night/etc themes. This also removes a bunch of redundant code that can now be written as global styles and inherited themes.
2022-04-24 17:37:10 -04:00
Mai M
19c71db782
Merge pull request #10597 from Simonx22/fix-ingame-menu-design
Android: Fix in game menu rippleColor and colorEdgeEffect
2022-04-23 06:10:20 -04:00
Charles Lombardo
6eb9111657 Modernize game card
+Remove background on card
+Increase max # of lines for game title
+Root layout is now a linear layout with the card view rounding the corners on the box art
2022-04-22 22:01:14 -04:00
Simonx22
f5f52625b9 Android: Fix in game menu rippleColor and colorEdgeEffect 2022-04-20 16:22:06 -04:00
Charles Lombardo
8a0c6816dd Android: Fix games list padding
Use clipToPadding="false" to prevent top white bar when scrolling
2022-03-28 09:58:01 -04:00
JosJuice
f12681ba93
Merge pull request #10532 from t895/material3-migration
Android: Inherit from Material 3 themes and round corners on box art
2022-03-27 18:32:22 +02:00
Charles Lombardo
b8013ff3a0 Android: Inherit from Material3 themes and round corners on box art 2022-03-26 14:54:23 -04:00
Charles Lombardo
fde39b455c Begin style migration to Material3
Use large card view rounded corner guidelines

Fix action bar theming

Needed to import android back button clip art to fix material 3 theming issue. The DolphinSettingsBase style used to inherit from the Theme.MaterialComponents.DayNight.DarkActionBar theme which would provide the light text and icons but this is no longer available with Material 3.

Fit box art more snugly in CardView

Change card height to match cover art

Add padding to top of games list recyclerview
2022-03-26 10:16:17 -04:00
JosJuice
8588272b3b Android: Set letterSpacing for savestate options
fbe7cf6 set this for most buttons in the in-game menu but missed
the savestate-related buttons and Unpause Emulation.
2022-02-27 22:45:21 +01:00
JosJuice
bf5cd90088 Android: Add import/export options for user data
Apparently there are phones where accessing Dolphin's app-specific
directory isn't just annoyingly hard but actually impossible.
To give users of those phones at least some kind of way to manage
their data (even if it's a lot less convenient than if we were
allowed to let the user open the app-specific directory in a
file manager), I'm adding a way to export the directory to a
zip file and then import it back.
2022-01-30 22:47:55 +01:00
Simonx22
5a4d838e7b Android: Fix in-game menu font spacing and checkbox margin 2022-01-28 16:29:42 -05:00
Simonx22
c6a074ca64 Android: improve app design 2022-01-21 19:23:27 -05:00
JosJuice
8b0624f53e Android: Show SD root path in Riivolution activity 2021-10-30 23:24:37 +02:00
JosJuice
22a1f3422c Android: Add Riivolution patch configuration 2021-10-30 23:24:37 +02:00
JosJuice
34021b5ebc Android: Allow starting game with Riivolution patches from the GUI 2021-10-30 23:24:36 +02:00
JosJuice
4e7aaba77a Android: Add button for opening system file manager
Apparently some phones (at least some from Samsung) don't expose the
system file manager in the system settings despite it being the
only on-device file manager that can open app-specific directories...
2021-09-16 20:12:20 +02:00
JosJuice
9c8bb24293 Android: Add a "user data" screen
To make it clearer for users where Dolphin is storing user data,
now that there's more than one possible place.
2021-09-16 20:12:20 +02:00
JosJuice
47efd3317d Android: Fix CheatsActivity d-pad navigation
Special shoutout to Android for not having RTL compatible
variants of nextFocusRight and nextFocusLeft.

Ideally we would have some way to block the user from using
the d-pad to switch between the two panes when in portrait mode,
or make the list pane act as if it's to the left of the details
pane rather than the right when the details pane is open, but I
don't know of a good way to do this. SlidingPaneLayout doesn't
really seem to have been implemented with d-pad navigation in mind.
Thankfully, landscape is the most important use case for gamepads.
2021-09-16 18:48:39 +02:00
JosJuice
215492152c Android: Show warning when Enable Cheats is off 2021-09-16 18:48:39 +02:00
JosJuice
1470dfcf81 Android: Add the ability to delete cheats 2021-09-16 18:48:39 +02:00
JosJuice
404eb13e2f Android: Add the ability to add cheats 2021-09-16 18:48:39 +02:00
JosJuice
6934b9a21d Android: Add headers to cheat list 2021-09-16 18:48:38 +02:00
JosJuice
e299be1d85 Android: Add creator and notes fields for Gecko codes 2021-09-16 18:48:38 +02:00
JosJuice
883a9f8a99 Android: Allow viewing/editing the actual codes 2021-09-16 18:48:38 +02:00
JosJuice
43dcbf33ad Android: Add edit button for cheats 2021-09-16 16:46:49 +02:00
JosJuice
95879c2e76 Android: Add details view for cheats
The details view only contains the name of the cheat for now.
2021-09-16 16:46:49 +02:00
JosJuice
93a1271386 Android: Add checkboxes for toggling cheats enabled 2021-09-16 16:46:49 +02:00
JosJuice
4d609c769f Android: Implement basic read-only cheats list 2021-09-16 16:46:48 +02:00
JosJuice
1a88656cce Android: Limit the height of the in-game menu's game title
If the title is too long, there may not be much space left
for the actual menu items.
2021-03-19 21:51:17 +01:00
JosJuice
8fa5f67277 Android: Make the in-game menu scrollbar wider
It was still rather hard to notice, even with autohide disabled.
2021-03-19 21:38:04 +01:00
JosJuice
4752ec8074 Android: Use SwipeRefreshLayout in MainActivity
The main reason why I'm adding this isn't actually to allow
users to swipe down to refresh, it's to add a loading indicator.
Considering that the Storage Access Framework can be slow for
folders with many items (many subfolders?), not showing a
loading indicator might give users the impression that adding
a folder resulted in nothing happening even though Dolphin is
scanning for games in the background. But I suppose letting
users swipe down to refresh is a nice bonus with the change.
2021-02-20 21:04:00 +01:00
Bankaimaster999
d1c3d4f419 Added Opacity settings for touchscreen controls
Added Opacity controls for the user to customize the opacity of their touchscreen controls. Also, placed both Scale and Opacity settings into one window/option called Adjust Controls.
2021-01-17 17:25:00 +01:00
JosJuice
8c723d0584 Android: Only have one settings entrypoint per activity/dialog
Basically, instead of having one button for config, one button
for graphics settings and so on, we now have just one settings
button which takes you to a screen where you pick between
config/graphics/GameCube controllers/Wii Remotes.

The main reason I want to do this is because people still have
trouble finding Overlay Controls in the "new" in-game menu.
Typically (depending on the screen size and the length of the
game name), the scrollable part of the menu can fit 4 items,
and merging Config and Graphics Settings into one item would
move Overlay Controls from 5th place to 4th place (assuming the
user doesn't have savestates enabled), which makes it findable
even for users who don't realize the menu can be scrolled.

The dialog that's shown when long pressing a game in the game
list is also shortened. While not a pressing matter, I think
it was getting a bit long.

An additional reason to do this is because we probably will
want to make it possible to edit the controller settings
from the in-game menu at some point in the future. With the
old approach, this would require us to dedicate a whopping 4
menu items just for settings (not including Overlay Controls),
which I think is excessive.
2020-12-24 16:48:20 +01:00
JosJuice
e260f9815c Android: Move orientation setting to main settings screen
I moved it from the main settings screen to the in-game menu
in PR 8439 so that it could be changed while a game is running,
but now that the main settings can be accessed while a game is
running, there's no reason to not put it in the main settings.

https://bugs.dolphin-emu.org/issues/12067
2020-11-09 21:41:00 +01:00
JosJuice
b6e236ef86 Android: Make scrollbar for in-game menu always visible
Some users aren't noticing that the in-game menu can be scrolled.
I hope this will help with that, though I'm not sure by how much.
2020-11-06 11:40:38 +01:00
JosJuice
21d3ea523c Android: Show how long ago each savestate was created 2020-10-21 22:49:59 +02:00
JosJuice
7d6debb907 Android: Add disc image conversion 2020-09-16 18:38:07 +02:00
JosJuice
9c19309a03 Android: Allow editing settings during emulation 2020-09-15 19:10:56 +02:00
JosJuice
cecec756ec Android: Always show Exit Emulation at bottom of menu
To make it easier to access on touchscreens.
2020-09-08 16:39:34 +02:00
JosJuice
29bb51c456 Android: Adjust margins for game title in menu 2020-09-08 16:39:34 +02:00
JosJuice
36a3b54c1f Android: Port over settings from the old menu 2020-09-08 16:39:34 +02:00
JosJuice
364b9702f4 Android: Use narrow layout for savestate slot picker in portrait 2020-09-08 16:35:26 +02:00
JosJuice
772a98e853 Android: Ensure menu is always wide enough
25% of the screen isn't necessarily wide enough on phones,
especially not in portrait mode.
2020-09-08 16:35:26 +02:00
JosJuice
cf51642c17 Android: Use Back to open the emulation menu on all devices
https://bugs.dolphin-emu.org/issues/12029

We currently have one way of opening the menu on touch screen
devices (swiping down from the top of the screen to bring up the
action bar and selecting the menu in the action bar), and another
way of opening the menu on Android TV (pressing Back). However,
some devices that claim to support touch (or don't support
leanback? Dolphin currently conflates the two) don't actually let
you swipe down from the top of the screen in the way that Dolphin
expects, notably Chromebooks. There are also some phones where you
can swipe down from the top of the screen but this for some reason
doesn't lead to the action bar becoming visible, though we are
getting less reports about this nowadays than in the past.

This change makes us use the Back method on all devices,
since it should work on all devices with no significant drawbacks.

Unfortunately, we not only have two different ways of triggering
the menu but actually two entirely different menus, with the
non-touch menu not implementing options that only are revelant
when using a touch screen. A later commit will add the missing
features to the menu that we now use on all devices.
2020-09-08 16:27:09 +02:00
Ryan Meredith
05f3c4d579 Android: Remove unused files 2020-08-31 11:42:27 -04:00
Ryan Meredith
7d39ed9bcc Android: res cleanup 2020-08-31 06:49:10 -04:00
Ryan Meredith
12d277b4a0 Android: Add Pause / Unpause Emulation Toggle 2020-07-29 13:03:52 -04:00
JosJuice
2a3aa7a1f6 Android: Wrap game details dialog in ScrollView
This makes the dialog scrollable if the contents don't fit on the
screen. This happens for me in landscape but not in portrait.
2020-06-25 12:23:56 +02:00
JosJuice
d494e0230c Show file format details in game properties 2020-06-21 20:47:23 +02:00
Ryan Meredith
3b1e6f3b7f Android: Display disc number instead of company if mulipart disc 2020-06-04 04:12:12 -04:00