dolphin-emulator/Source/Core/VideoBackends/D3D
2025-03-17 20:46:19 -05:00
..
CMakeLists.txt Implement AbstractGfx for Dx11 2023-01-31 19:41:24 +13:00
D3DBase.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3DBase.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
D3DBoundingBox.cpp Replace 'reinterpret_cast' with 'static_cast' 2024-11-08 07:26:47 +01:00
D3DBoundingBox.h VideoCommon: Use std::span for BoundingBox::Write() 2023-12-09 16:33:21 -05:00
D3DGfx.cpp VideoBackends:Vulkan: Don't try to present if swapchain acquire failed 2024-10-02 19:22:16 -05:00
D3DGfx.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
D3DMain.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
D3DNativeVertexFormat.cpp Fix out of bounds accesses for invalid vertex component formats 2024-04-04 12:50:34 -07:00
D3DPerfQuery.cpp Divide by MSAA for PerfQuery in all backends. 2023-03-14 02:13:25 +01:00
D3DPerfQuery.h VideoBackends: Rename query_type to query_group 2022-11-29 23:14:23 +01:00
D3DState.cpp Enable anisotropic filtering when the game requests it 2025-03-17 20:46:19 -05:00
D3DState.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DSwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3DSwapChain.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
D3DVertexManager.cpp Merge pull request #13181 from tygyh/Replace-'reinterpret_cast' 2025-03-15 15:31:38 +01:00
D3DVertexManager.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
DXPipeline.cpp VideoCommon: Move backend_info out of VideoConfig struct. 2025-03-09 01:42:45 -06:00
DXPipeline.h VideoBackends: Use DXGI 1.6 and D3D11_4 2025-02-02 09:02:35 +01:00
DXShader.cpp VideoBackends/D3D11: Include HRESULT in error messages 2022-01-09 12:44:15 -08:00
DXShader.h VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc 2021-08-30 13:47:48 -05:00
DXTexture.cpp Merge pull request #13181 from tygyh/Replace-'reinterpret_cast' 2025-03-15 15:31:38 +01:00
DXTexture.h VideoCommon: Rename Renderer to EFBInterface. 2025-03-12 21:09:16 -05:00
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00