dolphin-emulator/Source/Core/VideoBackends/D3D
2023-10-06 02:17:42 -05:00
..
CMakeLists.txt
D3DBase.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3DBase.h
D3DBoundingBox.cpp
D3DBoundingBox.h
D3DGfx.cpp VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
D3DGfx.h VideoBackends: support multiple compute images for some backends (D3D, OGL, Vulkan) 2023-06-28 17:15:31 -05:00
D3DMain.cpp D3D: Remove Windows 7 mention in logic ops warning 2023-07-11 22:41:51 +02:00
D3DNativeVertexFormat.cpp
D3DPerfQuery.cpp
D3DPerfQuery.h
D3DState.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DState.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DSwapChain.cpp Video: implement color correction to match the NTSC and PAL color spaces (and gamma) that GC and Wii targeted. 2023-06-19 01:34:42 +03:00
D3DSwapChain.h
D3DVertexManager.cpp VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
D3DVertexManager.h VideoBackends / VideoCommon: add new uniform buffer object for custom shader materials (slot 3, geometry shader buffer moves to slot 4 if available) 2023-10-06 02:17:42 -05:00
DXPipeline.cpp
DXPipeline.h
DXShader.cpp
DXShader.h
DXTexture.cpp VideoBackends: add support for cube maps for OGL, Vulkan, and D3D 2023-07-21 19:09:40 -05:00
DXTexture.h
VideoBackend.h VideoCommon: Pass WindowSystemInfo to InitBackendInfo 2023-06-08 22:07:39 -07:00