dolphin-emulator/Source/Core/VideoCommon
Scott Mansell 03f2c9648d Shader UID change: Only store the two bits of components we need.
This frees up 21 bits and allows us to shorten the UID struct by an entire
32 bits.

It's not strictly needed (as it's encoded into the length) but I added a
bit for per-pixel lighiting to make my life easier in the following
commits.
2016-06-26 16:13:19 +12:00
..
AsyncRequests.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AsyncRequests.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AVIDump.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
AVIDump.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BoundingBox.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPFunctions.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPFunctions.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPMemory.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
BPMemory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPStructs.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
BPStructs.h VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
CMakeLists.txt Use ffmpeg for Windows Video Dumping instead of VFW 2016-01-07 18:37:58 -05:00
CommandProcessor.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CommandProcessor.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ConstantManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CPMemory.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CPMemory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DataReader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Debugger.cpp Further fixes to the formatting change. WX sucks. 2016-06-24 12:16:10 +02:00
Debugger.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DriverDetails.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
DriverDetails.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Fifo.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Fifo.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FPSCounter.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FPSCounter.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManagerBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
FramebufferManagerBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderGen.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderGen.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
GeometryShaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
HiresTextures.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
HiresTextures.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ImageWrite.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
ImageWrite.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
IndexGenerator.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
IndexGenerator.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
LightingShaderGen.h Multithreadded Shadergen: First Pass over vertex/lighting Shadergens 2016-06-26 16:13:19 +12:00
LookUpTables.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
MainBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
NativeVertexFormat.h Shader UID change: Only store the two bits of components we need. 2016-06-26 16:13:19 +12:00
OnScreenDisplay.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OnScreenDisplay.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OpcodeDecoding.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
OpcodeDecoding.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQueryBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PerfQueryBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelEngine.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelEngine.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelShaderGen.cpp Shader UID change: Only store the two bits of components we need. 2016-06-26 16:13:19 +12:00
PixelShaderGen.h Shader UID change: Only store the two bits of components we need. 2016-06-26 16:13:19 +12:00
PixelShaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PixelShaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
PostProcessing.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RenderBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
RenderBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
SamplerCommon.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
sfont.inc Update license headers to GPLv2+ 2015-05-25 13:22:31 +02:00
ShaderGenCommon.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Statistics.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
Statistics.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCacheBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureCacheBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureConversionShader.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureConversionShader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder_Common.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder_Generic.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
TextureDecoder_x64.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Color.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Color.h VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
VertexLoader_Normal.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Normal.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Position.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_Position.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_TextCoord.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoader_TextCoord.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderARM64.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderARM64.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderUtils.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderX64.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexLoaderX64.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManagerBase.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexManagerBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderGen.cpp Multithreadded Shadergen: First Pass over vertex/lighting Shadergens 2016-06-26 16:13:19 +12:00
VertexShaderGen.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderManager.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VertexShaderManager.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoBackendBase.cpp nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00
VideoBackendBase.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoCommon.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoCommon.vcxproj VideoBackends: Do not use Anisotropy on Point filtered textures. 2016-03-24 13:43:29 +11:00
VideoCommon.vcxproj.filters VideoBackends: Do not use Anisotropy on Point filtered textures. 2016-03-24 13:43:29 +11:00
VideoConfig.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoConfig.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoState.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
VideoState.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFMemory.cpp VideoCommon: Header cleanup 2016-01-17 20:11:45 -05:00
XFMemory.h Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFStructs.cpp Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
XFStructs.h Set copyright year to when a file was created 2015-05-25 13:22:31 +02:00