dolphin-emulator/Source/Core/InputCommon/ControllerInterface
Dentomologist 77744169be SDL: Check if touchpad exists before getting input
Verify a touchpad is present before polling it for input. Without this
check the Debug log is spammed with the message "error: Parameter
'touchpad' is invalid" if you have a controller without a touchpad.

One would think every touchpad supports at least 1 finger, but in case
there's some weird edge case check the finger count to be sure.
2025-05-02 17:21:42 -07:00
..
Android Simplify std::find with Common::Contains 2025-01-01 09:52:03 -08:00
DInput InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
DualShockUDPClient Migrate to SFML>=3.0.0 2025-02-25 06:42:13 +01:00
evdev InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
ForceFeedback
Pipes InputCommon: Rename AddAnalogInputs to AddFullAnalogSurfaceInputs. 2024-11-03 15:06:50 -06:00
Quartz
SDL SDL: Check if touchpad exists before getting input 2025-05-02 17:21:42 -07:00
SteamDeck
Touch
WGInput linter: Apply clang-format 19.1 formatting 2025-04-23 11:19:20 +02:00
Wiimote
Win32
XInput
Xlib
ControllerInterface.cpp Modernize std::stable_sort with ranges and projections 2025-03-09 13:26:38 -07:00
ControllerInterface.h
CoreDevice.cpp Android: Don't use separate thread for MotionAlertDialog 2025-03-23 21:39:04 +01:00
CoreDevice.h Android: Don't use separate thread for MotionAlertDialog 2025-03-23 21:39:04 +01:00
InputBackend.cpp
InputBackend.h
MappingCommon.cpp InputCommon: Use Clock from CommonTypes. 2025-03-02 15:42:26 -06:00
MappingCommon.h InputCommon: Use Clock from CommonTypes. 2025-03-02 15:42:26 -06:00