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Verify a touchpad is present before polling it for input. Without this check the Debug log is spammed with the message "error: Parameter 'touchpad' is invalid" if you have a controller without a touchpad. One would think every touchpad supports at least 1 finger, but in case there's some weird edge case check the finger count to be sure. |
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.. | ||
Android | ||
DInput | ||
DualShockUDPClient | ||
evdev | ||
ForceFeedback | ||
Pipes | ||
Quartz | ||
SDL | ||
SteamDeck | ||
Touch | ||
WGInput | ||
Wiimote | ||
Win32 | ||
XInput | ||
Xlib | ||
ControllerInterface.cpp | ||
ControllerInterface.h | ||
CoreDevice.cpp | ||
CoreDevice.h | ||
InputBackend.cpp | ||
InputBackend.h | ||
MappingCommon.cpp | ||
MappingCommon.h |