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CMakeLists.txt
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normalize common filenames in VideoBackends/OGL
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2021-01-27 14:29:48 -08:00 |
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GPUTimer.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLBoundingBox.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLBoundingBox.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLMain.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLNativeVertexFormat.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLPerfQuery.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLPerfQuery.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLPipeline.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLPipeline.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLRender.cpp
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
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OGLRender.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
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OGLShader.cpp
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
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OGLShader.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
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OGLStreamBuffer.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLStreamBuffer.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLTexture.cpp
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
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OGLTexture.h
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VideoBackends / VideoCommon: allow the ability to set debug names for shaders / textures. These names are visible in applications like RenderDoc
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2021-08-30 13:47:48 -05:00 |
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OGLVertexManager.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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OGLVertexManager.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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ProgramShaderCache.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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ProgramShaderCache.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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SamplerCache.cpp
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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SamplerCache.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |
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VideoBackend.h
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treewide: convert GPLv2+ license info to SPDX tags
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2021-07-05 04:35:56 +02:00 |