dolphin-emulator/Source/Core/Common/Src
2012-01-09 00:10:13 -05:00
..
Crypto
ABI.cpp fix for stack corruption caused by certain DSP LLE JIT ABI calls. 2012-01-07 20:46:41 -08:00
ABI.h
Atomic.h
Atomic_GCC.h
Atomic_Win32.h
BreakPoints.cpp
BreakPoints.h
CDUtils.cpp
CDUtils.h
ChunkFile.h add wstring name(s)/description to the cachefile, use when available in gamelist and properties window 2011-12-18 22:01:46 -08:00
ColorUtil.cpp
ColorUtil.h
Common.h add portaudio headers and windows static libs to Externals, enable by default in windows build. 2011-10-03 23:45:59 -07:00
CommonFuncs.h Allow modifying main ram size at compile time by changing Memory::REALRAM_SIZE. 2011-11-27 19:52:05 -08:00
CommonPaths.h Updated the Gecko code handler to the latest version from Gecko OS 1.9.3.1. 2012-01-03 01:24:17 -05:00
CommonTypes.h
ConsoleListener.cpp
ConsoleListener.h
CPUDetect.cpp Fix a crash at startup with Dolphin on Linux compiled in debug mode 2012-01-02 00:59:37 +01:00
CPUDetect.h
DebugInterface.h
ExtendedTrace.cpp
ExtendedTrace.h
FifoQueue.h
FileSearch.cpp
FileSearch.h
FileUtil.cpp Windows: Sets the cwd to the folder that dolphin.exe resides in. 2011-06-11 20:45:09 +00:00
FileUtil.h Windows: Sets the cwd to the folder that dolphin.exe resides in. 2011-06-11 20:45:09 +00:00
FixedSizeQueue.h
Hash.cpp
Hash.h
IniFile.cpp
IniFile.h
LinearDiskCache.h increased fault tolerance of shader cache files. 2012-01-01 14:28:20 -08:00
Log.h
LogManager.cpp added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
LogManager.h added an option to log to the attached Windows debugger (so e.g. NOTICE_LOG messages can show up in Visual Studio's output window) 2012-01-07 23:04:18 -08:00
MathUtil.cpp some code cleanup i have left in my folder :) 2011-05-25 18:14:29 +00:00
MathUtil.h some code cleanup i have left in my folder :) 2011-05-25 18:14:29 +00:00
MemArena.cpp
MemArena.h
MemoryUtil.cpp Avoid virtual memory range collision between JIT and emulated RAM. 2011-11-30 00:37:57 +01:00
MemoryUtil.h
Misc.cpp
MsgHandler.cpp Improve the shader UID debugging stuff and merge it to VideoCommon, effectively enabling it in D3D9 and D3D11 as well. 2011-09-09 00:32:04 +02:00
MsgHandler.h Oops. Forgot to add the CriticalAlert definitions for windows. 2011-07-15 16:50:54 +00:00
NandPaths.cpp
NandPaths.h
SDCardUtil.cpp
SDCardUtil.h
Setup.h
stdafx.cpp
stdafx.h
StdConditionVariable.h
StdMutex.h
StdThread.h
StringUtil.cpp Reset errno to zero before testing it after the strtoul call. Fixes issue 5078. 2011-12-29 12:05:36 +11:00
StringUtil.h
SymbolDB.cpp
SymbolDB.h
SysConf.cpp
SysConf.h
Thread.cpp
Thread.h fixed an issue where the CPU sometimes single-steps an extra time after pausing 2012-01-04 01:33:38 -08:00
Thunk.cpp
Thunk.h
Timer.cpp
Timer.h
Version.cpp fix build issue with intel compiler and fix some unsafe string usages, patch by FilthyMonkey 2011-10-01 21:31:43 -05:00
VideoBackendBase.cpp
VideoBackendBase.h initialize the uninitialized 2012-01-04 01:36:09 -08:00
x64Analyzer.cpp
x64Analyzer.h
x64Emitter.cpp Added SHRD/SHLD x86 emitters, further optimized srawx 2012-01-09 00:10:13 -05:00
x64Emitter.h Added SHRD/SHLD x86 emitters, further optimized srawx 2012-01-09 00:10:13 -05:00