dolphin-emulator/Externals/wxWidgets3/src/common/framecmn.cpp

687 lines
19 KiB
C++

/////////////////////////////////////////////////////////////////////////////
// Name: src/common/framecmn.cpp
// Purpose: common (for all platforms) wxFrame functions
// Author: Julian Smart, Vadim Zeitlin
// Created: 01/02/97
// Copyright: (c) 1998 Robert Roebling and Julian Smart
// Licence: wxWindows licence
/////////////////////////////////////////////////////////////////////////////
// ============================================================================
// declarations
// ============================================================================
// ----------------------------------------------------------------------------
// headers
// ----------------------------------------------------------------------------
// For compilers that support precompilation, includes "wx.h".
#include "wx/wxprec.h"
#ifdef __BORLANDC__
#pragma hdrstop
#endif
#include "wx/frame.h"
#ifndef WX_PRECOMP
#include "wx/app.h"
#include "wx/menu.h"
#include "wx/menuitem.h"
#include "wx/dcclient.h"
#include "wx/toolbar.h"
#include "wx/statusbr.h"
#endif // WX_PRECOMP
extern WXDLLEXPORT_DATA(const char) wxFrameNameStr[] = "frame";
extern WXDLLEXPORT_DATA(const char) wxStatusLineNameStr[] = "status_line";
// ----------------------------------------------------------------------------
// event table
// ----------------------------------------------------------------------------
#if wxUSE_MENUS
#if wxUSE_STATUSBAR
BEGIN_EVENT_TABLE(wxFrameBase, wxTopLevelWindow)
EVT_MENU_OPEN(wxFrameBase::OnMenuOpen)
EVT_MENU_CLOSE(wxFrameBase::OnMenuClose)
EVT_MENU_HIGHLIGHT_ALL(wxFrameBase::OnMenuHighlight)
END_EVENT_TABLE()
#endif // wxUSE_STATUSBAR
/* static */
bool wxFrameBase::ShouldUpdateMenuFromIdle()
{
// Usually this is determined at compile time and is determined by whether
// the platform supports wxEVT_MENU_OPEN, however in wxGTK we need to also
// check if we're using the global menu bar as we don't get EVT_MENU_OPEN
// for it and need to fall back to idle time updating even if normally
// wxUSE_IDLEMENUUPDATES is set to 0 for wxGTK.
#ifdef __WXGTK20__
if ( wxApp::GTKIsUsingGlobalMenu() )
return true;
#endif // !__WXGTK__
return wxUSE_IDLEMENUUPDATES != 0;
}
#endif // wxUSE_MENUS
// ============================================================================
// implementation
// ============================================================================
// ----------------------------------------------------------------------------
// XTI
// ----------------------------------------------------------------------------
wxDEFINE_FLAGS( wxFrameStyle )
wxBEGIN_FLAGS( wxFrameStyle )
// new style border flags, we put them first to
// use them for streaming out
wxFLAGS_MEMBER(wxBORDER_SIMPLE)
wxFLAGS_MEMBER(wxBORDER_SUNKEN)
wxFLAGS_MEMBER(wxBORDER_DOUBLE)
wxFLAGS_MEMBER(wxBORDER_RAISED)
wxFLAGS_MEMBER(wxBORDER_STATIC)
wxFLAGS_MEMBER(wxBORDER_NONE)
// old style border flags
wxFLAGS_MEMBER(wxSIMPLE_BORDER)
wxFLAGS_MEMBER(wxSUNKEN_BORDER)
wxFLAGS_MEMBER(wxDOUBLE_BORDER)
wxFLAGS_MEMBER(wxRAISED_BORDER)
wxFLAGS_MEMBER(wxSTATIC_BORDER)
wxFLAGS_MEMBER(wxBORDER)
// standard window styles
wxFLAGS_MEMBER(wxTAB_TRAVERSAL)
wxFLAGS_MEMBER(wxCLIP_CHILDREN)
wxFLAGS_MEMBER(wxTRANSPARENT_WINDOW)
wxFLAGS_MEMBER(wxWANTS_CHARS)
wxFLAGS_MEMBER(wxFULL_REPAINT_ON_RESIZE)
wxFLAGS_MEMBER(wxALWAYS_SHOW_SB )
wxFLAGS_MEMBER(wxVSCROLL)
wxFLAGS_MEMBER(wxHSCROLL)
// frame styles
wxFLAGS_MEMBER(wxSTAY_ON_TOP)
wxFLAGS_MEMBER(wxCAPTION)
#if WXWIN_COMPATIBILITY_2_6
wxFLAGS_MEMBER(wxTHICK_FRAME)
#endif // WXWIN_COMPATIBILITY_2_6
wxFLAGS_MEMBER(wxSYSTEM_MENU)
wxFLAGS_MEMBER(wxRESIZE_BORDER)
#if WXWIN_COMPATIBILITY_2_6
wxFLAGS_MEMBER(wxRESIZE_BOX)
#endif // WXWIN_COMPATIBILITY_2_6
wxFLAGS_MEMBER(wxCLOSE_BOX)
wxFLAGS_MEMBER(wxMAXIMIZE_BOX)
wxFLAGS_MEMBER(wxMINIMIZE_BOX)
wxFLAGS_MEMBER(wxFRAME_TOOL_WINDOW)
wxFLAGS_MEMBER(wxFRAME_FLOAT_ON_PARENT)
wxFLAGS_MEMBER(wxFRAME_SHAPED)
wxEND_FLAGS( wxFrameStyle )
wxIMPLEMENT_DYNAMIC_CLASS_XTI(wxFrame, wxTopLevelWindow, "wx/frame.h")
wxBEGIN_PROPERTIES_TABLE(wxFrame)
wxEVENT_PROPERTY( Menu, wxEVT_MENU, wxCommandEvent)
wxPROPERTY( Title,wxString, SetTitle, GetTitle, wxString(), 0 /*flags*/, \
wxT("Helpstring"), wxT("group"))
wxPROPERTY_FLAGS( WindowStyle, wxFrameStyle, long, SetWindowStyleFlag, \
GetWindowStyleFlag, wxEMPTY_PARAMETER_VALUE, 0 /*flags*/, \
wxT("Helpstring"), wxT("group")) // style
#if wxUSE_MENUS
wxPROPERTY( MenuBar, wxMenuBar *, SetMenuBar, GetMenuBar, wxEMPTY_PARAMETER_VALUE, \
0 /*flags*/, wxT("Helpstring"), wxT("group"))
#endif
wxEND_PROPERTIES_TABLE()
wxEMPTY_HANDLERS_TABLE(wxFrame)
wxCONSTRUCTOR_6( wxFrame, wxWindow*, Parent, wxWindowID, Id, wxString, Title, \
wxPoint, Position, wxSize, Size, long, WindowStyle)
// ----------------------------------------------------------------------------
// construction/destruction
// ----------------------------------------------------------------------------
wxFrameBase::wxFrameBase()
{
#if wxUSE_MENUS
m_frameMenuBar = NULL;
#endif // wxUSE_MENUS
#if wxUSE_TOOLBAR
m_frameToolBar = NULL;
#endif // wxUSE_TOOLBAR
#if wxUSE_STATUSBAR
m_frameStatusBar = NULL;
#endif // wxUSE_STATUSBAR
m_statusBarPane = 0;
}
wxFrameBase::~wxFrameBase()
{
// this destructor is required for Darwin
}
wxFrame *wxFrameBase::New(wxWindow *parent,
wxWindowID id,
const wxString& title,
const wxPoint& pos,
const wxSize& size,
long style,
const wxString& name)
{
return new wxFrame(parent, id, title, pos, size, style, name);
}
void wxFrameBase::DeleteAllBars()
{
#if wxUSE_MENUS
wxDELETE(m_frameMenuBar);
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
wxDELETE(m_frameStatusBar);
#endif // wxUSE_STATUSBAR
#if wxUSE_TOOLBAR
wxDELETE(m_frameToolBar);
#endif // wxUSE_TOOLBAR
}
bool wxFrameBase::IsOneOfBars(const wxWindow *win) const
{
#if wxUSE_MENUS
if ( win == GetMenuBar() )
return true;
#endif // wxUSE_MENUS
#if wxUSE_STATUSBAR
if ( win == GetStatusBar() )
return true;
#endif // wxUSE_STATUSBAR
#if wxUSE_TOOLBAR
if ( win == GetToolBar() )
return true;
#endif // wxUSE_TOOLBAR
wxUnusedVar(win);
return false;
}
// ----------------------------------------------------------------------------
// wxFrame size management: we exclude the areas taken by menu/status/toolbars
// from the client area, so the client area is what's really available for the
// frame contents
// ----------------------------------------------------------------------------
// get the origin of the client area in the client coordinates
wxPoint wxFrameBase::GetClientAreaOrigin() const
{
wxPoint pt = wxTopLevelWindow::GetClientAreaOrigin();
#if wxUSE_TOOLBAR && !defined(__WXUNIVERSAL__)
wxToolBar *toolbar = GetToolBar();
if ( toolbar && toolbar->IsShown() )
{
int w, h;
toolbar->GetSize(&w, &h);
if ( toolbar->GetWindowStyleFlag() & wxTB_VERTICAL )
{
pt.x += w;
}
else
{
pt.y += h;
}
}
#endif // wxUSE_TOOLBAR
return pt;
}
// ----------------------------------------------------------------------------
// misc
// ----------------------------------------------------------------------------
#if wxUSE_MENUS
bool wxFrameBase::ProcessCommand(int id)
{
wxMenuItem* const item = FindItemInMenuBar(id);
if ( !item )
return false;
return ProcessCommand(item);
}
bool wxFrameBase::ProcessCommand(wxMenuItem *item)
{
wxCHECK_MSG( item, false, wxS("Menu item can't be NULL") );
if (!item->IsEnabled())
return true;
if ((item->GetKind() == wxITEM_RADIO) && item->IsChecked() )
return true;
int checked;
if (item->IsCheckable())
{
item->Toggle();
// use the new value
checked = item->IsChecked();
}
else // Uncheckable item.
{
checked = -1;
}
wxMenu* const menu = item->GetMenu();
wxCHECK_MSG( menu, false, wxS("Menu item should be attached to a menu") );
return menu->SendEvent(item->GetId(), checked);
}
#endif // wxUSE_MENUS
// Do the UI update processing for this window. This is
// provided for the application to call if it wants to
// force a UI update, particularly for the menus and toolbar.
void wxFrameBase::UpdateWindowUI(long flags)
{
wxWindowBase::UpdateWindowUI(flags);
#if wxUSE_TOOLBAR
if (GetToolBar())
GetToolBar()->UpdateWindowUI(flags);
#endif
#if wxUSE_MENUS
if (GetMenuBar())
{
// If coming from an idle event, we only want to update the menus if
// we're in the wxUSE_IDLEMENUUPDATES configuration, otherwise they
// will be update when the menu is opened later
if ( !(flags & wxUPDATE_UI_FROMIDLE) || ShouldUpdateMenuFromIdle() )
DoMenuUpdates();
}
#endif // wxUSE_MENUS
}
// ----------------------------------------------------------------------------
// event handlers for status bar updates from menus
// ----------------------------------------------------------------------------
#if wxUSE_MENUS && wxUSE_STATUSBAR
void wxFrameBase::OnMenuHighlight(wxMenuEvent& event)
{
#if wxUSE_STATUSBAR
(void)ShowMenuHelp(event.GetMenuId());
#endif // wxUSE_STATUSBAR
}
void wxFrameBase::OnMenuOpen(wxMenuEvent& event)
{
if ( !ShouldUpdateMenuFromIdle() )
{
// as we didn't update the menus from idle time, do it now
DoMenuUpdates(event.GetMenu());
}
}
void wxFrameBase::OnMenuClose(wxMenuEvent& WXUNUSED(event))
{
DoGiveHelp(wxEmptyString, false);
}
#endif // wxUSE_MENUS && wxUSE_STATUSBAR
// Implement internal behaviour (menu updating on some platforms)
void wxFrameBase::OnInternalIdle()
{
wxTopLevelWindow::OnInternalIdle();
#if wxUSE_MENUS
if ( ShouldUpdateMenuFromIdle() && wxUpdateUIEvent::CanUpdate(this) )
DoMenuUpdates();
#endif
}
// ----------------------------------------------------------------------------
// status bar stuff
// ----------------------------------------------------------------------------
#if wxUSE_STATUSBAR
wxStatusBar* wxFrameBase::CreateStatusBar(int number,
long style,
wxWindowID id,
const wxString& name)
{
// the main status bar can only be created once (or else it should be
// deleted before calling CreateStatusBar() again)
wxCHECK_MSG( !m_frameStatusBar, NULL,
wxT("recreating status bar in wxFrame") );
SetStatusBar(OnCreateStatusBar(number, style, id, name));
return m_frameStatusBar;
}
wxStatusBar *wxFrameBase::OnCreateStatusBar(int number,
long style,
wxWindowID id,
const wxString& name)
{
wxStatusBar *statusBar = new wxStatusBar(this, id, style, name);
statusBar->SetFieldsCount(number);
return statusBar;
}
void wxFrameBase::SetStatusText(const wxString& text, int number)
{
wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set text for") );
m_frameStatusBar->SetStatusText(text, number);
}
void wxFrameBase::SetStatusWidths(int n, const int widths_field[] )
{
wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set widths for") );
m_frameStatusBar->SetStatusWidths(n, widths_field);
PositionStatusBar();
}
void wxFrameBase::PushStatusText(const wxString& text, int number)
{
wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set text for") );
m_frameStatusBar->PushStatusText(text, number);
}
void wxFrameBase::PopStatusText(int number)
{
wxCHECK_RET( m_frameStatusBar != NULL, wxT("no statusbar to set text for") );
m_frameStatusBar->PopStatusText(number);
}
bool wxFrameBase::ShowMenuHelp(int menuId)
{
#if wxUSE_MENUS
// if no help string found, we will clear the status bar text
//
// NB: wxID_NONE is used for (sub)menus themselves by wxMSW
wxString helpString;
if ( menuId != wxID_SEPARATOR && menuId != wxID_NONE )
{
const wxMenuItem * const item = FindItemInMenuBar(menuId);
if ( item && !item->IsSeparator() )
helpString = item->GetHelp();
// notice that it's ok if we don't find the item because it might
// belong to the popup menu, so don't assert here
}
DoGiveHelp(helpString, true);
return !helpString.empty();
#else // !wxUSE_MENUS
return false;
#endif // wxUSE_MENUS/!wxUSE_MENUS
}
void wxFrameBase::SetStatusBar(wxStatusBar *statBar)
{
bool hadBar = m_frameStatusBar != NULL;
m_frameStatusBar = statBar;
if ( (m_frameStatusBar != NULL) != hadBar )
{
PositionStatusBar();
DoLayout();
}
}
#endif // wxUSE_STATUSBAR
#if wxUSE_MENUS || wxUSE_TOOLBAR
void wxFrameBase::DoGiveHelp(const wxString& help, bool show)
{
#if wxUSE_STATUSBAR
if ( m_statusBarPane < 0 )
{
// status bar messages disabled
return;
}
wxStatusBar *statbar = GetStatusBar();
if ( !statbar )
return;
wxString text;
if ( show )
{
// remember the old status bar text if this is the first time we're
// called since the menu has been opened as we're going to overwrite it
// in our DoGiveHelp() and we want to restore it when the menu is
// closed
//
// note that it would be logical to do this in OnMenuOpen() but under
// MSW we get an EVT_MENU_HIGHLIGHT before EVT_MENU_OPEN, strangely
// enough, and so this doesn't work and instead we use the ugly trick
// with using special m_oldStatusText value as "menu opened" (but it is
// arguably better than adding yet another member variable to wxFrame
// on all platforms)
if ( m_oldStatusText.empty() )
{
m_oldStatusText = statbar->GetStatusText(m_statusBarPane);
if ( m_oldStatusText.empty() )
{
// use special value to prevent us from doing this the next time
m_oldStatusText += wxT('\0');
}
}
m_lastHelpShown =
text = help;
}
else // hide help, restore the original text
{
// clear the last shown help string but remember its value
wxString lastHelpShown;
lastHelpShown.swap(m_lastHelpShown);
// also clear the old status text but remember it too to restore it
// below
text.swap(m_oldStatusText);
if ( statbar->GetStatusText(m_statusBarPane) != lastHelpShown )
{
// if the text was changed with an explicit SetStatusText() call
// from the user code in the meanwhile, do not overwrite it with
// the old status bar contents -- this is almost certainly not what
// the user expects and would be very hard to avoid from user code
return;
}
}
statbar->SetStatusText(text, m_statusBarPane);
#else
wxUnusedVar(help);
wxUnusedVar(show);
#endif // wxUSE_STATUSBAR
}
#endif // wxUSE_MENUS || wxUSE_TOOLBAR
// ----------------------------------------------------------------------------
// toolbar stuff
// ----------------------------------------------------------------------------
#if wxUSE_TOOLBAR
wxToolBar* wxFrameBase::CreateToolBar(long style,
wxWindowID id,
const wxString& name)
{
// the main toolbar can't be recreated (unless it was explicitly deleted
// before)
wxCHECK_MSG( !m_frameToolBar, NULL,
wxT("recreating toolbar in wxFrame") );
if ( style == -1 )
{
// use default style
//
// NB: we don't specify the default value in the method declaration
// because
// a) this allows us to have different defaults for different
// platforms (even if we don't have them right now)
// b) we don't need to include wx/toolbar.h in the header then
style = wxTB_DEFAULT_STYLE;
}
SetToolBar(OnCreateToolBar(style, id, name));
return m_frameToolBar;
}
wxToolBar* wxFrameBase::OnCreateToolBar(long style,
wxWindowID id,
const wxString& name)
{
#if defined(__WXWINCE__) && defined(__POCKETPC__)
return new wxToolMenuBar(this, id,
wxDefaultPosition, wxDefaultSize,
style, name);
#else
return new wxToolBar(this, id,
wxDefaultPosition, wxDefaultSize,
style, name);
#endif
}
void wxFrameBase::SetToolBar(wxToolBar *toolbar)
{
if ( (toolbar != NULL) != (m_frameToolBar != NULL) )
{
// the toolbar visibility must have changed so we need to both position
// the toolbar itself (if it appeared) and to relayout the frame
// contents in any case
if ( toolbar )
{
// we need to assign it to m_frameToolBar for PositionToolBar() to
// do anything
m_frameToolBar = toolbar;
PositionToolBar();
}
//else: tricky: do not reset m_frameToolBar yet as otherwise DoLayout()
// wouldn't recognize the (still existing) toolbar as one of our
// bars and wouldn't layout the single child of the frame correctly
// and this is even more tricky: we want DoLayout() to recognize the
// old toolbar for the purpose of not counting it among our non-bar
// children but we don't want to reserve any more space for it so we
// temporarily hide it
if ( m_frameToolBar )
m_frameToolBar->Hide();
DoLayout();
if ( m_frameToolBar )
m_frameToolBar->Show();
}
// this might have been already done above but it's simpler to just always
// do it unconditionally instead of testing for whether we already did it
m_frameToolBar = toolbar;
}
#endif // wxUSE_TOOLBAR
// ----------------------------------------------------------------------------
// menus
// ----------------------------------------------------------------------------
#if wxUSE_MENUS
// update all menus
void wxFrameBase::DoMenuUpdates(wxMenu* menu)
{
if (menu)
{
wxEvtHandler* source = GetEventHandler();
menu->UpdateUI(source);
}
else
{
wxMenuBar* bar = GetMenuBar();
if (bar != NULL)
bar->UpdateMenus();
}
}
void wxFrameBase::DetachMenuBar()
{
if ( m_frameMenuBar )
{
m_frameMenuBar->Detach();
m_frameMenuBar = NULL;
}
}
void wxFrameBase::AttachMenuBar(wxMenuBar *menubar)
{
if ( menubar )
{
menubar->Attach((wxFrame *)this);
m_frameMenuBar = menubar;
}
}
void wxFrameBase::SetMenuBar(wxMenuBar *menubar)
{
if ( menubar == GetMenuBar() )
{
// nothing to do
return;
}
DetachMenuBar();
this->AttachMenuBar(menubar);
}
wxMenuItem *wxFrameBase::FindItemInMenuBar(int menuId) const
{
const wxMenuBar * const menuBar = GetMenuBar();
return menuBar ? menuBar->FindItem(menuId) : NULL;
}
#endif // wxUSE_MENUS