dolphin-emulator/Source/Plugins/Plugin_VideoDX11/Src
NeoBrainX 0ec6a91477 Fail initializing if the D3D11 runtime is installed but no at least D3D 10.0 capable video card is used.
Remove some superfluous checks in the shader caches.

git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5702 8ced0084-cf51-0410-be5f-012b33b47a6e
2010-06-14 22:38:47 +00:00
..
W32Util
BPFunctions.cpp DX11: Workaround for the default settings: 2010-06-13 20:19:53 +00:00
D3DBase.cpp Fail initializing if the D3D11 runtime is installed but no at least D3D 10.0 capable video card is used. 2010-06-14 22:38:47 +00:00
D3DBase.h
D3DShader.cpp some fixes to my last commit and .... 2010-06-14 14:36:01 +00:00
D3DShader.h
D3DTexture.cpp D3D11: 2010-06-14 21:31:23 +00:00
D3DTexture.h
D3DUtil.cpp
D3DUtil.h
DlgSettings.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
DlgSettings.h
EmuWindow.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
EmuWindow.h
FBManager.cpp Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
FBManager.h
Globals.h
main.cpp some fixes to dx11, now efb access should work well (smg pulling stars) 2010-06-14 21:45:31 +00:00
main.h
NativeVertexFormat.cpp
PixelShaderCache.cpp Fail initializing if the D3D11 runtime is installed but no at least D3D 10.0 capable video card is used. 2010-06-14 22:38:47 +00:00
PixelShaderCache.h
Render.cpp some fixes to dx11, now efb access should work well (smg pulling stars) 2010-06-14 21:45:31 +00:00
resource.h Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
resource.rc Add proper adapter enumeration in the DX11 plugin. 2010-06-14 19:20:41 +00:00
stdafx.cpp
stdafx.h
TextureCache.cpp some fixes to dx11, now efb access should work well (smg pulling stars) 2010-06-14 21:45:31 +00:00
TextureCache.h
VertexManager.cpp more fixes: fixed line and point rendering 2010-06-14 22:06:12 +00:00
VertexManager.h
VertexShaderCache.cpp Fail initializing if the D3D11 runtime is installed but no at least D3D 10.0 capable video card is used. 2010-06-14 22:38:47 +00:00
VertexShaderCache.h