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I know hack is not good but before we find a better way to detect different games, at least this option allows some games to output normal sound without breaking other games. Besides, this commit will hopefully fix the "Unknown device: /dev/usb/hid" issue, but not sure as I have no game to test on this issue. git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@4623 8ced0084-cf51-0410-be5f-012b33b47a6e |
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| .. | ||
| UCode_AX.cpp | ||
| UCode_AX.h | ||
| UCode_AX_ADPCM.h | ||
| UCode_AX_Voice.h | ||
| UCode_AXStructs.h | ||
| UCode_AXWii.cpp | ||
| UCode_AXWii.h | ||
| UCode_CARD.cpp | ||
| UCode_CARD.h | ||
| UCode_InitAudioSystem.cpp | ||
| UCode_InitAudioSystem.h | ||
| UCode_ROM.cpp | ||
| UCode_ROM.h | ||
| UCode_Zelda.cpp | ||
| UCode_Zelda.h | ||
| UCode_Zelda_ADPCM.cpp | ||
| UCode_Zelda_Obsolete.txt | ||
| UCode_Zelda_Synth.cpp | ||
| UCode_Zelda_Voice.cpp | ||
| UCodes.cpp | ||
| UCodes.h | ||