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This makes the EGL interface select OpenGL|ES contexts over "desktop" OpenGL ones. Possibly not useful for anyone outside my own debugging, but you never know |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |