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Otherwise, valid control names like "Cursor X+" would be incorrectly tokenized as "`Cursor` `X` +", causing the parser to first abort trying to find a control named `Cursor` rather than aborting with invalid syntax on the bad binop. We could also do this by resolving devices lazily, but since simple control name bindings are going to be 90% of usecases, just look for these first. |
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.. | ||
ControllerInterface | ||
ControllerEmu.cpp | ||
ControllerEmu.h | ||
GCPadStatus.h | ||
InputConfig.cpp | ||
InputConfig.h | ||
UDPWiimote.cpp | ||
UDPWiimote.h | ||
UDPWrapper.cpp | ||
UDPWrapper.h | ||
X11InputBase.cpp | ||
X11InputBase.h |