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Not sure if we're ever going to want to have more than one of these at the same time, but these global variables are a code smell nonetheless. I'm also deleting the existing member variables because they were unused.
139 lines
5 KiB
C++
139 lines
5 KiB
C++
// Copyright 2013 Dolphin Emulator Project
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// SPDX-License-Identifier: GPL-2.0-or-later
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#ifdef HAVE_OPENSL_ES
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#include "AudioCommon/OpenSLESStream.h"
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#include <cmath>
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#include <SLES/OpenSLES.h>
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#include <SLES/OpenSLES_Android.h>
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#include "Common/Assert.h"
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#include "Common/CommonTypes.h"
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#include "Common/Logging/Log.h"
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#include "Core/ConfigManager.h"
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void OpenSLESStream::BQPlayerCallback(SLAndroidSimpleBufferQueueItf bq, void* context)
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{
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reinterpret_cast<OpenSLESStream*>(context)->PushSamples(bq);
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}
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void OpenSLESStream::PushSamples(SLAndroidSimpleBufferQueueItf bq)
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{
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ASSERT(bq == m_bq_player_buffer_queue);
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// Render to the fresh buffer
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m_mixer->Mix(reinterpret_cast<short*>(m_buffer[m_current_buffer]), BUFFER_SIZE_IN_SAMPLES);
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SLresult result = (*bq)->Enqueue(bq, m_buffer[m_current_buffer], sizeof(m_buffer[0]));
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m_current_buffer ^= 1; // Switch buffer
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// Comment from sample code:
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// the most likely other result is SL_RESULT_BUFFER_INSUFFICIENT,
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// which for this code example would indicate a programming error
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ASSERT_MSG(AUDIO, SL_RESULT_SUCCESS == result, "Couldn't enqueue audio stream.");
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}
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bool OpenSLESStream::Init()
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{
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SLresult result;
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// create engine
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result = slCreateEngine(&m_engine_object, 0, nullptr, 0, nullptr, nullptr);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_engine_object)->Realize(m_engine_object, SL_BOOLEAN_FALSE);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_engine_object)->GetInterface(m_engine_object, SL_IID_ENGINE, &m_engine_engine);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_engine_engine)->CreateOutputMix(m_engine_engine, &m_output_mix_object, 0, 0, 0);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_output_mix_object)->Realize(m_output_mix_object, SL_BOOLEAN_FALSE);
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ASSERT(SL_RESULT_SUCCESS == result);
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SLDataLocator_AndroidSimpleBufferQueue loc_bufq = {SL_DATALOCATOR_ANDROIDSIMPLEBUFFERQUEUE, 2};
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SLDataFormat_PCM format_pcm = {SL_DATAFORMAT_PCM,
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2,
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m_mixer->GetSampleRate() * 1000,
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SL_PCMSAMPLEFORMAT_FIXED_16,
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SL_PCMSAMPLEFORMAT_FIXED_16,
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SL_SPEAKER_FRONT_LEFT | SL_SPEAKER_FRONT_RIGHT,
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SL_BYTEORDER_LITTLEENDIAN};
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SLDataSource audioSrc = {&loc_bufq, &format_pcm};
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// configure audio sink
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SLDataLocator_OutputMix loc_outmix = {SL_DATALOCATOR_OUTPUTMIX, m_output_mix_object};
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SLDataSink audioSnk = {&loc_outmix, nullptr};
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// create audio player
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const SLInterfaceID ids[2] = {SL_IID_BUFFERQUEUE, SL_IID_VOLUME};
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const SLboolean req[2] = {SL_BOOLEAN_TRUE, SL_BOOLEAN_TRUE};
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result = (*m_engine_engine)
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->CreateAudioPlayer(m_engine_engine, &m_bq_player_object, &audioSrc, &audioSnk, 2,
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ids, req);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_bq_player_object)->Realize(m_bq_player_object, SL_BOOLEAN_FALSE);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_bq_player_object)->GetInterface(m_bq_player_object, SL_IID_PLAY, &m_bq_player_play);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_bq_player_object)
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->GetInterface(m_bq_player_object, SL_IID_BUFFERQUEUE, &m_bq_player_buffer_queue);
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ASSERT(SL_RESULT_SUCCESS == result);
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result =
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(*m_bq_player_object)->GetInterface(m_bq_player_object, SL_IID_VOLUME, &m_bq_player_volume);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_bq_player_buffer_queue)
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->RegisterCallback(m_bq_player_buffer_queue, BQPlayerCallback, this);
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ASSERT(SL_RESULT_SUCCESS == result);
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result = (*m_bq_player_play)->SetPlayState(m_bq_player_play, SL_PLAYSTATE_PLAYING);
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ASSERT(SL_RESULT_SUCCESS == result);
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// Render and enqueue a first buffer.
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m_current_buffer ^= 1;
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result = (*m_bq_player_buffer_queue)
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->Enqueue(m_bq_player_buffer_queue, m_buffer[0], sizeof(m_buffer[0]));
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if (SL_RESULT_SUCCESS != result)
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return false;
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return true;
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}
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OpenSLESStream::~OpenSLESStream()
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{
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if (m_bq_player_object != nullptr)
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{
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(*m_bq_player_object)->Destroy(m_bq_player_object);
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m_bq_player_object = nullptr;
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m_bq_player_play = nullptr;
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m_bq_player_buffer_queue = nullptr;
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m_bq_player_volume = nullptr;
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}
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if (m_output_mix_object != nullptr)
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{
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(*m_output_mix_object)->Destroy(m_output_mix_object);
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m_output_mix_object = nullptr;
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}
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if (m_engine_object != nullptr)
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{
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(*m_engine_object)->Destroy(m_engine_object);
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m_engine_object = nullptr;
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m_engine_engine = nullptr;
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}
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}
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bool OpenSLESStream::SetRunning(bool running)
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{
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SLuint32 new_state = running ? SL_PLAYSTATE_PLAYING : SL_PLAYSTATE_PAUSED;
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return (*m_bq_player_play)->SetPlayState(m_bq_player_play, new_state) == SL_RESULT_SUCCESS;
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}
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void OpenSLESStream::SetVolume(int volume)
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{
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const SLmillibel attenuation =
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volume <= 0 ? SL_MILLIBEL_MIN : static_cast<SLmillibel>(2000 * std::log10(volume / 100.0f));
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(*m_bq_player_volume)->SetVolumeLevel(m_bq_player_volume, attenuation);
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}
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#endif // HAVE_OPENSL_ES
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