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AVIDump.cpp
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Added support for dumping avi files (thanks baby.lueshi). Use Microsoft Video 1 codec for starters. Make sure to check the dump rendered frames box in the video plugin settings, or it won't work.
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2009-03-28 21:07:16 +00:00 |
AVIDump.h
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last commit missed AVIDump.h
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2009-03-28 21:27:48 +00:00 |
BPFunctions.h
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More commenting and cleanup and added another BP Function.
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2009-04-06 18:20:28 +00:00 |
BPMemory.cpp
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Change "BreakPoint" to "Bypass", YAGD says BP REG is a "Bypass Raster State Register"
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2009-04-06 16:10:45 +00:00 |
BPMemory.h
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More commenting.
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2009-04-07 21:17:15 +00:00 |
BPStructs.cpp
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revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
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2009-04-15 03:55:38 +00:00 |
BPStructs.h
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Recoded and moved BPStucts to VideoCommon. Some cleanup in PixelShaderManager. TODO: Have DX use BPFunctions. Note: Compiling DX plugin will not work atm.
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2009-04-05 10:49:19 +00:00 |
CPMemory.cpp
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Fixed texture overlay, clarified CPMemory STATE_TO_SAVE
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2009-03-08 01:19:33 +00:00 |
CPMemory.h
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DataReader.h
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Fifo.cpp
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
Fifo.h
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Allow for self shutdown from video plugins.
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2009-03-07 23:34:16 +00:00 |
ImageWrite.cpp
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ImageWrite.h
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
IndexGenerator.cpp
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IndexGenerator.h
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LookUpTables.cpp
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LookUpTables.h
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memcpy_amd.cpp
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NativeVertexFormat.h
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
NativeVertexWriter.cpp
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Linux build fixes and some warning cleanup for GCC
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2009-02-24 05:20:52 +00:00 |
NativeVertexWriter.h
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UUpdate svn:eol-style=native ( r1438 ) for Source/*.h
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2009-02-23 06:17:57 +00:00 |
OpcodeDecoding.cpp
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more build fixin'
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2009-02-28 23:02:46 +00:00 |
OpcodeDecoding.h
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PixelShaderGen.cpp
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revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
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2009-04-15 03:55:38 +00:00 |
PixelShaderGen.h
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Did clean up of indirect texture look up and fixed some bugs related to indirect unit.
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2009-04-11 07:05:57 +00:00 |
PixelShaderManager.cpp
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revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
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2009-04-15 03:55:38 +00:00 |
PixelShaderManager.h
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revised how texture scaling is handled. it now works correctly when adding output together from indirect stages which use power 2 and non power 2 textures and it is simpler.
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2009-04-15 03:55:38 +00:00 |
Profiler.cpp
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Profiler.h
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SConscript
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more scons build fixups
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2009-04-12 21:30:22 +00:00 |
Statistics.cpp
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Statistics.h
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Added option "Show EFB Copy Regions" to find out which games are heavy on EFB-Copy. Changed Dst Alpha Pass option to "Disable Dst Alpha Pass".
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2009-03-16 07:54:44 +00:00 |
TextureDecoder.cpp
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Assorted cleanup and comments.
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2009-03-20 18:13:31 +00:00 |
TextureDecoder.h
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VertexLoader.cpp
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A fix to D3D NativeVertexFormat. Might not fix much, but should be a step in the right direction. Other misc bits and bobs.
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2009-03-10 22:51:17 +00:00 |
VertexLoader.h
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OGL plugin: +Autoscale option (attempts to remove borders, even without XFB). Lots of cleanup, especially around aspect ratio and similar stuff. MP2 scanner still broken, wonder when that happened?
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2009-02-28 16:33:59 +00:00 |
VertexLoader_Color.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
VertexLoader_Color.h
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VertexLoader_Normal.cpp
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VertexLoader_Normal.h
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VertexLoader_Position.cpp
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VertexLoader_Position.h
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VertexLoader_TextCoord.cpp
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VertexLoader_TextCoord.h
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VertexLoaderManager.cpp
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revert r3060, instead call RecomputeCachedArraybases() once on init.
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2009-04-24 16:40:58 +00:00 |
VertexLoaderManager.h
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VertexShaderGen.cpp
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VertexShaderGen.h
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VertexShaderManager.cpp
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Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
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2009-04-19 10:10:45 +00:00 |
VertexShaderManager.h
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Created a free look utility which only works on win32 right now. It lets the user fly around with the mouse and keyboard. Had to add some ugly matrix functions to the math utilities.
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2009-04-19 10:10:45 +00:00 |
VideoCommon.h
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nakee's new logmanager. added a console window for windows builds (prints to parent console on non-win32). also fix some random wxw bugs: main window's position is saved when using debugger, disabling windows from the tools menu are saved settings, some other small fixes
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2009-03-18 17:17:58 +00:00 |
VideoState.cpp
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VideoState.h
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XFBConvert.cpp
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XFBConvert.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |
XFStructs.h
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eol-style native update, small warning fix in EXI_Channel.h
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2009-03-07 08:35:01 +00:00 |