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return to the old values in constants in pixelshader, the old values give mi 3 or 4 fps more,(maybe some kind of compiler optimization) in some games and with the current algorithm i notice no difference with this values, please report any problem. optimizes SSAA to make it a little faster and, the quality should be the same but with a little speedup. change the way the frame is processed depending is xfb is enabled or not to make this a little faster. please test and report any problem git-svn-id: https://dolphin-emu.googlecode.com/svn/trunk@5820 8ced0084-cf51-0410-be5f-012b33b47a6e |
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.. | ||
W32Util | ||
BPFunctions.cpp | ||
D3DBase.cpp | ||
D3DBase.h | ||
D3DBlob.cpp | ||
D3DBlob.h | ||
D3DShader.cpp | ||
D3DShader.h | ||
D3DTexture.cpp | ||
D3DTexture.h | ||
D3DUtil.cpp | ||
D3DUtil.h | ||
DlgSettings.cpp | ||
DlgSettings.h | ||
EmuWindow.cpp | ||
EmuWindow.h | ||
FBManager.cpp | ||
FBManager.h | ||
GfxState.cpp | ||
GfxState.h | ||
Globals.h | ||
main.cpp | ||
main.h | ||
NativeVertexFormat.cpp | ||
PixelShaderCache.cpp | ||
PixelShaderCache.h | ||
Render.cpp | ||
resource.h | ||
resource.rc | ||
stdafx.cpp | ||
stdafx.h | ||
TextureCache.cpp | ||
TextureCache.h | ||
VertexManager.cpp | ||
VertexManager.h | ||
VertexShaderCache.cpp | ||
VertexShaderCache.h |