dolphin-emulator/Source/Core/VideoBackends
Scott Mansell 1a831cfc7d Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
As much as possible, the asserts have been moved out of the GetUID
function. But there are some places where asserts depend on variables
that aren't stored in the shader UID.
2016-06-26 16:13:21 +12:00
..
D3D Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 2016-06-26 16:13:21 +12:00
D3D12 Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 2016-06-26 16:13:21 +12:00
Null Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 2016-06-26 16:13:21 +12:00
OGL Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 2016-06-26 16:13:21 +12:00
Software Reformat all the things. Have fun with merge conflicts. 2016-06-24 10:43:46 +02:00
CMakeLists.txt nullvideo: initial release of null video backend 2016-06-25 22:40:23 +02:00