dolphin-emulator/Source/Core/VideoBackends/Null
Scott Mansell 1a831cfc7d Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens
As much as possible, the asserts have been moved out of the GetUID
function. But there are some places where asserts depend on variables
that aren't stored in the shader UID.
2016-06-26 16:13:21 +12:00
..
CMakeLists.txt
FramebufferManager.h
Null.vcxproj
NullBackend.cpp
PerfQuery.h
Render.cpp
Render.h
ShaderCache.cpp Multithreadded Shadergen: Second Pass over geometery Shadergen 2016-06-26 16:13:21 +12:00
ShaderCache.h Multithreadded Shadergen: Second Pass over vertex/lighting Shadergens 2016-06-26 16:13:21 +12:00
TextureCache.h
VertexManager.cpp
VertexManager.h
VideoBackend.h