..
Boot
PowerPC: Refactor to class, move to System.
2023-04-09 21:48:37 +02:00
Config
Feature: Emulate Disney Infinity Base
2023-04-28 12:29:34 +12:00
ConfigLoaders
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
Debugger
Common: Move CodeTrace.cpp/.h into Core
2023-04-24 09:10:43 -04:00
DSP
DSPTool: Fix missing error when redefining labels
2023-02-04 17:31:06 -08:00
FifoPlayer
Resolve [-Wclass-memaccess]
2023-04-12 03:59:57 -05:00
HLE
PowerPC: Refactor to class, move to System.
2023-04-09 21:48:37 +02:00
HW
Update mGBA submodule to 8739b22fbc90fdf0b4f6612ef9c0520f0ba44a51
2023-04-23 05:26:40 -05:00
IOS
Merge pull request #11736 from noahpistilli/get-scheduler-stat
2023-05-01 01:19:11 +01:00
PowerPC
Merge pull request #11813 from lioncash/insert
2023-05-09 18:48:06 +02:00
AchievementManager.cpp
Added MemoryPeeker to AchievementManager
2023-05-11 07:56:12 -04:00
AchievementManager.h
Added MemoryPeeker to AchievementManager
2023-05-11 07:56:12 -04:00
ActionReplay.cpp
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
ActionReplay.h
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
ARDecrypt.cpp
Replace BitUtils with C++20: RotateLeft/RotateRight
2022-12-11 08:59:18 +01:00
ARDecrypt.h
BootManager.cpp
Added LoadGameByFilenameAsync and CloseGame to AchievementManager
2023-04-12 03:08:47 -04:00
BootManager.h
CheatCodes.h
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
CheatGeneration.cpp
CheatGeneration.h
CheatSearch.cpp
PowerPC/MMU: Refactor to class, move to System.
2023-03-28 03:47:51 +02:00
CheatSearch.h
DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-12 11:27:50 +01:00
CMakeLists.txt
Feature: Emulate Disney Infinity Base
2023-04-28 12:29:34 +12:00
CommonTitles.h
ConfigManager.cpp
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
ConfigManager.h
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
Core.cpp
Added LoadGameByFilenameAsync and CloseGame to AchievementManager
2023-04-12 03:08:47 -04:00
Core.h
Core/CPUThreadGuard: Fetch System from Guard.
2023-03-13 18:13:20 +01:00
CoreTiming.cpp
PowerPC: Refactor to class, move to System.
2023-04-09 21:48:37 +02:00
CoreTiming.h
CoreTiming: Avoid ppcState global.
2023-01-27 15:22:45 +01:00
DolphinAnalytics.cpp
DolphinAnalytics: Add READS_BOUNDING_BOX game quirk
2023-05-06 17:18:17 -07:00
DolphinAnalytics.h
DolphinAnalytics: Add READS_BOUNDING_BOX game quirk
2023-05-06 17:18:17 -07:00
DSPEmulator.cpp
DSPEmulator.h
FreeLookConfig.cpp
FreeLookConfig.h
FreeLookManager.cpp
ControllerEmu: Add default mappings for Android
2023-03-03 22:28:23 +01:00
FreeLookManager.h
GeckoCode.cpp
PowerPC/MMU: Refactor to class, move to System.
2023-03-28 03:47:51 +02:00
GeckoCode.h
DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-12 11:27:50 +01:00
GeckoCodeConfig.cpp
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
GeckoCodeConfig.h
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
Host.h
HotkeyManager.cpp
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
HotkeyManager.h
LibusbUtils.cpp
LibusbUtils.h
MachineContext.h
MachineContext: Fix USE_SIGACTION_ON_APPLE on arm64
2022-12-11 13:36:44 +00:00
MemoryWatcher.cpp
PowerPC/MMU: Refactor to class, move to System.
2023-03-28 03:47:51 +02:00
MemoryWatcher.h
DolphinQt: Properly lock CPU before accessing emulated memory
2023-02-12 11:27:50 +01:00
MemTools.cpp
JitInterface: Refactor to class, move to System.
2023-03-26 14:38:07 +02:00
MemTools.h
Movie.cpp
HW/SerialInterface: Refactor to class.
2023-03-12 16:08:56 +01:00
Movie.h
DolphinQt: Use input override system for TAS input windows
2022-10-03 22:04:09 +02:00
NetPlayClient.cpp
Common/TraversalProto: Move interface into Common namespace
2023-04-24 08:53:14 -04:00
NetPlayClient.h
Common/TraversalProto: Move interface into Common namespace
2023-04-24 08:53:14 -04:00
NetPlayCommon.cpp
NetPlayCommon.h
NetPlayProto.h
NetPlay: Limit ENet's MTU to 1392 as a workaround for dropped packets over VPN via WireGuard, see https://github.com/lsalzman/enet/issues/132
2023-04-02 17:23:10 +02:00
NetPlayServer.cpp
Common/TraversalClient: Move interface into Common namespace
2023-04-24 08:28:25 -04:00
NetPlayServer.h
Common/TraversalProto: Move interface into Common namespace
2023-04-24 08:53:14 -04:00
NetworkCaptureLogger.cpp
NetworkCaptureLogger: Allow PCAP shared read access on Windows
2022-09-29 23:08:25 +04:00
NetworkCaptureLogger.h
PatchEngine.cpp
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
PatchEngine.h
Common/IniFile: Move interface into Common namespace
2023-04-13 10:19:28 -04:00
State.cpp
IOS/WiiSockMan: Move instance to IOS Kernel.
2023-04-18 01:24:10 +02:00
State.h
Core/State: Rewrite threading behavior when multiple Save requests are happening. Should improve responsiveness when eg. mashing a save state button.
2022-10-02 00:00:29 +02:00
SyncIdentifier.h
SysConf.cpp
SysConf.h
System.cpp
Feature: Emulate Disney Infinity Base
2023-04-28 12:29:34 +12:00
System.h
Feature: Emulate Disney Infinity Base
2023-04-28 12:29:34 +12:00
TitleDatabase.cpp
TitleDatabase.h
WiiRoot.cpp
Core: Refactor InitializeDeterministicWiiSaves
2023-03-16 22:49:46 +01:00
WiiRoot.h
WiiUtils.cpp
Fix build errors related to formatting non-scoped enums
2022-11-23 13:45:43 -08:00
WiiUtils.h