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This was causing crashes/driver resets when odd-dimension textures were being loaded, due to the size we were uploading being larger than the size of the higher-level texture calculated by the runtime. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |