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This was causing crashes/driver resets when odd-dimension textures were being loaded, due to the size we were uploading being larger than the size of the higher-level texture calculated by the runtime. |
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.. | ||
AudioCommon | ||
Common | ||
Core | ||
DiscIO | ||
DolphinQt2 | ||
DolphinWX | ||
InputCommon | ||
UICommon | ||
VideoBackends | ||
VideoCommon | ||
CMakeLists.txt |