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AVIDump.cpp
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Renamed EuRGB60 to PAL60
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2014-11-18 16:51:21 -05:00 |
AVIDump.h
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BoundingBox.cpp
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BoundingBox.h
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BPFunctions.cpp
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BPFunctions.h
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BPMemory.cpp
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BPMemory.h
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Merge pull request #1308 from kayru/shader_generator_write_opt
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2014-10-20 17:15:53 +11:00 |
BPStructs.cpp
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OGL: disable bbox writes if not supported
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2014-11-22 15:17:57 +01:00 |
BPStructs.h
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CMakeLists.txt
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Cosmetics.
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2014-11-23 14:27:38 +01:00 |
CommandProcessor.cpp
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Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2.
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2014-11-19 12:48:09 +11:00 |
CommandProcessor.h
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ConstantManager.h
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VideoCommon: Switch to Nvidia stereoscopy offset formula.
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2014-11-23 14:27:40 +01:00 |
CPMemory.cpp
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CPMemory.h
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Convert some VideoCommon stuff to BitSet.
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2014-10-25 16:57:25 -04:00 |
DataReader.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
Debugger.cpp
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Debugger.h
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DriverDetails.cpp
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Adds a DriverDetails bug to track Qualcomm attributeless rendering.
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2014-10-29 19:58:18 -05:00 |
DriverDetails.h
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Adds a DriverDetails bug to track Qualcomm attributeless rendering.
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2014-10-29 19:58:18 -05:00 |
Fifo.cpp
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OpcodeDecoder: Skip recursiv display lists
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2014-11-15 16:24:06 +01:00 |
Fifo.h
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
FPSCounter.cpp
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FPSCounter.h
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FramebufferManagerBase.cpp
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TextureCache: Ensure that all render target textures have as many layers as the frame buffer.
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2014-11-23 14:27:40 +01:00 |
FramebufferManagerBase.h
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VideoCommon: Fix -Wsign-compare warnings.
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2014-11-29 17:40:14 -06:00 |
GeometryShaderGen.cpp
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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
GeometryShaderGen.h
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GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid.
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2014-11-23 14:30:12 +01:00 |
HiresTextures.cpp
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HiresTextures.h
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ImageWrite.cpp
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Various formatting and consistency fixes
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2014-11-13 22:42:18 -05:00 |
ImageWrite.h
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IndexGenerator.cpp
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IndexGenerator.h
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LightingShaderGen.h
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LightingShader: hard code const variable
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2014-06-19 16:46:53 +02:00 |
LookUpTables.h
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MainBase.cpp
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
MainBase.h
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NativeVertexFormat.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
OnScreenDisplay.cpp
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OnScreenDisplay.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
OpcodeDecoding.cpp
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Update CPStatus before processing the FIFO events and force an exception check on interrupts.
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2014-11-19 12:48:08 +11:00 |
OpcodeDecoding.h
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OpcodeDecoder: Skip recursiv display lists
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2014-11-15 16:24:06 +01:00 |
PerfQueryBase.cpp
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PerfQueryBase.h
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PixelEngine.cpp
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
PixelEngine.h
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PixelShaderGen.cpp
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ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
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2014-11-23 14:27:40 +01:00 |
PixelShaderGen.h
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ShaderGen: Make use of padding to store the stereo flag.
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2014-11-23 14:27:38 +01:00 |
PixelShaderManager.cpp
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PixelShaderManager.h
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PostProcessing.cpp
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PostProcessing.h
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PostProcessing: Add layered stereoscopy support.
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2014-11-23 14:23:41 +01:00 |
RenderBase.cpp
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OGL: Add Top-and-Bottom stereoscopy mode.
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2014-11-23 14:27:39 +01:00 |
RenderBase.h
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OGL: Add Top-and-Bottom stereoscopy mode.
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2014-11-23 14:27:39 +01:00 |
sfont.inc
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ShaderGenCommon.h
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VideoCommon: Switch to Nvidia stereoscopy offset formula.
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2014-11-23 14:27:40 +01:00 |
Statistics.cpp
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Statistics.h
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TextureCacheBase.cpp
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VideoCommon: Fix -Wsign-compare warnings.
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2014-11-29 17:40:14 -06:00 |
TextureCacheBase.h
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TextureCache: Add "Mono EFB Depth Copy" stereoscopy option.
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2014-11-23 14:27:40 +01:00 |
TextureConversionShader.cpp
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use GL_TEXTURE_2D_ARRAY for most of our textures
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2014-11-23 14:22:22 +01:00 |
TextureConversionShader.h
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TextureDecoder.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
TextureDecoder_Common.cpp
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TextureDecoder_Generic.cpp
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TextureDecoder_x64.cpp
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Destroy OpenMP
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2014-11-06 18:38:24 -08:00 |
VertexLoader.cpp
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Vertex loader: use ABI_CallFunction
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2014-11-28 20:26:00 -08:00 |
VertexLoader.h
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexLoader_Color.cpp
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VertexLoader_Color.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
VertexLoader_Normal.cpp
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexLoader_Normal.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
VertexLoader_Position.cpp
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexLoader_Position.h
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Add missing includes where headers depend on other headers having been included first.
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2014-10-21 21:22:16 -04:00 |
VertexLoader_TextCoord.cpp
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexLoader_TextCoord.h
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VertexLoaderManager.cpp
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Convert some VideoCommon stuff to BitSet.
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2014-10-25 16:57:25 -04:00 |
VertexLoaderManager.h
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VertexManagerBase.cpp
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Vertex Loader: SSE implementations of more position/texcoord/normal formats
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2014-11-20 02:13:19 -08:00 |
VertexManagerBase.h
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More formatting and consistency fixes
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2014-11-24 17:16:59 -05:00 |
VertexShaderGen.cpp
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ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled.
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2014-11-23 14:27:40 +01:00 |
VertexShaderGen.h
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ShaderGen: Make use of padding to store the stereo flag.
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2014-11-23 14:27:38 +01:00 |
VertexShaderManager.cpp
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VideoConfig: Further optimize convergence and separation values and update their descriptions.
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2014-11-27 16:19:26 +01:00 |
VertexShaderManager.h
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VideoBackendBase.cpp
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VideoBackendBase.h
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OGL: implement bounding box support with ssbo
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2014-11-17 21:20:32 +01:00 |
VideoCommon.h
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VideoCommon.vcxproj
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Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |
VideoCommon.vcxproj.filters
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Add geometry shader generator for stereo 3D.
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2014-11-23 14:22:55 +01:00 |
VideoConfig.cpp
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VideoConfig: Further optimize convergence and separation values and update their descriptions.
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2014-11-27 16:19:26 +01:00 |
VideoConfig.h
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VideoConfig: Add separation and convergence modifiers to the game ini.
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2014-11-24 15:10:52 +01:00 |
VideoState.cpp
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VideoState.h
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XFMemory.cpp
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XFMemory.h
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XFStructs.cpp
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XFStructs.h
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