dolphin-emulator/Source/Core/VideoCommon
2014-11-29 17:40:14 -06:00
..
AVIDump.cpp Renamed EuRGB60 to PAL60 2014-11-18 16:51:21 -05:00
AVIDump.h
BoundingBox.cpp
BoundingBox.h
BPFunctions.cpp
BPFunctions.h
BPMemory.cpp
BPMemory.h Merge pull request #1308 from kayru/shader_generator_write_opt 2014-10-20 17:15:53 +11:00
BPStructs.cpp OGL: disable bbox writes if not supported 2014-11-22 15:17:57 +01:00
BPStructs.h
CMakeLists.txt Cosmetics. 2014-11-23 14:27:38 +01:00
CommandProcessor.cpp Added an exception check when the game is close to overflowing. Fixes the fifo overflow that occurs in Battalion Wars 2. 2014-11-19 12:48:09 +11:00
CommandProcessor.h
ConstantManager.h VideoCommon: Switch to Nvidia stereoscopy offset formula. 2014-11-23 14:27:40 +01:00
CPMemory.cpp
CPMemory.h Convert some VideoCommon stuff to BitSet. 2014-10-25 16:57:25 -04:00
DataReader.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
Debugger.cpp
Debugger.h
DriverDetails.cpp Adds a DriverDetails bug to track Qualcomm attributeless rendering. 2014-10-29 19:58:18 -05:00
DriverDetails.h Adds a DriverDetails bug to track Qualcomm attributeless rendering. 2014-10-29 19:58:18 -05:00
Fifo.cpp OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
Fifo.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
FPSCounter.cpp
FPSCounter.h
FramebufferManagerBase.cpp TextureCache: Ensure that all render target textures have as many layers as the frame buffer. 2014-11-23 14:27:40 +01:00
FramebufferManagerBase.h VideoCommon: Fix -Wsign-compare warnings. 2014-11-29 17:40:14 -06:00
GeometryShaderGen.cpp GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
GeometryShaderGen.h GeometryShaderGen: Set the properties of the VS_OUTPUT struct in the uid. 2014-11-23 14:30:12 +01:00
HiresTextures.cpp
HiresTextures.h
ImageWrite.cpp Various formatting and consistency fixes 2014-11-13 22:42:18 -05:00
ImageWrite.h
IndexGenerator.cpp
IndexGenerator.h
LightingShaderGen.h LightingShader: hard code const variable 2014-06-19 16:46:53 +02:00
LookUpTables.h
MainBase.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
MainBase.h
NativeVertexFormat.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OnScreenDisplay.cpp
OnScreenDisplay.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
OpcodeDecoding.cpp Update CPStatus before processing the FIFO events and force an exception check on interrupts. 2014-11-19 12:48:08 +11:00
OpcodeDecoding.h OpcodeDecoder: Skip recursiv display lists 2014-11-15 16:24:06 +01:00
PerfQueryBase.cpp
PerfQueryBase.h
PixelEngine.cpp OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
PixelEngine.h
PixelShaderGen.cpp ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled. 2014-11-23 14:27:40 +01:00
PixelShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
PixelShaderManager.cpp
PixelShaderManager.h
PostProcessing.cpp
PostProcessing.h PostProcessing: Add layered stereoscopy support. 2014-11-23 14:23:41 +01:00
RenderBase.cpp OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
RenderBase.h OGL: Add Top-and-Bottom stereoscopy mode. 2014-11-23 14:27:39 +01:00
sfont.inc
ShaderGenCommon.h VideoCommon: Switch to Nvidia stereoscopy offset formula. 2014-11-23 14:27:40 +01:00
Statistics.cpp
Statistics.h
TextureCacheBase.cpp VideoCommon: Fix -Wsign-compare warnings. 2014-11-29 17:40:14 -06:00
TextureCacheBase.h TextureCache: Add "Mono EFB Depth Copy" stereoscopy option. 2014-11-23 14:27:40 +01:00
TextureConversionShader.cpp use GL_TEXTURE_2D_ARRAY for most of our textures 2014-11-23 14:22:22 +01:00
TextureConversionShader.h
TextureDecoder.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
TextureDecoder_Common.cpp
TextureDecoder_Generic.cpp
TextureDecoder_x64.cpp Destroy OpenMP 2014-11-06 18:38:24 -08:00
VertexLoader.cpp Vertex loader: use ABI_CallFunction 2014-11-28 20:26:00 -08:00
VertexLoader.h Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Color.cpp
VertexLoader_Color.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Normal.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Normal.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_Position.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_Position.h Add missing includes where headers depend on other headers having been included first. 2014-10-21 21:22:16 -04:00
VertexLoader_TextCoord.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexLoader_TextCoord.h
VertexLoaderManager.cpp Convert some VideoCommon stuff to BitSet. 2014-10-25 16:57:25 -04:00
VertexLoaderManager.h
VertexManagerBase.cpp Vertex Loader: SSE implementations of more position/texcoord/normal formats 2014-11-20 02:13:19 -08:00
VertexManagerBase.h More formatting and consistency fixes 2014-11-24 17:16:59 -05:00
VertexShaderGen.cpp ShaderGen: Only pass VS_OUTPUT between shaders if stereo 3D is enabled. 2014-11-23 14:27:40 +01:00
VertexShaderGen.h ShaderGen: Make use of padding to store the stereo flag. 2014-11-23 14:27:38 +01:00
VertexShaderManager.cpp VideoConfig: Further optimize convergence and separation values and update their descriptions. 2014-11-27 16:19:26 +01:00
VertexShaderManager.h
VideoBackendBase.cpp
VideoBackendBase.h OGL: implement bounding box support with ssbo 2014-11-17 21:20:32 +01:00
VideoCommon.h
VideoCommon.vcxproj Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoCommon.vcxproj.filters Add geometry shader generator for stereo 3D. 2014-11-23 14:22:55 +01:00
VideoConfig.cpp VideoConfig: Further optimize convergence and separation values and update their descriptions. 2014-11-27 16:19:26 +01:00
VideoConfig.h VideoConfig: Add separation and convergence modifiers to the game ini. 2014-11-24 15:10:52 +01:00
VideoState.cpp
VideoState.h
XFMemory.cpp
XFMemory.h
XFStructs.cpp
XFStructs.h