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If banner loading fails once, it will very likely fail again. Setting m_banner_loaded to true when banner loading fails prevents LoadBannerFile from wasting time if it's called again. Banner loading requires loading the file system, which takes a noticeable amount of time, so this matters. |
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.. | ||
Android | ||
Core | ||
DSPSpy | ||
DSPTool | ||
PCH | ||
UnitTests | ||
VSProps | ||
.clang-format | ||
CMakeLists.txt | ||
dolphin-emu.sln |